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Beyond: Two Souls (Quantic Dream)


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#251
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AresKeith wrote...

J. Reezy wrote...

Seival wrote...

J. Reezy wrote...

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

On top of development and advertisement? Doubt it. Unless they didn't ask for much.


Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios. 

I like how this doesn't answer the question.


He also added to the part that it probably doesn't cover the cost 

Lol yeah I guess it does. The whole "Beyond took most of our resources" part

#252
Seival

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Liamv2 wrote...

Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.


Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).

Modifié par Seival, 14 janvier 2014 - 07:52 .


#253
Arcian

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Seival wrote...

Liamv2 wrote...

Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.


Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).

Beyond is not sci-fi, it's fantasy with pseudo-technological elements. A fantasy with a faux-scientific coating and pure fantasy filling, if you will.

#254
Seival

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Arcian wrote...

Seival wrote...

Liamv2 wrote...

Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.


Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).

Beyond is not sci-fi, it's fantasy with pseudo-technological elements. A fantasy with a faux-scientific coating and pure fantasy filling, if you will.


Like I said, Beyond is partially sci-fi. I wouldn't call it pure sci-fi like Remember me, but I can't deny its sci-fi elements, i.e thoughts about some fictional technological advancements and how they could affect the future of humanity. This is not the main focus of the story, but this part exists and makes the story even better.

#255
Seival

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J. Reezy wrote...

AresKeith wrote...

J. Reezy wrote...

Seival wrote...

J. Reezy wrote...

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

On top of development and advertisement? Doubt it. Unless they didn't ask for much.


Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios. 

I like how this doesn't answer the question.


He also added to the part that it probably doesn't cover the cost 

Lol yeah I guess it does. The whole "Beyond took most of our resources" part


Beyond: Two Souls budget was $27 million. The game earned $60 million for the first 3 monthes.
Heavy Rain budget was $23 million. The game earned $135 million for 3 years.
I believe that for 3 years Beyond will earn more than Heavy Rain.

Actors' work cost is included into the budget, obviously. Beyond costs $4 million more than Heavy Rain, so I believe a part of the money was spent to hire famous actors.

Funny thing. GTA5 budget was $170 million, so it appears that producing games like Beyond or Heavy Rain is cheaper, and less risky - your game will be very profitable even if only 1 million of copies will be sold in total.

Modifié par Seival, 14 janvier 2014 - 05:40 .


#256
Arcian

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Seival wrote...

Arcian wrote...

Seival wrote...

Liamv2 wrote...

Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.


Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).

Beyond is not sci-fi, it's fantasy with pseudo-technological elements. A fantasy with a faux-scientific coating and pure fantasy filling, if you will.


Like I said, Beyond is partially sci-fi. I wouldn't call it pure sci-fi like Remember me, but I can't deny its sci-fi elements, i.e thoughts about some fictional technological advancements and how they could affect the future of humanity. This is not the main focus of the story, but this part exists and makes the story even better.

There is no such thing as "partially sci-fi", Seival. It's either sci-fi or it's not. Beyond, as it happens, is fantasy with pseudo-technological elements.

#257
Seival

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Arcian wrote...

Seival wrote...

Arcian wrote...

Seival wrote...

Liamv2 wrote...

Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.


Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).

Beyond is not sci-fi, it's fantasy with pseudo-technological elements. A fantasy with a faux-scientific coating and pure fantasy filling, if you will.


Like I said, Beyond is partially sci-fi. I wouldn't call it pure sci-fi like Remember me, but I can't deny its sci-fi elements, i.e thoughts about some fictional technological advancements and how they could affect the future of humanity. This is not the main focus of the story, but this part exists and makes the story even better.

There is no such thing as "partially sci-fi", Seival. It's either sci-fi or it's not. Beyond, as it happens, is fantasy with pseudo-technological elements.


Story may have more than one focus. Different focuses can have the same genre, but also they can be different. So, there is such thing as "partially sci-fi", and Beyond is the perfect example.

#258
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Seival wrote...
Funny thing. GTA5 budget was $170 million, so it appears that producing games like Beyond or Heavy Rain is cheaper

That's not funny, it's just obvious.

and less risky

That's not true

your game will be very profitable even if only 1 million of copies will be sold in total.

And neither is this.

#259
AresKeith

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No Seival there is no such thing as partically Sci-fi, That's you trying to make something up

#260
dreamgazer

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Science fantasy is a thing, after all.

#261
dreamgazer

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I wouldn't call it pure sci-fi like Remember me ...


Image IPB

#262
Liamv2

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Remember me is sci-fi I think. Not sure what pure sci-fi is though.

#263
spirosz

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Seival wrote...

Different focuses can have the same genre, but also they can be different.


Wait, what? 

#264
dreamgazer

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Liamv2 wrote...

Remember me is sci-fi I think. Not sure what pure sci-fi is though.


I don't have a problem calling the memory alterations "science-fiction": they're more improbable than impossible.

"Pure sci-fi", however, is just ... yeah. Soft cyberpunk at best. 

#265
Seival

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J. Reezy wrote...

Seival wrote...
Funny thing. GTA5 budget was $170 million, so it appears that producing games like Beyond or Heavy Rain is cheaper

That's not funny, it's just obvious.

and less risky

That's not true

your game will be very profitable even if only 1 million of copies will be sold in total.

And neither is this.


Beyond already earned twice more money to QD and Sony than they spent on the game's development. Earned during 3 months since the game was released . With only $1 million copies sold. This is already very profitable.

If the budget was $170 million, production of a game with no overhyped name would be too risky, but $27 million budget isn't risky at all.

#266
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I would categorize remember me as Dystopian sci fi

#267
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Quantum Games fill a niche, and they should stay in that niche. Other developers shouldn't try to cross into that realm any more than Quantum should leave it. Most gamers don't want interactive movies. They want games. That's why this game only sold one million copies. That's a success, sure, but it fails to match the sales output of more traditional games.

#268
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The Mad Hanar wrote...

That's a success, sure, but it fails to match the sales output of more traditional games.

Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.

#269
GreyLycanTrope

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Investing money especially in the millions is always risky. Does the $27 million figure include marketing and distribution or just production? Cause heavy rain cost $22 million plus an additional $8 million for marketing and another $10 million for distribution.

#270
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J. Reezy wrote...

The Mad Hanar wrote...

That's a success, sure, but it fails to match the sales output of more traditional games.

Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.


I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.

#271
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The Mad Hanar wrote...

J. Reezy wrote...

The Mad Hanar wrote...

That's a success, sure, but it fails to match the sales output of more traditional games.

Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.


I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.

True. I think niche titles can find a satisfactory measure of success without compromising vision. Not BioWare obviously but I think it can happen. Scratch that, it happens.

#272
dreamgazer

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SylvuisTheSwag wrote...

I would categorize remember me as Dystopian sci fi


Cyberpunk rarely isn't dystopian.

#273
Seival

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The Mad Hanar wrote...

Quantum Games fill a niche, and they should stay in that niche. Other developers shouldn't try to cross into that realm any more than Quantum should leave it. Most gamers don't want interactive movies. They want games. That's why this game only sold one million copies. That's a success, sure, but it fails to match the sales output of more traditional games.


When it comes to profits, it's correct to talk only about relative profits, i.e. profits mesured as % of the cost of development. Keep in mind that Beyond: Two Souls is one-console-exclusive, which limits its profits compared to cross-platform games at least by half. Also, keep in mind that the game has no 15-years-old overhyped name and huge fan base... Right now, Beyond: Two Souls fully paid off, and accumulated 100% of profit. Technically QD just released the game and already accumulated enough money to produce one more game with the same development cost. Give it time, and much more copies will be sold.

#274
Seival

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The Mad Hanar wrote...

J. Reezy wrote...

The Mad Hanar wrote...

That's a success, sure, but it fails to match the sales output of more traditional games.

Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.


I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.


Believe me, if QD would work for the RG, and would make a GTA game with Beyond approach to the gameplay and visual part, the game would be sold as good as GTA5. Just because of GTA name. Games with no such names can't have such profits. RG's Red Dead Redemption (which budget was $100 million) was sold by only 11 million of copies just because the game has no famous name. And RDR was a cross-platform game. I believe compared to that Beyond: Two Souls is amazingly successful.

#275
AresKeith

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Seival wrote...

The Mad Hanar wrote...

J. Reezy wrote...

The Mad Hanar wrote...

That's a success, sure, but it fails to match the sales output of more traditional games.

Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.


I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.


Believe me, if QD would work for the RG, and would make a GTA game with Beyond approach to the gameplay and visual part, the game would be sold as good as GTA5. Just because of GTA name. Games with no such names can't have such profits. RG's Red Dead Redemption (which budget was $100 million) was sold by only 11 million of copies just because the game has no famous name. And RDR was a cross-platform game. I believe compared to that Beyond: Two Souls is amazingly successful.


Seival just stop and get off the computer