Lol yeah I guess it does. The whole "Beyond took most of our resources" partAresKeith wrote...
J. Reezy wrote...
I like how this doesn't answer the question.Seival wrote...
J. Reezy wrote...
On top of development and advertisement? Doubt it. Unless they didn't ask for much.Liamv2 wrote...
http://www.gamespot....3/1100-6417065/
Is that even enough to cover the costs of Ellen Page and Willem Dafoe?
Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios.
He also added to the part that it probably doesn't cover the cost
Beyond: Two Souls (Quantic Dream)
#251
Guest_Catch This Fade_*
Posté 13 janvier 2014 - 09:28
Guest_Catch This Fade_*
#252
Posté 14 janvier 2014 - 07:22
Liamv2 wrote...
Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.
Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).
Modifié par Seival, 14 janvier 2014 - 07:52 .
#253
Posté 14 janvier 2014 - 11:39
Beyond is not sci-fi, it's fantasy with pseudo-technological elements. A fantasy with a faux-scientific coating and pure fantasy filling, if you will.Seival wrote...
Liamv2 wrote...
Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.
Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).
#254
Posté 14 janvier 2014 - 05:25
Arcian wrote...
Beyond is not sci-fi, it's fantasy with pseudo-technological elements. A fantasy with a faux-scientific coating and pure fantasy filling, if you will.Seival wrote...
Liamv2 wrote...
Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.
Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).
Like I said, Beyond is partially sci-fi. I wouldn't call it pure sci-fi like Remember me, but I can't deny its sci-fi elements, i.e thoughts about some fictional technological advancements and how they could affect the future of humanity. This is not the main focus of the story, but this part exists and makes the story even better.
#255
Posté 14 janvier 2014 - 05:38
J. Reezy wrote...
Lol yeah I guess it does. The whole "Beyond took most of our resources" partAresKeith wrote...
J. Reezy wrote...
I like how this doesn't answer the question.Seival wrote...
J. Reezy wrote...
On top of development and advertisement? Doubt it. Unless they didn't ask for much.Liamv2 wrote...
http://www.gamespot....3/1100-6417065/
Is that even enough to cover the costs of Ellen Page and Willem Dafoe?
Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios.
He also added to the part that it probably doesn't cover the cost
Beyond: Two Souls budget was $27 million. The game earned $60 million for the first 3 monthes.
Heavy Rain budget was $23 million. The game earned $135 million for 3 years.
I believe that for 3 years Beyond will earn more than Heavy Rain.
Actors' work cost is included into the budget, obviously. Beyond costs $4 million more than Heavy Rain, so I believe a part of the money was spent to hire famous actors.
Funny thing. GTA5 budget was $170 million, so it appears that producing games like Beyond or Heavy Rain is cheaper, and less risky - your game will be very profitable even if only 1 million of copies will be sold in total.
Modifié par Seival, 14 janvier 2014 - 05:40 .
#256
Posté 14 janvier 2014 - 05:39
There is no such thing as "partially sci-fi", Seival. It's either sci-fi or it's not. Beyond, as it happens, is fantasy with pseudo-technological elements.Seival wrote...
Arcian wrote...
Beyond is not sci-fi, it's fantasy with pseudo-technological elements. A fantasy with a faux-scientific coating and pure fantasy filling, if you will.Seival wrote...
Liamv2 wrote...
Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.
Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).
Like I said, Beyond is partially sci-fi. I wouldn't call it pure sci-fi like Remember me, but I can't deny its sci-fi elements, i.e thoughts about some fictional technological advancements and how they could affect the future of humanity. This is not the main focus of the story, but this part exists and makes the story even better.
#257
Posté 14 janvier 2014 - 05:47
Arcian wrote...
There is no such thing as "partially sci-fi", Seival. It's either sci-fi or it's not. Beyond, as it happens, is fantasy with pseudo-technological elements.Seival wrote...
Arcian wrote...
Beyond is not sci-fi, it's fantasy with pseudo-technological elements. A fantasy with a faux-scientific coating and pure fantasy filling, if you will.Seival wrote...
Liamv2 wrote...
Well beyond was supernatural and heavy rain was murder mystery. Nope no idea there are too many things it could be.
Beyond is partially sci-fi. The new game can be pure sci-fi (I really hope it will be sci-fi).
Like I said, Beyond is partially sci-fi. I wouldn't call it pure sci-fi like Remember me, but I can't deny its sci-fi elements, i.e thoughts about some fictional technological advancements and how they could affect the future of humanity. This is not the main focus of the story, but this part exists and makes the story even better.
Story may have more than one focus. Different focuses can have the same genre, but also they can be different. So, there is such thing as "partially sci-fi", and Beyond is the perfect example.
#258
Guest_Catch This Fade_*
Posté 14 janvier 2014 - 06:07
Guest_Catch This Fade_*
That's not funny, it's just obvious.Seival wrote...
Funny thing. GTA5 budget was $170 million, so it appears that producing games like Beyond or Heavy Rain is cheaper
That's not trueand less risky
And neither is this.your game will be very profitable even if only 1 million of copies will be sold in total.
#259
Posté 14 janvier 2014 - 06:18
#260
Posté 14 janvier 2014 - 06:21
#261
Posté 14 janvier 2014 - 06:27
I wouldn't call it pure sci-fi like Remember me ...
#262
Posté 14 janvier 2014 - 06:32
#263
Posté 14 janvier 2014 - 06:38
Seival wrote...
Different focuses can have the same genre, but also they can be different.
Wait, what?
#264
Posté 14 janvier 2014 - 06:39
Liamv2 wrote...
Remember me is sci-fi I think. Not sure what pure sci-fi is though.
I don't have a problem calling the memory alterations "science-fiction": they're more improbable than impossible.
"Pure sci-fi", however, is just ... yeah. Soft cyberpunk at best.
#265
Posté 14 janvier 2014 - 07:04
J. Reezy wrote...
That's not funny, it's just obvious.Seival wrote...
Funny thing. GTA5 budget was $170 million, so it appears that producing games like Beyond or Heavy Rain is cheaperThat's not trueand less risky
And neither is this.your game will be very profitable even if only 1 million of copies will be sold in total.
Beyond already earned twice more money to QD and Sony than they spent on the game's development. Earned during 3 months since the game was released . With only $1 million copies sold. This is already very profitable.
If the budget was $170 million, production of a game with no overhyped name would be too risky, but $27 million budget isn't risky at all.
#266
Guest_ThisIsNotAnAlt_*
Posté 14 janvier 2014 - 07:17
Guest_ThisIsNotAnAlt_*
#267
Guest_The Mad Hanar_*
Posté 14 janvier 2014 - 07:17
Guest_The Mad Hanar_*
#268
Guest_Catch This Fade_*
Posté 14 janvier 2014 - 07:21
Guest_Catch This Fade_*
Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.The Mad Hanar wrote...
That's a success, sure,but it fails to match the sales output of more traditional games.
#269
Posté 14 janvier 2014 - 07:23
#270
Guest_The Mad Hanar_*
Posté 14 janvier 2014 - 07:24
Guest_The Mad Hanar_*
J. Reezy wrote...
Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.The Mad Hanar wrote...
That's a success, sure,but it fails to match the sales output of more traditional games.
I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.
#271
Guest_Catch This Fade_*
Posté 14 janvier 2014 - 07:30
Guest_Catch This Fade_*
True. I think niche titles can find a satisfactory measure of success without compromising vision. Not BioWare obviously but I think it can happen. Scratch that, it happens.The Mad Hanar wrote...
J. Reezy wrote...
Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.The Mad Hanar wrote...
That's a success, sure,but it fails to match the sales output of more traditional games.
I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.
#272
Posté 14 janvier 2014 - 08:13
SylvuisTheSwag wrote...
I would categorize remember me as Dystopian sci fi
Cyberpunk rarely isn't dystopian.
#273
Posté 14 janvier 2014 - 08:24
The Mad Hanar wrote...
Quantum Games fill a niche, and they should stay in that niche. Other developers shouldn't try to cross into that realm any more than Quantum should leave it. Most gamers don't want interactive movies. They want games. That's why this game only sold one million copies. That's a success, sure, but it fails to match the sales output of more traditional games.
When it comes to profits, it's correct to talk only about relative profits, i.e. profits mesured as % of the cost of development. Keep in mind that Beyond: Two Souls is one-console-exclusive, which limits its profits compared to cross-platform games at least by half. Also, keep in mind that the game has no 15-years-old overhyped name and huge fan base... Right now, Beyond: Two Souls fully paid off, and accumulated 100% of profit. Technically QD just released the game and already accumulated enough money to produce one more game with the same development cost. Give it time, and much more copies will be sold.
#274
Posté 14 janvier 2014 - 08:46
The Mad Hanar wrote...
J. Reezy wrote...
Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.The Mad Hanar wrote...
That's a success, sure,but it fails to match the sales output of more traditional games.
I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.
Believe me, if QD would work for the RG, and would make a GTA game with Beyond approach to the gameplay and visual part, the game would be sold as good as GTA5. Just because of GTA name. Games with no such names can't have such profits. RG's Red Dead Redemption (which budget was $100 million) was sold by only 11 million of copies just because the game has no famous name. And RDR was a cross-platform game. I believe compared to that Beyond: Two Souls is amazingly successful.
#275
Posté 14 janvier 2014 - 08:48
Seival wrote...
The Mad Hanar wrote...
J. Reezy wrote...
Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.The Mad Hanar wrote...
That's a success, sure,but it fails to match the sales output of more traditional games.
I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.
Believe me, if QD would work for the RG, and would make a GTA game with Beyond approach to the gameplay and visual part, the game would be sold as good as GTA5. Just because of GTA name. Games with no such names can't have such profits. RG's Red Dead Redemption (which budget was $100 million) was sold by only 11 million of copies just because the game has no famous name. And RDR was a cross-platform game. I believe compared to that Beyond: Two Souls is amazingly successful.
Seival just stop and get off the computer




Ce sujet est fermé
Retour en haut




