Action and fighting games accomplish this much more effectively imo. Bayonetta, Devil May Cry, God of War, Dead or Alive, Street Fighter, etc.Seival wrote...
Skill... your personal gaming skill. Attention to the details. Concentration. Readiness. This combat feels truly realistic and very exciting when you actually playing it, and know how to play.
Beyond: Two Souls (Quantic Dream)
#701
Guest_Catch This Fade_*
Posté 23 janvier 2014 - 09:44
Guest_Catch This Fade_*
#702
Posté 23 janvier 2014 - 09:45
#703
Posté 23 janvier 2014 - 09:46
Indeed, you also get punished if you are not good on higher difficulties. This also means as you play those games more, oyu get better. It's progression.J. Reezy wrote...
Action and fighting games accomplish this much more effectively imo. Bayonetta, Devil May Cry, God of War, Dead or Alive, Street Fighter, etc.Seival wrote...
Skill... your personal gaming skill. Attention to the details. Concentration. Readiness. This combat feels truly realistic and very exciting when you actually playing it, and know how to play.
#704
Posté 23 janvier 2014 - 09:47
#705
Posté 23 janvier 2014 - 09:49
#706
Posté 23 janvier 2014 - 09:49
Don't forget Metal Gear Rising.J. Reezy wrote...
Action and fighting games accomplish this much more effectively imo. Bayonetta, Devil May Cry, God of War, Dead or Alive, Street Fighter, etc.
#707
Posté 23 janvier 2014 - 09:50
I love me some Dark Souls.ruggly wrote...
Or just go straight into Dark Souls.
#708
Posté 23 janvier 2014 - 09:50

#709
Posté 23 janvier 2014 - 09:53
Cyonan wrote...
Seival wrote...
Oh really? Failing QTE on the bridge entirely cuts the part of the corresponding episode and replaces it with the other part that you wouldn't see otherwise. Failing QTE in the car cuts the entire bar part from the corresponding episode. And so on... Failing many of QTEs mean Jodie was defeated and Aiden has to protect her.
Beyond is not about if your character will survive each combat encounter or not. It's about role playing, regular playing, and seeing how you actions, inactivity, success, or failure changes the flow of the story.
Aiden having to protect her is pretty pointless if it means ending up in the exact same place you would have been if you didn't fail.
Without the threat of real consequences, it means that any tension is gone from the scene. You already know that Jodie is going to come out of that cutscene alive no matter what you do, which kinds of kills any scene that's intended to be tense for me.
Mass Effect 2's opening had the same problem. It was trying to be a rather intense scene with the Normandy being destroyed and yet the whole time I was thinking "I'm 2 minutes into this game, obviously Shep is going to come out of this one way or another".
Aiden having to protect Jodie is not pointless. This means Jodie has failed, and the game told the episode differently, instead of giving you game-over sequence to "unpause" the same combat encounter.
#710
Posté 23 janvier 2014 - 09:55
Ergo handholding.Seival wrote...
Aiden having to protect Jodie is not pointless. This means Jodie has failed, and the game told the episode differently, instead of giving you game-over sequence to "unpause" the same combat encounter.
#711
Posté 23 janvier 2014 - 09:56
spirosz wrote...
There is no skill Seival, what are you talking about?
I'm talking about that you have to know how to play, and have gaming skills to successfully win combat encounters only by Jodie.
#712
Posté 23 janvier 2014 - 09:58
Ergo handholding.
Atleast Heavy Rain got it right.
#713
Posté 23 janvier 2014 - 09:59
#714
Posté 23 janvier 2014 - 10:03
Seival wrote...
Aiden having to protect Jodie is not pointless. This means Jodie has failed, and the game told the episode differently, instead of giving you game-over sequence to "unpause" the same combat encounter.
but no matter what you do, Jodie ends up in the exact same place.
It's basically the game telling you that it's okay you did bad, that it will handle everything and the end result will be the exact same.
In other words, handholding.
#715
Posté 23 janvier 2014 - 10:06
Liamv2 wrote...
There were many cases where say Jodie is moving right I swiped the stick right and the game said I screwed up.
You didn't pay attention well then. Not all moves are easy to track in one second.
Concentrate. Try again... in the next playthrough, because you can't save-load-that-to-victory
#716
Guest_Catch This Fade_*
Posté 23 janvier 2014 - 10:08
Guest_Catch This Fade_*
Handholding doesn't exist. Nope. No handholding at 3:30 in this video either.Mr.House wrote...
Why don't you just admit what it is Sevial, handholding.
#717
Posté 23 janvier 2014 - 10:09
Seival wrote...
You didn't pay attention well then. Not all moves are easy to track in one second.
Concentrate. Try again... in the next playthrough, because you can't save-load-that-to-victory
Next playthrough? LOL. You think there's consequences to failing any of the B:TS QTEs? Oh that's so cute.
#718
Posté 23 janvier 2014 - 10:19
Cyonan wrote...
Seival wrote...
Aiden having to protect Jodie is not pointless. This means Jodie has failed, and the game told the episode differently, instead of giving you game-over sequence to "unpause" the same combat encounter.
but no matter what you do, Jodie ends up in the exact same place.
It's basically the game telling you that it's okay you did bad, that it will handle everything and the end result will be the exact same.
In other words, handholding.
Beyond is all about the journey and all its details. About role playing and performing different actions during your journey. Role playing and actions that affect local and major outcomes. About taking part in realistic story with its diversity and limitations.
What you are saying is "I like TW2 type of game more than ME2 type of game". Ok, but that doesn't mean Beyond's way is pointless.
#719
Guest_BioWareMod01_*
Posté 23 janvier 2014 - 10:20
Guest_BioWareMod01_*
#720
Posté 23 janvier 2014 - 10:21




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