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Beyond: Two Souls (Quantic Dream)


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#701
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Seival wrote...
Skill... your personal gaming skill. Attention to the details. Concentration. Readiness. This combat feels truly realistic and very exciting when you actually playing it, and know how to play.

Action and fighting games accomplish this much more effectively imo. Bayonetta, Devil May Cry, God of War, Dead or Alive, Street Fighter, etc.

#702
Liamv2

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There were many cases where say Jodie is moving right I swiped the stick right and the game said I screwed up.

#703
Mr.House

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J. Reezy wrote...

Seival wrote...
Skill... your personal gaming skill. Attention to the details. Concentration. Readiness. This combat feels truly realistic and very exciting when you actually playing it, and know how to play.

Action and fighting games accomplish this much more effectively imo. Bayonetta, Devil May Cry, God of War, Dead or Alive, Street Fighter, etc.

Indeed, you also get punished if you are not good on higher difficulties. This also means as you play those games more, oyu get better. It's progression.

#704
spirosz

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There is no skill Seival, what are you talking about?

#705
ruggly

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Or just go straight into Dark Souls.

#706
General TSAR

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J. Reezy wrote...

Action and fighting games accomplish this much more effectively imo. Bayonetta, Devil May Cry, God of War, Dead or Alive, Street Fighter, etc.

Don't forget Metal Gear Rising.

#707
Mr.House

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ruggly wrote...

Or just go straight into Dark Souls.

I love me some Dark Souls.

#708
dreamgazer

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Posted Image

:wub:

#709
Seival

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Cyonan wrote...

Seival wrote...

Oh really? Failing QTE on the bridge entirely cuts the part of the corresponding episode and replaces it with the other part that you wouldn't see otherwise. Failing QTE in the car cuts the entire bar part from the corresponding episode. And so on... Failing many of QTEs mean Jodie was defeated and Aiden has to protect her.

Beyond is not about if your character will survive each combat encounter or not. It's about role playing, regular playing, and seeing how you actions, inactivity, success, or failure changes the flow of the story.


Aiden having to protect her is pretty pointless if it means ending up in the exact same place you would have been if you didn't fail.

Without the threat of real consequences, it means that any tension is gone from the scene. You already know that Jodie is going to come out of that cutscene alive no matter what you do, which kinds of kills any scene that's intended to be tense for me.

Mass Effect 2's opening had the same problem. It was trying to be a rather intense scene with the Normandy being destroyed and yet the whole time I was thinking "I'm 2 minutes into this game, obviously Shep is going to come out of this one way or another".


Aiden having to protect Jodie is not pointless. This means Jodie has failed, and the game told the episode differently, instead of giving you game-over sequence to "unpause" the same combat encounter.

#710
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Seival wrote...
Aiden having to protect Jodie is not pointless. This means Jodie has failed, and the game told the episode differently, instead of giving you game-over sequence to "unpause" the same combat encounter.

Ergo handholding.

#711
Seival

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spirosz wrote...

There is no skill Seival, what are you talking about?


I'm talking about that you have to know how to play, and have gaming skills to successfully win combat encounters only by Jodie.

#712
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There's no point since Aiden saves you and you can't die.

Ergo handholding.

Atleast Heavy Rain got it right.

#713
Mr.House

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Why don't you just admit what it is Sevial, handholding.

#714
Cyonan

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Seival wrote...
Aiden having to protect Jodie is not pointless. This means Jodie has failed, and the game told the episode differently, instead of giving you game-over sequence to "unpause" the same combat encounter.


but no matter what you do, Jodie ends up in the exact same place.

It's basically the game telling you that it's okay you did bad, that it will handle everything and the end result will be the exact same.

In other words, handholding.

#715
Seival

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Liamv2 wrote...

There were many cases where say Jodie is moving right I swiped the stick right and the game said I screwed up.


You didn't pay attention well then. Not all moves are easy to track in one second.

Concentrate. Try again... in the next playthrough, because you can't save-load-that-to-victory :)

#716
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Mr.House wrote...

Why don't you just admit what it is Sevial, handholding.

Handholding doesn't exist. Nope. No handholding at 3:30 in this video either.

#717
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Seival wrote...

You didn't pay attention well then. Not all moves are easy to track in one second.

Concentrate. Try again... in the next playthrough, because you can't save-load-that-to-victory :)


Next playthrough? LOL. You think there's consequences to failing any of the B:TS QTEs? Oh that's so cute.

#718
Seival

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Cyonan wrote...

Seival wrote...
Aiden having to protect Jodie is not pointless. This means Jodie has failed, and the game told the episode differently, instead of giving you game-over sequence to "unpause" the same combat encounter.


but no matter what you do, Jodie ends up in the exact same place.

It's basically the game telling you that it's okay you did bad, that it will handle everything and the end result will be the exact same.

In other words, handholding.


Beyond is all about the journey and all its details. About role playing and performing different actions during your journey. Role playing and actions that affect local and major outcomes. About taking part in realistic story with its diversity and limitations.

What you are saying is "I like TW2 type of game more than ME2 type of game". Ok, but that doesn't mean Beyond's way is pointless.

#719
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#720
dreamgazer

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... realistic story?