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Beyond: Two Souls (Quantic Dream)


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#301
Rusty Sandusky

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Seival wrote...

The Night Mammoth wrote...

You know what's also sold a million copies recently? DayZ.

Heard of it, Seival? It's a PC only game that's all about gameplay. It's also a whole year away from a full release and doesn't have Quantic Dream's Sony funded advertising budget or recognisable industry name.

Sure, it's cheaper than Beyond, but also did this in a third of the time. 


Unlike Beyond, DayZ was not based on nothing. Arma 2. Heard of it? Also, DayZ will be a free-to-play MMO, which currently has 1 million of users. This is completely different story.

And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.

What does DayZ originally being based off of Arma 2 have to do with this discussion? Plus, the version in Early Access is a standalone game.

Modifié par ThisOnesUsername, 15 janvier 2014 - 11:24 .


#302
Seival

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Malsumis wrote...

Seival wrote...
Beyond: Two Souls budget was $27 million. The game earned $60 million for the first 3 monthes.


Sony does not get $60 from each sale, it's closer to 30% or $18.


Of course, QD also earns the money from the sales. The point is that Sony and QD work together, spend money together, and earn money together. Also, let's see how many copies of Beyond will be sold in total.

#303
Arcian

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Seival wrote...

And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. 

 
Your hypocrisy is reaching toxic levels.

Seival wrote...

The comic popularity made it very successful.

TWD being a great game is what made it very successful. The comic isn't even that great. And it's the popularity of the tv show (which isn't all that great, either) that really made the early difference.

Modifié par Arcian, 15 janvier 2014 - 11:40 .


#304
CroGamer002

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Seival wrote...
And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.


Image IPB

That doesn't explain this Activation's game bombing fantastically.

#305
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Arcian wrote...

Seival wrote...

And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. 

 
Your hypocrisy is reaching toxic levels.

>implying it wasn't toxic already

Modifié par J. Reezy, 15 janvier 2014 - 12:27 .


#306
spirosz

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Seival wrote...
And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.


The game's story and design made it popular.  I have yet to read any of the comics and I played the game based off it being a great experience, not because it's based on a certain fiction.  Though, I might be the minority.  

#307
Milan92

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spirosz wrote...

Seival wrote...
And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.


The game's story and design made it popular.  I have yet to read any of the comics and I played the game based off it being a great experience, not because it's based on a certain fiction.  Though, I might be the minority.  


I'm in the same boat. Started playing the game because everybody recommended it. Heard it was based of comic books but that was just a little detail that didn't influence my decision or made me like the game.

#308
spirosz

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If anyone is interested in the full ost - has a lot of unreleased tracks as well.

#309
AresKeith

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Mesina2 wrote...

Seival wrote...
And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.


Image IPB

That doesn't explain this Activation's game bombing fantastically.



#310
The Night Mammoth

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Seival wrote...

The Night Mammoth wrote...

You know what's also sold a million copies recently? DayZ.

Heard of it, Seival? It's a PC only game that's all about gameplay. It's also a whole year away from a full release and doesn't have Quantic Dream's Sony funded advertising budget or recognisable industry name.

Sure, it's cheaper than Beyond, but also did this in a third of the time. 


Unlike Beyond, DayZ was not based on nothing. Arma 2. Heard of it?

DayZ, the one that's sold a million in a month, is a stand alone game based off a mod for an old pc game. The developer doesn't have Quantic Dream's industry recognised name. There's really no comparison.

Also, DayZ will be a free-to-play MMO, which currently has 1 million of users. This is completely different story.

It's really not. One million people have paid full price for the game, the same number of people that've bought Beyond: Two Souls, but the sales have reached that number in a third of the time, on a platform you insisted is dying.

And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.

Right, but what mainly made a success was its actual quality. You seem to have this weird notion that marketing and advertising is the main thing that matters for all games, but it's simply not true. The Walking Dead is one example. Telltale don't have a huge budget to spend on advertising, they rely on good reviews and word of mouth.

Modifié par The Night Mammoth, 15 janvier 2014 - 05:36 .


#311
Seival

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spirosz wrote...

Seival wrote...
And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.


The game's story and design made it popular.  I have yet to read any of the comics and I played the game based off it being a great experience, not because it's based on a certain fiction.  Though, I might be the minority.  


The game is heavily story-driven, but the story itself is hardly great, and is based on another well-known story. The game's design allows more time for playing, but less diversity than Beyond: Two Souls. The game's visual style was made simple and comic-like because the main targeted auditory was the fans of comic the game is based upon. The game is not less interactive-movie than Beyond: Two Souls, it just has poor visual part. And the game wouldn't be as successful as it was if it wouldn't be based on some very popular thing.

In other words, if QD wants to make a game which will earn more than Beyond, or Heavy Rain, they should base it on something popular, or spend a decade on building a huge fan base around a single title. Somehow, they prefer each their game to be an unknown newcomer. They released several games already and do not want to change their policy. Why? I don't know. They can easily make something very popular.

And like I already said, popularity and exact numbers of profits are mostly the matter of advertisement and popular name. Well advertized so-so game will 99% become extremely profitable. I think you can find a lot of examples of that yourself. Also, I think you know examples of really good games that failed because of poor advertisement and no popular name - Planescape: Torment, original Fallout, Sacrifice, and others.

The facts that Beyond: Two Souls (1) isn't well-known, (2) isn't based on something popular and famous, (3) didn't fail, and (4) even became really profitable - is a sign of great success itself.

Modifié par Seival, 15 janvier 2014 - 05:55 .


#312
The Night Mammoth

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Seival wrote...

The fact that Beyond: Two Souls isn't well-known,

It's made by a pretty well regarded developer and has two quite big hollywood actors in it. The gaming media was all over it for months before release. Lots of people knew about Beyond before its release.

based on absolutely nothing,

Except Heavy Rain, that runaway commercial and critically lauded success that Quantic Dream made a few years ago.

didn't fail, and even became quite profitable - is a sign of great success itself.

It was never going to fail, QD have found their niche.

#313
spirosz

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Seival wrote...

spirosz wrote...

Seival wrote...
And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.


The game's story and design made it popular.  I have yet to read any of the comics and I played the game based off it being a great experience, not because it's based on a certain fiction.  Though, I might be the minority.  


The game is heavily story-driven, but the story itself is hardly great, and is based on another well-known story. The game's design allows more time for playing, but less diversity than Beyond: Two Souls. The game's visual style was made simple and comic-like because the main targeted auditory was the fans of comic the game is based upon. The game is not less interactive-movie than Beyond: Two Souls, it just has poor visual part. And the game wouldn't be as successful as it was if it wouldn't be based on some very popular thing.

In other words, if QD wants to make a game which will earn more than Beyond, or Heavy Rain, they should base it on something popular, or spend a decade on building a huge fan base around a single title. Somehow, they prefer each their game to be an unknown newcomer. They released several games already and do not want to change their policy. Why? I don't know. They can easily make something very popular.

And like I already said, popularity and exact numbers of profits are mostly the matter of advertisement and popular name. Well advertized so-so game will 99% become extremely profitable. I think you can find a lot of examples of that yourself. Also, I think you know examples of really good games that failed because of poor advertisement and no popular name - Planescape: Torment, original Fallout, Sacrifice, and others.

The facts that Beyond: Two Souls (1) isn't well-known, (2) isn't based on something popular and famous, (3) didn't fail, and (4) even became really profitable - is a sign of great success itself.


One, the story in Telltale's Walking Dead has no similarities outside of it being part of the same universe, so no - it doesn't have the "same story".  How does it have less diversity?  You're not backing that up.  The game is based off that style, yes because of the comic and because it fits the art direction the developers wanted to produce, this however... does not equal poor visual style, it's a different style - that is all.  The game is a success based on the game itself, not because of the comic or the television series, as the argument with the game based off the Show - look at that disaster.  I can even say the same about Beyond, the game is successful because of the addition of Ellen Page or Willem - that is the only reason it is known.  How does that feel?  

Torment, Fallout and others failed?  In terms of what?  

The facts that Beyond is known because of having famous and popular actors and yes, it didn't fail - but it's nothing special either.  

#314
Liamv2

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Sevil did you forget about the wolf among us? It sold really well and is based on a relatively unknown comic book series.

#315
AresKeith

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Liamv2 wrote...

Sevil did you forget about the wolf among us? It sold really well and is based on a relatively unknown comic book series.


I'm still hoping they explain Snow White

#316
Milan92

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Liamv2 wrote...

Sevil did you forget about the wolf among us? It sold really well and is based on a relatively unknown comic book series.


So true. The game is what made me start reading them.

#317
Seival

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spirosz wrote...

Seival wrote...

spirosz wrote...

Seival wrote...
And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.


The game's story and design made it popular.  I have yet to read any of the comics and I played the game based off it being a great experience, not because it's based on a certain fiction.  Though, I might be the minority.  


The game is heavily story-driven, but the story itself is hardly great, and is based on another well-known story. The game's design allows more time for playing, but less diversity than Beyond: Two Souls. The game's visual style was made simple and comic-like because the main targeted auditory was the fans of comic the game is based upon. The game is not less interactive-movie than Beyond: Two Souls, it just has poor visual part. And the game wouldn't be as successful as it was if it wouldn't be based on some very popular thing.

In other words, if QD wants to make a game which will earn more than Beyond, or Heavy Rain, they should base it on something popular, or spend a decade on building a huge fan base around a single title. Somehow, they prefer each their game to be an unknown newcomer. They released several games already and do not want to change their policy. Why? I don't know. They can easily make something very popular.

And like I already said, popularity and exact numbers of profits are mostly the matter of advertisement and popular name. Well advertized so-so game will 99% become extremely profitable. I think you can find a lot of examples of that yourself. Also, I think you know examples of really good games that failed because of poor advertisement and no popular name - Planescape: Torment, original Fallout, Sacrifice, and others.

The facts that Beyond: Two Souls (1) isn't well-known, (2) isn't based on something popular and famous, (3) didn't fail, and (4) even became really profitable - is a sign of great success itself.


One, the story in Telltale's Walking Dead has no similarities outside of it being part of the same universe, so no - it doesn't have the "same story".  How does it have less diversity?  You're not backing that up.  The game is based off that style, yes because of the comic and because it fits the art direction the developers wanted to produce, this however... does not equal poor visual style, it's a different style - that is all.  The game is a success based on the game itself, not because of the comic or the television series, as the argument with the game based off the Show - look at that disaster.  I can even say the same about Beyond, the game is successful because of the addition of Ellen Page or Willem - that is the only reason it is known.  How does that feel?  

Torment, Fallout and others failed?  In terms of what?  

The facts that Beyond is known because of having famous and popular actors and yes, it didn't fail - but it's nothing special either.  


TWD doesn't have to copy the original comic's story in order to automatically have the huge community based on lots of the comic's fans. Using the comic's universe plus advertisement is more than enough. And TWD visual style could be much better even with keeping cartoonish bias. The comic is what made this game... mostly.

Read my Beyond review, and you will see my explanations about the game's gameplay diversity, and how exactly it's greater than in many other games.

Planescape, original Fallout and some other good games failed in terms of profits, and mostly because of bad advertisement.

Famous actors did awesome work in Beyond, but that have nothing to do with the game's popularity level, because QD and Sony didn't even try to advertise that fact much.

Modifié par Seival, 15 janvier 2014 - 07:37 .


#318
Seival

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...Double post.

Modifié par Seival, 15 janvier 2014 - 07:40 .


#319
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Seival wrote...

TWD doesn't have to copy the original comic's story in order to automatically have the huge community based on lots of the comic's fans. Using the comic's universe is more than enough. And TWD visual style could be much better even with keeping cartoonish bias. The comic is what made this game... mostly.

That's not true.

Read my Beyond review, and you will see my explanations about the game's gameplay diversity, and how exactly it's greater than in many other games.

Read your shill review of why Beyond is one of the greatest games you've ever played?
Image IPB

Planescape, original Fallout and some other good games failed in terms of profits, and mostly because of bad advertisement.

And?

Famous actors did awesome work in Beyond, but that have nothing to do with the game's popularity level, because QD and Sony didn't even try to advertise that fact much.

You sure about that?

#320
AresKeith

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Seival wrote...

Read my Beyond review, and you will see my explanations about the game's gameplay diversity, and how exactly it's greater than in many other games.


What makes your review more credible than other reviews?

Seival wrote...
Famous actors did awesome work in Beyond, but that have nothing to do with the game's popularity level, because QD and Sony didn't even try to advertise that fact much.


That's a bold-face lie

#321
Liamv2

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Planescape torment failed in terms of profits? Never played it myself but I constantly hear people talking about it so I kinda assumed it sold well.

#322
Liamv2

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AresKeith wrote...

Seival wrote...
Famous actors did awesome work in Beyond, but that have nothing to do with the game's popularity level, because QD and Sony didn't even try to advertise that fact much.


That's a bold-face lie


I think there was a trailer just for Willem Dafoe.

Edit Yeah there was 

Modifié par Liamv2, 15 janvier 2014 - 07:46 .


#323
AresKeith

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Liamv2 wrote...

AresKeith wrote...

Seival wrote...
Famous actors did awesome work in Beyond, but that have nothing to do with the game's popularity level, because QD and Sony didn't even try to advertise that fact much.


That's a bold-face lie


I think there was a trailer just for Willem Dafoe.

Edit Yeah there was 


And every Beyond ad I've seen made sure to add and show Willem Dafor and Ellen Page. Especially Ellen Page

#324
dreamgazer

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Seival wrote...

Famous actors did awesome work in Beyond, but that have nothing to do with the game's popularity level, because QD and Sony didn't even try to advertise that fact much.


LOL.

They also showed 35 minutes of footage at the Tribeca Film Festival with Ellen Page and David Cage in attendance. 

#325
GreyLycanTrope

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Seival wrote...
The game is heavily story-driven, but the story itself is hardly great, and is based on another well-known story.

With an entirely original cast of solid character driving the narrative and themes.

Seival wrote...
The facts that Beyond: Two Souls (1) isn't well-known,

False, Ellen Page and Willen Defoe gave the game quite the marketing advantage. Even stole some tunder from the Last of Us thanks to Jodie's appearance.

(2) isn't based on something popular and famous,

True but that means nothing, there have been plenty of games based on famous franchises that failed utterly.
-Star Trek
-Colonial Marines
-Survival instinct

There have also been plenty not based on existing franchises that have turned into major success.
-Halo
-GTA
-Assassin's Creed
-Last of Us

(3) didn't fail, and
(4) even became really profitable - is a sign of great success itself.

Way too soon to tell, at best right now it seems to be a successful niche market. Which isn't bad mind you, but don't over emphasize how great it's success is.

Modifié par Greylycantrope, 15 janvier 2014 - 07:58 .