TheChris92 wrote...
I'd consider Page & Dafoe to be underrated - They've both done some exceptionally good stuff and have a large following, sort of cult-like, of fans. Antichrist is among Dafoe's best performances and Page was great in Juno and Hard Candy. What turns me off by Beyond Two Souls isn't the acting, but the writing and the fact that it barely succeeds at being a so-called 'interactive experience'. It's about as interactive as pressing pause and play on a TV remote while watching a film.
A typical stereotype called "pressing-pause-and-play-gameplay in interactive movie games" again...
Beyond: Two Souls gameplay is mostly QTE, however I can't call this a disadvantage. Simply, because Beyond: Two Souls gameplay is very diverse and interesting. It uses the entire gamepad. Movement with left stick and looking with right stick reminds any modern third person game (but has much more diferent animations than any regular game). 8 different buttons can be used in three different ways (press, press-and-hold, press-rapidly), and in combinations with each other. Swipe-like interactions with right stick remind swipes common for mobile games - very intuitive and handy. Even gyroscope and accelerometer are used. In addition to all of that, Beyond: Two Souls contains elements of different game genres - stealth action, cover shooter, simulator, and quest. Finally, Jodie and Aiden gameplays are completely different. Basically, I can't recall any FPS, TPS, or RPG game that has such diverse gameplay possibilities, especially - non-combat gameplay possibilities.
Some people may say that Beyond: Two Souls has too small amout of gameplay, and I will disagree. The game has enough amount of gameplay. It's not too large, so I never got bored with doing the same thing over and over again. And it's not too small, so I get perfect level of immersion, and feel like I'm participating in the story's events, not just observing.
Some people may also say that impossibility of protagonist's death is the game's disadvantage. But it is not, actually. It fits this particular story very well. And there are other good story-driven games that prove I'm right, for example Planescape: Torment and Darksiders-2. Beyond: Two Souls story depends on player's actions, but not in the way if you will die or not during the gameplay, but in the way of changing turn of events in the story's key moments.
What I liked the most in Beyond: Two Souls gameplay - is melee combat. I found it very dynamic, exciting, and sometimes very challenging. It was really exciting to see fully motion captured diverse melee and run scenarios with a lot of key-points for intuitive interactions, which are not always easy to perform. This kind of melee combat requires attention and concentration, it looks and feels really great and realistic, and honestly, I would prefer such melee gameplay over any other variants of melee regular games can offer nowadays.
One more thing worth mentioning is dialogue system. What I like about it is that unlike other dialogue systems, it's quite challenging. You can't trigger dialogue scene, then go drink some coffee, talk to your fiends for a while, make a couple of calls, and then return to the game just to see the dialogue scene as you left it 20 minutes ago. Dialogue options are fading in matter of seconds. Sometimes they are blinking and flouncing in accordance to your character's condition - when Jodie is tired or angry for example, and it quite hard to say something right in such a condition, just like in real life....How many more times should I post this so you will finally understand that actual Beyond gameplay is very diverse? Much more diverse than in many regular games, in fact. The amount of gameplay, however, is completely different story.
Modifié par Seival, 17 janvier 2014 - 09:05 .