Seival wrote...
There are no such things as "subjective tests" or "subjective video games". There are subjective or objective results of tests, and subjective or objective attitudes towards games' quality and attractiveness.
It wouldn't always be objective to say "60% of users said this was difficult", because users can overestimate or underestimate difficulty level after several play attempts and give biased feedback. And it wouldn't always be subjective to say "this is difficult because 60% of users said it was", because these 60% could be the users with avarage gaming skill, objectively determined by developers via series of play-tests.
I consider myself as an avarage-skilled player, and that attitude isn't formed only by myself. Every game development company I worked in confirmed that by its internal standards. So, when I see something difficult for me personally in a game, I can objectively say that all avarage skilled players will find that difficult enough too. And avarage skilled players are usually the bulk of a game's target auditory.
...So, believe me, if I say Beyond: Two Souls has difficult QTEs, it really has difficult QTEs. Objectively.
The textbook definition of objective is "based on facts rather than feelings or opinions : not influenced by feelings".
There is no fact that says you are an average skilled gamer, only the opinions of yourself and those you have worked with. In this case, the objective statement would be "Every game company I have worked for considered me average skilled by its internal standards".
but it wouldn't claim that you actually are of average skill among all gamers, otherwise that is a subjective statement being stated as fact(which it isn't).
Modifié par Cyonan, 22 janvier 2014 - 10:04 .