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Beyond: Two Souls (Quantic Dream)


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#276
dreamgazer

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Seival wrote...

Believe me, if QD would work for the RG, and would make a GTA game with Beyond approach to the gameplay and visual part, the game would be sold as good as GTA5. Just because of GTA name. Games with no such names can't have such profits. RG's Red Dead Redemption (which budget was $100 million) was sold by only 11 million of copies just because the game has no famous name. And RDR was a cross-platform game. I believe compared to that Beyond: Two Souls is amazingly successful.


Wow.  That's some serious mental gymnastics there.

#277
Mr.House

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Seival wrote...

The Mad Hanar wrote...

J. Reezy wrote...

The Mad Hanar wrote...

That's a success, sure, but it fails to match the sales output of more traditional games.

Leave it at the "success" part homie. The rest sounds like something publishers say as an excuse to turn niche titles or niche elements in titles into the next Call of Duty, Halo, or Gears of War. Standardization isn't necessarily a good thing.


I understand where you're coming from. That last part was merely there to address Sevial's request in other threads that other companies should try to emulate this type of game. QD does this type of game well, but this type of game won't be a chart schorcher, you know? Almost like early Bioware before they started standardizing their stuff.


Believe me, if QD would work for the RG, and would make a GTA game with Beyond approach to the gameplay and visual part, the game would be sold as good as GTA5. Just because of GTA name. Games with no such names can't have such profits. RG's Red Dead Redemption (which budget was $100 million) was sold by only 11 million of copies just because the game has no famous name. And RDR was a cross-platform game. I believe compared to that Beyond: Two Souls is amazingly successful.

Ahahahahahahaha oh wow.This takes the cake. If there was no sig limit I would so make this my sig.

#278
Guest_The Mad Hanar_*

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I don't think RDR is a good example here. It's considered one of the greatest unexpected successes of all time.

'Sides it sold 5.5 million per console. That's more than Heavy Rain and BTS combined.

Also, Rockstar and QD have been around the gaming industry for the same amount of time. Rockstar has earned it's fame.

#279
dreamgazer

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I think it's a little early to judge Beyond: Two Souls' overall sales performance, but it's definitely looking like it'll do significantly worse than Heavy Rain, another PS3 exclusive and genre-bending entry.

#280
Liamv2

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Rockstar had the advantage of massive controversy to do advertising for them. Even my grandmother knows who they are.

#281
The Night Mammoth

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Red Dead Redemption's budget was speculated to be anything from 60 to 100 million dollars by some 'industry experts'. Rockstar did not come out and say 'RDR cost us 100 million to make and market', it's all conjecture. Regardless, they probably about quadrupled their money, based on their actual recoreded sales. If Quantic Dream had that success they probably wouldn't even make RDR's budget back.

Still, I echo what Hanar said on the last page. Lots of developers find their niche or what they're good at and stick to it. Quantic have found theirs, regardless of what anyone thinks of Beyond's quality 

Modifié par The Night Mammoth, 14 janvier 2014 - 11:17 .


#282
Seival

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dreamgazer wrote...

I think it's a little early to judge Beyond: Two Souls' overall sales performance, but it's definitely looking like it'll do significantly worse than Heavy Rain, another PS3 exclusive and genre-bending entry.

Seival wrote...

Beyond: Two Souls budget was $27 million. The game earned $60 million for the first 3 monthes. 
Heavy Rain budget was $23 million. The game earned $135 million for 3 years.
I believe that for 3 years Beyond will earn more than Heavy Rain.


Time will tell.

Modifié par Seival, 14 janvier 2014 - 11:10 .


#283
Seival

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The Mad Hanar wrote...

I don't think RDR is a good example here. It's considered one of the greatest unexpected successes of all time.

'Sides it sold 5.5 million per console. That's more than Heavy Rain and BTS combined.

Also, Rockstar and QD have been around the gaming industry for the same amount of time. Rockstar has earned it's fame.


Quite good example, actually. GTA5 was sold by 30 millions of copies. Three times better than no-name RDR. And 11 millions of RDR copies were mostly the result of overhyped name of the game's developer.

Exact numbers of profits are not the matter of genre or amount of gameplay, they are mostly the matter of hype and advertisement. QD, HR, and B:TS are not well known. I would even say they are almost unknown. That's why Beyond: Two Souls current sales results are very good, even amazing. And I'm sure the game will earn much more over several years.

Modifié par Seival, 15 janvier 2014 - 12:01 .


#284
giveamanafish...

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J. Reezy wrote...

Seival wrote...

J. Reezy wrote...

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

On top of development and advertisement? Doubt it. Unless they didn't ask for much.


Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios. 

I like how this doesn't answer the question.


In the context of the discussion, the question was whether QD would be forced into bankrupcy by BTS, so Seival's comment did answer that question: as long QD can keep their main business operating which would be based on contracts made with movie and gaming studios, they would not suffer bankruptcy. Even if they were short of cash ('used up all their resources'), once they have signed a contract with a third-party, they can use that contract for a bank loan or to expand a line of credit. 

Just wanted to point that out.

#285
Guest_Catch This Fade_*

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ismoketoomuch wrote...

J. Reezy wrote...

Seival wrote...

J. Reezy wrote...

Liamv2 wrote...

http://www.gamespot....3/1100-6417065/

Is that even enough to cover the costs of Ellen Page and Willem Dafoe?

On top of development and advertisement? Doubt it. Unless they didn't ask for much.


Just want to remind that Quantic Dream's main business is providing motion-capture and post-production services for movies and game development studios. 

I like how this doesn't answer the question.


In the context of the discussion, the question was whether QD would be forced into bankrupcy by BTS, so Seival's comment did answer that question: as long QD can keep their main business operating which would be based on contracts made with movie and gaming studios, they would not suffer bankruptcy. 

Except that wasn't the question.

Just wanted to point that out

Modifié par J. Reezy, 15 janvier 2014 - 01:03 .


#286
AresKeith

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Seival wrote...

The Mad Hanar wrote...

I don't think RDR is a good example here. It's considered one of the greatest unexpected successes of all time.

'Sides it sold 5.5 million per console. That's more than Heavy Rain and BTS combined.

Also, Rockstar and QD have been around the gaming industry for the same amount of time. Rockstar has earned it's fame.


Quite good example, actually. GTA5 was sold by 30 millions of copies. Three times better than no-name RDR. And 11 millions of RDR copies were mostly the result of overhyped name of the game's developer.

Exact numbers of profits are not the matter of genre or amount of gameplay, they are mostly the matter of hype and advertisement. QD, HR, and B:TS are not well known. I would even say they are almost unknown. That's why Beyond: Two Souls current sales results are very good, even amazing. And I'm sure the game will earn much more over several years.


I'm so glad you're not a game developer

#287
Br3admax

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It doesn't even make sense. RDR wasn't the first Red Dead game.

#288
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Br3ad wrote...

It doesn't even make sense. RDR wasn't the first Red Dead game.

A lot of people aren't aware of that. Revolver was awesome too.

#289
Guest_The Mad Hanar_*

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J. Reezy wrote...

Br3ad wrote...

It doesn't even make sense. RDR wasn't the first Red Dead game.

A lot of people aren't aware of that. Revolver was awesome too.


These men speak the truth.

#290
Br3admax

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Red's the only reason the series is called Red Dead anyway. Everything about that guy was red. He was half Indian for crying out loud.

#291
spirosz

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Beyond: Two Snails.

#292
The Night Mammoth

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You know what's also sold a million copies recently? DayZ.

Heard of it, Seival? It's a PC only game that's all about gameplay. It's also a whole year away from a full release and doesn't have Quantic Dream's Sony funded advertising budget or recognisable industry name.

Sure, it's cheaper than Beyond, but also did this in a third of the time. 

Modifié par The Night Mammoth, 15 janvier 2014 - 03:34 .


#293
spirosz

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The Night Mammoth wrote...

You know what's also sold a million copies recently? A PC only game that's all about gameplay and hasn't even reached a full release yet, without Quantic Dream's Sony backed advertising budget or pull with recognizable hollywood actors like Willem Defoe and Ellen Page.


Is it... Half Like 3? 

#294
dreamgazer

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Seival wrote...

dreamgazer wrote...

I think it's a little early to judge Beyond: Two Souls' overall sales performance, but it's definitely looking like it'll do significantly worse than Heavy Rain, another PS3 exclusive and genre-bending entry.

Seival wrote...

Beyond: Two Souls budget was $27 million. The game earned $60 million for the first 3 monthes. 
Heavy Rain budget was $23 million. The game earned $135 million for 3 years.
I believe that for 3 years Beyond will earn more than Heavy Rain.


Time will tell.


Heavy Rain didn't have a heavy Black Friday price slash to help its early sales numbers, though.

#295
spirosz

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dreamgazer wrote...

Heavy Rain didn't have a heavy Black Friday price slash to help its early sales numbers, though.


Image IPB

#296
Seival

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Br3ad wrote...

It doesn't even make sense. RDR wasn't the first Red Dead game.


RDR doesn't have the name overhyped and advertized for over 13 years, and it was sold 3 times worse than GTA5 (even through as a game RDR was much better than any GTA game). Beyond: Two Souls is much more "no-name" than RDR. Each QD game is an unknown newcomer. They don't promote the same title for years, and they never made sequels for their games. Considering all of this and results of the games' sales QD is very successful developer.

#297
Arcian

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The Mad Hanar wrote...

I don't think RDR is a good example here. It's considered one of the greatest unexpected successes of all time.

'Sides it sold 5.5 million per console. That's more than Heavy Rain and BTS combined.

Also, Rockstar and QD have been around the gaming industry for the same amount of time. Rockstar has earned it's fame.

And QD has earned its infamy.

#298
Rusty Sandusky

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Seival wrote...

Br3ad wrote...

It doesn't even make sense. RDR wasn't the first Red Dead game.


RDR doesn't have the name overhyped and advertized for over 13 years, and it was sold 3 times worse than GTA5 (even through as a game RDR was much better than any GTA game). Beyond: Two Souls is much more "no-name" than RDR. Each QD game is an unknown newcomer. They don't promote the same title for years, and they never made sequels for their games. Considering all of this and results of the games' sales QD is very successful developer.

You're treading on a fine line here, Seival.

#299
Seival

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The Night Mammoth wrote...

You know what's also sold a million copies recently? DayZ.

Heard of it, Seival? It's a PC only game that's all about gameplay. It's also a whole year away from a full release and doesn't have Quantic Dream's Sony funded advertising budget or recognisable industry name.

Sure, it's cheaper than Beyond, but also did this in a third of the time. 


Unlike Beyond, DayZ was not based on nothing. Arma 2. Heard of it? Also, DayZ will be a free-to-play MMO, which currently has 1 million of users. This is completely different story.

And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.

#300
Malsumis

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Seival wrote...
Beyond: Two Souls budget was $27 million. The game earned $60 million for the first 3 monthes.


Then it lost money. Sony does not get $60 from each sale, it's closer to 30% or $18.