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Beyond: Two Souls (Quantic Dream)


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#501
dreamgazer

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Seival wrote...

Current numbers of Beyond copies sold is mostly the consequence of its poor advertisement.


Nope. As evidenced above, it was advertised and publicized just fine. The number of Beyond copies sold is hinged on its quality as a (quasi-)game weaker than QD's previous work, which struggled to even satisfy its niche.  

Hell, it even needed a 50%+ off sale during Black Friday, one month after release, to get to where it's at now. 

#502
happy_daiz

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I saw lots of commercials, print ads, and even a show that detailed the motion capture process with Ellen Page, and...I simply wasn't interested. It looked very cliché...overdone. Just not memorable to me in any way.

I'd hazard a guess that I was probably not the only one to feel that way.

I don't think there was any lack of advertising. I think there was a lack of interest.

Modifié par happy_daiz, 17 janvier 2014 - 06:58 .


#503
Cyonan

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To be honest, 1 million sales is not exactly what I would call bad given everything for the game, being a new IP on a single platform in a niche genre. The game only cost $27 million, so it should still have been profitable for them.

YouTube trailers are also a pretty bad indicator, as typically it's only people interested in the game that are going to be watching and liking those videos. Post-launch however, YouTube will get it some additional advertising as people do LPs of it. People are there for the commentator, and BTS just happens to be playing in the background for them to see. Free advertising for them.

My opinion about the gameplay(or lack of) aside, the one thing I'll say for David Cage games is that they're very entertaining stories to watch.

Even if sense gets thrown out the window in the first 5 minutes.

#504
Druss99

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happy_daiz wrote...

I saw lots of commercials, print ads, and even a show that detailed the motion capture process with Ellen Page, and...I simply wasn't interested. It looked very cliché...overdone. Just not memorable to me in any way.

I'd hazard a guess that I was probably not the only one to feel that way.

I don't think there was any lack of advertising. I think there was a lack of interest.


It was ridiculously hyped from E3 right up until after it's release. Sony used it as one of their main attractions when running TV adverts for the PS3 in the UK. I didn't even have a PS3 yet knew all about it, the problem being it looked sh*te.

This thread remains hilarious though.

Modifié par Druss99, 17 janvier 2014 - 08:08 .


#505
GreyLycanTrope

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Beyond Two Souls? Never heard of it.

#506
Seival

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spirosz wrote...

Give me evidence that they had poor advertisement.


Give me evidence that they had good advertisement. Evidence without real numbers doesn't count as evidence.

#507
GreyLycanTrope

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You'd need to define what "real numbers" define good advertisement first.

#508
Seival

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TheChris92 wrote...

I'd consider Page & Dafoe to be underrated - They've both done some exceptionally good stuff and have a large following, sort of cult-like, of fans. Antichrist is among Dafoe's best performances and Page was great in Juno and Hard Candy. What turns me off by Beyond Two Souls isn't the acting, but the writing and the fact that it barely succeeds at being a so-called 'interactive experience'. It's about as interactive as pressing pause and play on a TV remote while watching a film.


A typical stereotype called "pressing-pause-and-play-gameplay in interactive movie games" again...

Beyond: Two Souls gameplay is mostly QTE, however I can't call this a disadvantage. Simply, because Beyond: Two Souls gameplay is very diverse and interesting. It uses the entire gamepad. Movement with left stick and looking with right stick reminds any modern third person game (but has much more diferent animations than any regular game). 8 different buttons can be used in three different ways (press, press-and-hold, press-rapidly), and in combinations with each other. Swipe-like interactions with right stick remind swipes common for mobile games - very intuitive and handy. Even gyroscope and accelerometer are used. In addition to all of that, Beyond: Two Souls contains elements of different game genres - stealth action, cover shooter, simulator, and quest. Finally, Jodie and Aiden gameplays are completely different. Basically, I can't recall any FPS, TPS, or RPG game that has such diverse gameplay possibilities, especially - non-combat gameplay possibilities.

Some people may say that Beyond: Two Souls has too small amout of gameplay, and I will disagree. The game has enough amount of gameplay. It's not too large, so I never got bored with doing the same thing over and over again. And it's not too small, so I get perfect level of immersion, and feel like I'm participating in the story's events, not just observing.

Some people may also say that impossibility of protagonist's death is the game's disadvantage. But it is not, actually. It fits this particular story very well. And there are other good story-driven games that prove I'm right, for example Planescape: Torment and Darksiders-2. Beyond: Two Souls story depends on player's actions, but not in the way if you will die or not during the gameplay, but in the way of changing turn of events in the story's key moments.


What I liked the most in Beyond: Two Souls gameplay - is melee combat. I found it very dynamic, exciting, and sometimes very challenging. It was really exciting to see fully motion captured diverse melee and run scenarios with a lot of key-points for intuitive interactions, which are not always easy to perform. This kind of melee combat requires attention and concentration, it looks and feels really great and realistic, and honestly, I would prefer such melee gameplay over any other variants of melee regular games can offer nowadays.

One more thing worth mentioning is dialogue system. What I like about it is that unlike other dialogue systems, it's quite challenging. You can't trigger dialogue scene, then go drink some coffee, talk to your fiends for a while, make a couple of calls, and then return to the game just to see the dialogue scene as you left it 20 minutes ago. Dialogue options are fading in matter of seconds. Sometimes they are blinking and flouncing in accordance to your character's condition - when Jodie is tired or angry for example, and it quite hard to say something right in such a condition, just like in real life.



...How many more times should I post this so you will finally understand that actual Beyond gameplay is very diverse? Much more diverse than in many regular games, in fact. The amount of gameplay, however, is completely different story.

Modifié par Seival, 17 janvier 2014 - 09:05 .


#509
dreamgazer

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Seival wrote...

spirosz wrote...

Give me evidence that they had poor advertisement.


Give me evidence that they had good advertisement. Evidence without real numbers doesn't count as evidence.


Image IPB

What are these "real numbers" you want, sport?  Sounds like you trying to quantify something that isn't quantifiable.

#510
AresKeith

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Seival wrote...

spirosz wrote...

Give me evidence that they had poor advertisement.


Give me evidence that they had good advertisement. Evidence without real numbers doesn't count as evidence.


And you haven't provided evidence that says they had poor advertisement

#511
Seival

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Greylycantrope wrote...

You'd need to define what "real numbers" define good advertisement first.


I did that several pages ago.

#512
GreyLycanTrope

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Seival wrote...

Greylycantrope wrote...

You'd need to define what "real numbers" define good advertisement first.


I did that several pages ago.

No you didn't you refered to likes and view counts of a few youtube videos, adverts exists besides that. Say the subscribtion count of whatever magazines Beyond happend the be on the cover off. Amongst other things like videogame news sites with their own videos and articles independent of youtube.

Modifié par Greylycantrope, 17 janvier 2014 - 09:06 .


#513
Br3admax

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It's like this every time/ 

How I am before I click on this thread:
Image IPB

How I am reading the start of every Seival post:
Image IPB

And this is what my face is like by the end:
Image IPB

At least you're consistant with your circular debating. "Give me 'Real Numbers,' that show a subjective quality." Lulz. 

#514
General TSAR

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Ahh blocked me have you? You obviously can't handle the truth that your "visionary" is actually a plagiarizing, misogynistic, peeping tom with a fetish for peeing as well.

#515
GreyLycanTrope

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General TSAR wrote...

Ahh blocked me have you? You obviously can't handle the truth that your "visionary" is actually a plagiarizing, misogynistic, peeping tom with a fetish for peeing as well.

Pfft he blocked me before it was cool/for no good reason.

#516
wolfsite

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Seival wrote...

spirosz wrote...

Give me evidence that they had poor advertisement.


Give me evidence that they had good advertisement. Evidence without real numbers doesn't count as evidence.


People have given plenty of eveidence on several of your opinions, the problem is you just dismiss it as the evidence runs contrary to your opinion, plus on top of that you don't provide any evidence at all to support your own opinions making them meritless.

#517
Liamv2

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Sevil while I do agree that beyond two souls does count as a game, using yourself as a source is not going to persuade people.

#518
Liamv2

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General TSAR wrote...

Ahh blocked me have you? You obviously can't handle the truth that your "visionary" is actually a plagiarizing, misogynistic, peeping tom with a fetish for peeing as well.


Wait you can't even send people messages unless they are on your friends list right?

#519
General TSAR

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IDK.

Just post whatever you want to say on my profile. 

Modifié par General TSAR, 17 janvier 2014 - 09:15 .


#520
GreyLycanTrope

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Liamv2 wrote...

General TSAR wrote...

Ahh blocked me have you? You obviously can't handle the truth that your "visionary" is actually a plagiarizing, misogynistic, peeping tom with a fetish for peeing as well.


Wait you can't even send people messages unless they are on your friends list right?

No you can still write on their wall though if they haven't set their profile to private.

#521
Seival

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General TSAR wrote...

Ahh blocked me have you? You obviously can't handle the truth that your "visionary" is actually a plagiarizing, misogynistic, peeping tom with a fetish for peeing as well.


I block only people who are very likely to post something stupid in my profile comments.

Beyond: Two Souls thread is here, not inside my profile.

#522
Liamv2

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i've been blocked as well for some reason. Meh.

#523
AresKeith

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Greylycantrope wrote...

General TSAR wrote...

Ahh blocked me have you? You obviously can't handle the truth that your "visionary" is actually a plagiarizing, misogynistic, peeping tom with a fetish for peeing as well.

Pfft he blocked me before it was cool/for no good reason.


Pfft I blocked him first 

#524
GreyLycanTrope

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Seival wrote...
I block only people who are very likely to post something stupid in my profile comments.

:lol:

#525
Mr.House

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Seival wrote...

TheChris92 wrote...

I'd consider Page & Dafoe to be underrated - They've both done some exceptionally good stuff and have a large following, sort of cult-like, of fans. Antichrist is among Dafoe's best performances and Page was great in Juno and Hard Candy. What turns me off by Beyond Two Souls isn't the acting, but the writing and the fact that it barely succeeds at being a so-called 'interactive experience'. It's about as interactive as pressing pause and play on a TV remote while watching a film.


A typical stereotype called "pressing-pause-and-play-gameplay in interactive movie games" again...

Beyond: Two Souls gameplay is mostly QTE, however I can't call this a disadvantage. Simply, because Beyond: Two Souls gameplay is very diverse and interesting. It uses the entire gamepad. Movement with left stick and looking with right stick reminds any modern third person game (but has much more diferent animations than any regular game). 8 different buttons can be used in three different ways (press, press-and-hold, press-rapidly), and in combinations with each other. Swipe-like interactions with right stick remind swipes common for mobile games - very intuitive and handy. Even gyroscope and accelerometer are used. In addition to all of that, Beyond: Two Souls contains elements of different game genres - stealth action, cover shooter, simulator, and quest. Finally, Jodie and Aiden gameplays are completely different. Basically, I can't recall any FPS, TPS, or RPG game that has such diverse gameplay possibilities, especially - non-combat gameplay possibilities.

Some people may say that Beyond: Two Souls has too small amout of gameplay, and I will disagree. The game has enough amount of gameplay. It's not too large, so I never got bored with doing the same thing over and over again. And it's not too small, so I get perfect level of immersion, and feel like I'm participating in the story's events, not just observing.

Some people may also say that impossibility of protagonist's death is the game's disadvantage. But it is not, actually. It fits this particular story very well. And there are other good story-driven games that prove I'm right, for example Planescape: Torment and Darksiders-2. Beyond: Two Souls story depends on player's actions, but not in the way if you will die or not during the gameplay, but in the way of changing turn of events in the story's key moments.


What I liked the most in Beyond: Two Souls gameplay - is melee combat. I found it very dynamic, exciting, and sometimes very challenging. It was really exciting to see fully motion captured diverse melee and run scenarios with a lot of key-points for intuitive interactions, which are not always easy to perform. This kind of melee combat requires attention and concentration, it looks and feels really great and realistic, and honestly, I would prefer such melee gameplay over any other variants of melee regular games can offer nowadays.

One more thing worth mentioning is dialogue system. What I like about it is that unlike other dialogue systems, it's quite challenging. You can't trigger dialogue scene, then go drink some coffee, talk to your fiends for a while, make a couple of calls, and then return to the game just to see the dialogue scene as you left it 20 minutes ago. Dialogue options are fading in matter of seconds. Sometimes they are blinking and flouncing in accordance to your character's condition - when Jodie is tired or angry for example, and it quite hard to say something right in such a condition, just like in real life.



...How many more times should I post this so you will finally understand that actual Beyond gameplay is very diverse? Much more diverse than in many regular games, in fact. The amount of gameplay, however, is completely different story.

Because peopel don't like crappy QTEs, they want REAL gameplay. Just because you liek it does mean everyone else should and will, more so when ithe gameplay is a bunch of QTEs, the bane of video games.