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Beyond: Two Souls (Quantic Dream)


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#626
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Seival wrote...
...So, believe me, if I say Beyond: Two Souls has difficult QTEs, it really has difficult QTEs. Objectively.

Believe me, if I say you just might be a freaking idiot if you actually believe what you just typed here, you really just might be a freaking idiot. Objectively.

Modifié par J. Reezy, 22 janvier 2014 - 09:27 .


#627
dreamgazer

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Seival wrote...

...So, believe me, if I say Beyond: Two Souls has difficult QTEs, it really has difficult QTEs. Objectively.


Oh, yes. I totally agree.  This is entirely objective. 100%.

#628
Liamv2

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The QTE's in Beyond: Two Souls aren't difficult they are just frustrating. I had to lower the difficulty to easy because I had no idea what way the game wanted me to flick the stick.

#629
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Liamv2 wrote...

The QTE's in Beyond: Two Souls aren't difficult they are just frustrating. I had to lower the difficulty to easy because I had no idea what way the game wanted me to flick the stick.

That's bad game design for you.  No surprise though since the pseudo film maker is the creator.

#630
Ravensword

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I'm curious when Seival suffered a head injury or what drugs fried his brain to such an extent that he came to believe that he is some sort of a prophet of Objective Quality™ for video games.

#631
Cyonan

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Seival wrote...

There are no such things as "subjective tests" or "subjective video games". There are subjective or objective results of tests, and subjective or objective attitudes towards games' quality and attractiveness.

It wouldn't always be objective to say "60% of users said this was difficult", because users can overestimate or underestimate difficulty level after several play attempts and give biased feedback. And it wouldn't always be subjective to say "this is difficult because 60% of users said it was", because these 60% could be the users with avarage gaming skill, objectively determined by developers via series of play-tests.

I consider myself as an avarage-skilled player, and that attitude isn't formed only by myself. Every game development company I worked in confirmed that by its internal standards. So, when I see something difficult for me personally in a game, I can objectively say that all avarage skilled players will find that difficult enough too. And avarage skilled players are usually the bulk of a game's target auditory.

...So, believe me, if I say Beyond: Two Souls has difficult QTEs, it really has difficult QTEs. Objectively.


The textbook definition of objective is "based on facts rather than feelings or opinions : not influenced by feelings".

There is no fact that says you are an average skilled gamer, only the opinions of yourself and those you have worked with. In this case, the objective statement would be "Every game company I have worked for considered me average skilled by its internal standards".

but it wouldn't claim that you actually are of average skill among all gamers, otherwise that is a subjective statement being stated as fact(which it isn't).

Modifié par Cyonan, 22 janvier 2014 - 10:04 .


#632
GreyLycanTrope

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dreamgazer wrote...

Seival wrote...

...So, believe me, if I say Beyond: Two Souls has difficult QTEs, it really has difficult QTEs. Objectively.


Oh, yes. I totally agree.  This is entirely objective. 100%.

Thank you based Seival.
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#633
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How can a QTE be difficult if it is non-essential to do?

#634
spirosz

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Ironically, Seival has proven to us that subjectivity is the key issue here, yet he keeps claiming his as fact.

#635
spirosz

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The Mad Hanar wrote...

How can a QTE be difficult if it is non-essential to do?


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I found the QTE more annoying in Beyond than difficult, but that is just me. 

#636
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The Mad Hanar wrote...

How can a QTE be difficult if it is non-essential to do?

/Cagestyledesign

#637
Cyonan

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The Mad Hanar wrote...

How can a QTE be difficult if it is non-essential to do?


I kind of want to play the game and refuse to do anything during QTEs, just to see how it plays out.

#638
Mr.House

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I take it Sevial does not know the difference between difficult and annoying/frustrating?

#639
spirosz

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Cyonan wrote...

The Mad Hanar wrote...

How can a QTE be difficult if it is non-essential to do?


I kind of want to play the game and refuse to do anything during QTEs, just to see how it plays out.


Good luck being stuck in the first chapter.  :lol:

#640
GreyLycanTrope

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Cyonan wrote...

The Mad Hanar wrote...

How can a QTE be difficult if it is non-essential to do?


I kind of want to play the game and refuse to do anything during QTEs, just to see how it plays out.

Thanks to the glory of youtube you don't have to.

#641
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Anybody ever notice how Seival just mashes words together to try and seem smart?

"Avarage skilled players are usually the bulk of a game's target auditory."

Seival pls

#642
spirosz

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Mr.House wrote...

I take it Sevial does not know the difference between difficult and annoying/frustrating?


Qistina?  Is that you? 

#643
Mr.House

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spirosz wrote...

Mr.House wrote...

I take it Sevial does not know the difference between difficult and annoying/frustrating?


Qistina?  Is that you? 

:mellow:

#644
The Night Mammoth

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Seival wrote...

...So, believe me, if I say Beyond: Two Souls has difficult QTEs, it really has difficult QTEs. Objectively.

Then you don't understand what objectivity is. That's not surprising, you've never understood what objectivity is. Let's keep it simple; this isn't objective for two reasons. One: you're biased. Beyond: Two Souls is, according to you, the best game ever, so that impacts anything you say about. Two: you can't say that it's objectively difficult, because you've got exactly one bit of data to back that up - your own experience with the game - and that's not nearly enough.

#645
GreyLycanTrope

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Lol prompts so hard to get past the game doesn't even care if you actually do them.

Modifié par Greylycantrope, 22 janvier 2014 - 11:39 .


#646
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Greylycantrope wrote...

Lol prompts so hard to get past the game does even care if you actually do them.

This amount of railroading is unacceptable imo. And f*cking hilarious.

#647
Mr.House

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GREAT GAMEPLAY YO

#648
dreamgazer

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Hm. Would Beyond: Two Souls' story play better as an animated movie?

#649
Br3admax

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Considering that's pretty much what it was, no. The story was still cliche and still followed the standard formula for any Cage game, something I dislike very much. It might sell better, doubtful, but it certainly wouldn't play out better. .

#650
TheChris92

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Well I gotta say - David Cage, he's an inovative guy alright. He has many 'inovative' ideas of what the concept of "having fun" means.