spirosz wrote...
Seival wrote...
And before you will start talking about The Walking Dead - it's based on very popular comic series. An interactive-movie game, by the way. The comic popularity made it very successful.
The game's story and design made it popular. I have yet to read any of the comics and I played the game based off it being a great experience, not because it's based on a certain fiction. Though, I might be the minority.
The game is heavily story-driven, but the story itself is hardly great, and is based on another well-known story. The game's design allows more time for playing, but less diversity than Beyond: Two Souls. The game's visual style was made simple and comic-like because the main targeted auditory was the fans of comic the game is based upon. The game is not less interactive-movie than Beyond: Two Souls, it just has poor visual part. And the game wouldn't be as successful as it was if it wouldn't be based on some very popular thing.
In other words, if QD wants to make a game which will earn more than Beyond, or Heavy Rain, they should base it on something popular, or spend a decade on building a huge fan base around a single title. Somehow, they prefer each their game to be an unknown newcomer. They released several games already and do not want to change their policy. Why? I don't know. They can easily make something very popular.
And like I already said, popularity and exact numbers of profits are mostly the matter of advertisement and popular name. Well advertized so-so game will 99% become extremely profitable. I think you can find a lot of examples of that yourself. Also, I think you know examples of really good games that failed because of poor advertisement and no popular name - Planescape: Torment, original Fallout, Sacrifice, and others.
The facts that Beyond: Two Souls (1) isn't well-known, (2) isn't based on something popular and famous, (3) didn't fail, and (4) even became really profitable - is a sign of great success itself.
Modifié par Seival, 15 janvier 2014 - 05:55 .