Seival wrote...
I'm not arguing, I'm just saying the fact. I'm working in the game development industry as senior tester for over 10 years, and I can judge games quality objectively. This is what I gain salary for, after all. Testers not only finding, posting, checking bugs, and completing countless test cases during a game's production. They record game's performance, check the game from a point of view of common users, test balance and give suggestions on how to improve it. They write reports regarding overall game's quality. Objectively. And also they can subjectively say if they like the game (or some particular feature in it) or not, and why of course.
What's objectively better between moving faster with low durability, or moving slower with high durability?
What's objectively better between running at 60FPS 3/4 of the time, or running at 30 FPS all the time?
Note that both of those questions don't actually have a correct answer, and they involve both balance and performance of a game. Personally, I prefer the second one in both questions. I know of plenty of people who would rather have the first, though.
It is also not an objective statement to say "This kind of gameplay is quite diverse and challenging". The objective statement about a QTE's difficulty would be "You must react within X seconds or Y will happen". Skill and reaction time is going to vary from person to person, so what one person finds difficult another will find easy.
As I said, it's extremely hard to make purely objective statements about the quality of a game. Especially considering the overall quality must include elements like gameplay, aesthetic, voice acting, and writing.