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Beyond: Two Souls (Quantic Dream)


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#651
Guest_The Mad Hanar_*

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I just don't understand why Cage would go from a cool idea like permadeath to a weird idea like immortality.

#652
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The Mad Hanar wrote...

I just don't understand why Cage would go from a cool idea like permadeath to a weird idea like immortality.

Because failure is stoopid.

#653
General TSAR

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Do you know what David Cage calls the realm of the Afterlife in his movie? Infraworld.

Do you know how Humans access the Infraworld? Giant portals in the shape of a vagina.

Do you know what comes out the reality vaginas? Death in the form of entities that look like ripoffs of the Matrix universe's Sentinels.

It's so stupid.

Modifié par General TSAR, 23 janvier 2014 - 01:57 .


#654
Mr.House

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It's kinda funny how much a back step this is from Heavy Rain. Heavy Rain had some big flaws, but at least the playable characters could die, permanently if you made crappy choices.

#655
dreamgazer

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I liked Heavy Rain quite a bit.

#656
spirosz

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Mr.House wrote...

It's kinda funny how much a back step this is from Heavy Rain. Heavy Rain had some big flaws, but at least the playable characters could die, permanently if you made crappy choices.


That might not be relevant to the story being told, so I'm glad that didn't happen - though I dislike the idea of Ryan being so forced on her, even when I kept choosing to avoid his ass everytime.   Lurkerbish, tbh. 

#657
ruggly

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dreamgazer wrote...

I liked Heavy Rain quite a bit.


JASON!.

#658
spirosz

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ruggly wrote...

dreamgazer wrote...

I liked Heavy Rain quite a bit.


JASON!.


STEVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

#659
dreamgazer

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ruggly wrote...

dreamgazer wrote...

I liked Heavy Rain quite a bit.


JASON!.


Okay, nobody said it was perfect or anything, miss.

#660
Rusty Sandusky

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spirosz wrote...

ruggly wrote...

dreamgazer wrote...

I liked Heavy Rain quite a bit.


JASON!.


STEVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

SHAAAAAAAAUN!

#661
spirosz

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ThisOnesUsername wrote...

spirosz wrote...

ruggly wrote...

dreamgazer wrote...

I liked Heavy Rain quite a bit.


JASON!.


STEVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

SHAAAAAAAAUN!


LOL 1:32 - SHAUN, ETHAN! 

#662
SlottsMachine

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TheChris92 wrote...

Well I gotta say - David Cage, he's an inovative guy alright. He has many 'inovative' ideas of what the concept of "having fun" means.


Image IPB

#663
SlottsMachine

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spirosz wrote...

ThisOnesUsername wrote...

spirosz wrote...

ruggly wrote...

dreamgazer wrote...

I liked Heavy Rain quite a bit.


JASON!.


STEVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

SHAAAAAAAAUN!


LOL 1:32 - SHAUN, ETHAN! 


That's ****ing awesome. LOL. 

#664
Arcian

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ThisOnesUsername wrote...

spirosz wrote...

ruggly wrote...

dreamgazer wrote...

I liked Heavy Rain quite a bit.


JASON!.


STEVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

SHAAAAAAAAUN!

Image IPB

#665
Liamv2

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That is amazing.

#666
Seival

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Mr.House wrote...

It's kinda funny how much a back step this is from Heavy Rain. Heavy Rain had some big flaws, but at least the playable characters could die, permanently if you made crappy choices.


In Beyond: Two Souls other characters can die if you made "wrong" choices. Also, concept of impossibility of main character's death fits B:TS story and gameplay just perfectly. Other examples of a game used similar concept that fit the story and gameplay perfectly are Planescape and Darksiders.

...In fact, game-over sequence looks more like placing a game on pause, and loading a game looks more like unpausing the game. Quite primitive. And also quite annoying on high difficulty levels. Also, with no real permanent character death, save-load feature looks like a "potion of immortality", which doesn't actually fit most games which have save-load and game-over sequence.

Modifié par Seival, 23 janvier 2014 - 05:33 .


#667
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Pfft what? Game over sequence looks like placing a game on pause? Loading looks like unpausing the game? Saving and loading is a potion of immortality?
Image IPB
Image IPB

Modifié par J. Reezy, 23 janvier 2014 - 06:32 .


#668
AresKeith

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Seival wrote...

Mr.House wrote...

It's kinda funny how much a back step this is from Heavy Rain. Heavy Rain had some big flaws, but at least the playable characters could die, permanently if you made crappy choices.


In Beyond: Two Souls other characters can die if you made "wrong" choices. Also, concept of impossibility of main character's death fits B:TS story and gameplay just perfectly. Other examples of a game used similar concept that fit the story and gameplay perfectly are Planescape and Darksiders.

...In fact, game-over sequence looks more like placing a game on pause, and loading a game looks more like unpausing the game. Quite primitive. And also quite annoying on high difficulty levels. Also, with no real permanent character death, save-load feature looks like a "potion of immortality", which doesn't actually fit most games which have save-load and game-over sequence.


And with this post, it's time for you to stop gaming and move on to another media

#669
wolfsite

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Or maybe he keeps posting to keep people talking about the game.

#670
GreyLycanTrope

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Seival wrote...
In Beyond: Two Souls other characters can die if you made "wrong" choices. Also, concept of impossibility of main character's death fits B:TS story and gameplay just perfectly. Other examples of a game used similar concept that fit the story and gameplay perfectly are Planescape and Darksiders.

...In fact, game-over sequence looks more like placing a game on pause, and loading a game looks more like unpausing the game. Quite primitive. And also quite annoying on high difficulty levels. Also, with no real permanent character death, save-load feature looks like a "potion of immortality", which doesn't actually fit most games which have save-load and game-over sequence.

B:TS: "You don't seem to be good at action sequences. It's okay though we'll give you something easier, just please keep watching playing."

Tomb Raider: "Now look what you did, got Lara's head impaled on a spike! Do it again until you get ir right, this media is about interaction we don't reward you for interacting with the world poorly. Stop crying."

#671
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wolfsite wrote...

Or maybe he keeps posting to keep people talking about the game.

I must've missed the part where someone said that wasn't the case.

Modifié par J. Reezy, 23 janvier 2014 - 06:52 .


#672
Liamv2

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In beyond two souls the characters in the game can die due to your dodgy choices, however the QTE sequences don't make characters die. So here's the thing why are they there they there? they offer you almost nothing.

In heavy rain if you failed QTE's you would fail to get part of the code or a character will die. In beyond two souls all that will happen is that you will take a slightly different route to the same place. (Hunted is a rather glaring example of this when if you get caught you get locked in a room and escape to the same place as if you succeed.)

#673
Mr.House

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Seival wrote...

Mr.House wrote...

It's kinda funny how much a back step this is from Heavy Rain. Heavy Rain had some big flaws, but at least the playable characters could die, permanently if you made crappy choices.


In Beyond: Two Souls other characters can die if you made "wrong" choices. Also, concept of impossibility of main character's death fits B:TS story and gameplay just perfectly. Other examples of a game used similar concept that fit the story and gameplay perfectly are Planescape and Darksiders.

...In fact, game-over sequence looks more like placing a game on pause, and loading a game looks more like unpausing the game. Quite primitive. And also quite annoying on high difficulty levels. Also, with no real permanent character death, save-load feature looks like a "potion of immortality", which doesn't actually fit most games which have save-load and game-over sequence.

Failing a QTE in Heavy Rain would bite you in the ass, they had a reason. What is their reason in BTS? You can fail them all and nothing HAPPENS. That is the issue and you seem to bet he only person who does not reliase this is a massive issue.  It's clear you don't want to play video games.

#674
AresKeith

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Mr.House wrote...

Seival wrote...

Mr.House wrote...

It's kinda funny how much a back step this is from Heavy Rain. Heavy Rain had some big flaws, but at least the playable characters could die, permanently if you made crappy choices.


In Beyond: Two Souls other characters can die if you made "wrong" choices. Also, concept of impossibility of main character's death fits B:TS story and gameplay just perfectly. Other examples of a game used similar concept that fit the story and gameplay perfectly are Planescape and Darksiders.

...In fact, game-over sequence looks more like placing a game on pause, and loading a game looks more like unpausing the game. Quite primitive. And also quite annoying on high difficulty levels. Also, with no real permanent character death, save-load feature looks like a "potion of immortality", which doesn't actually fit most games which have save-load and game-over sequence.

Failing a QTE in Heavy Rain would bite you in the ass, they had a reason. What is their reason in BTS? You can fail them all and nothing HAPPENS. That is the issue and you seem to bet he only person who does not reliase this is a massive issue.  It's clear you don't want to play video games.


More like him not wanting to fail at games

#675
Mr.House

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Also funny you bring up PS:T because you still die, things don't auto complete if you die in battle, you have to redo that battle, so not the same at all. Don't even compare PS:T to BTS......