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Beyond: Two Souls (Quantic Dream)


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#201
spirosz

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Greylycantrope wrote...

Liamv2 wrote...
This could actually happen since all 3 quantic games are apparently part of the same universe.

That's just....bad, if true.


Not that I know of.  The only reference to Heavy in Beyond is a newspaper, but I guess that was just an "easter egg". 

#202
Liamv2

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Greylycantrope wrote...

Liamv2 wrote...
This could actually happen since all 3 quantic games are apparently part of the same universe.

That's just....bad, if true.

 

Well that is what David Cage says and in this case i will just have to take his word for it.

#203
spirosz

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David Cage is idiotic regardless, but anyway. I don't have any problem with spending 60$ on this game, I'd do it again.

#204
AresKeith

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Seival wrote...

CrazyRah wrote...

More spoils talk.

I've also been thinking about the endings quite a bit and i've tried to see each ending from so many different positions. All in all i more or less like them all and they all got reasons for why they are awesome which is impressive. Hard to find good endings sometimes in games and here we already have plenty of them.

I personally went with life with Ryan and it's the ending that i enjoy the most. Going from being a bit antagonistic against him and adopting Aiden's stance but over the course of the game i slowly turned into a more favourable stance and i just see Jodie and him like a great couple. Did consider going with the homeless and after seeing the tease it gained strength but i'm sticking with the life with Ryan ending.

The tease is obviously interesting and there's so much that can be made out of it. I'm reading it as soly a tease and while so much can be interpreted from it i'll for now not read too much into it. Might need a while to ponder on this and eventually perhaps change stance or stick with the current one.


I really hope Beyond: Two Souls will eventually become a trilogy with one persistent story.

This amazing story has such a great potential for the future sequels.


I have a feeling Beyond: Two Souls is gonna get atleast one sequel tops

or none depending on the mixed reviews

#205
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spirosz wrote...

J. Reezy wrote...

spirosz wrote...

Br3ad wrote...

spirosz wrote...

Br3ad wrote...

I think the problem is that when people pay video game prices, they expect to recieve an actual video game. 


I did. 

Whatever you say, friend, however if there is no competition, if there is no risk, and if there is no goal that must be acieved besides viewing it and without skill or luck, it isn't a game. A Chose Your Own Adventure is more of a board game then Beyond Two Souls is a video game. Not to say that I don't like it, I just think that most of the hate stems from this. 


I can play Mass Effect without and skill or luck, I guess it's not a game?

Play being the keyword. Can you make noticeable progress in it though? I doubt that. Hand that game (series) to a non-gamer, without giving any direction, and it won't be long before they get stuck.


Get stuck in Mass Effect or Beyond?  I doubt it, its straightfoward. 

Tell that to my mom.

#206
SlottsMachine

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J. Reezy wrote...

spirosz wrote...

J. Reezy wrote...

spirosz wrote...

Br3ad wrote...

spirosz wrote...

Br3ad wrote...

I think the problem is that when people pay video game prices, they expect to recieve an actual video game. 


I did. 

Whatever you say, friend, however if there is no competition, if there is no risk, and if there is no goal that must be acieved besides viewing it and without skill or luck, it isn't a game. A Chose Your Own Adventure is more of a board game then Beyond Two Souls is a video game. Not to say that I don't like it, I just think that most of the hate stems from this. 


I can play Mass Effect without and skill or luck, I guess it's not a game?

Play being the keyword. Can you make noticeable progress in it though? I doubt that. Hand that game (series) to a non-gamer, without giving any direction, and it won't be long before they get stuck.


Get stuck in Mass Effect or Beyond?  I doubt it, its straightfoward. 

Tell that to my mom.

 
She would probably struggle with Beyond as well. I have to walk where and find what?

#207
GreyLycanTrope

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AresKeith wrote...
I have a feeling Beyond: Two Souls is gonna get atleast one sequel tops

or none depending on the mixed reviews

So long as it made a decent enough profit there's a good chance the reviews won't matter.

#208
TheRealJayDee

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Seival wrote...

Just finished painting Jodie portrait.
Hope B:TS fans will like it :)

Image IPB

I'm not quite sure if I'd really call myself a B:TS fan, but I like it anyways! :happy:

Br3ad wrote...

I think the problem is that when people pay video game prices, they expect to recieve an actual video game. 

I haven't bought Beyond so far, because it didn't make that much of an impression on me before release and I was rather short on money at the time. I bought Heavy Rain at realease, though, and I never regretted it. Does it really seem so unreasonable to some of you that people are happy to pay the full price for a game like Beyond, that, regardless of what you may think, is not a movie?

Quantic Dream games are a facet of gaming and neither the fact that so far they're all different degrees of flawed nor the fact that apparently quite a lot of gamers don't appreciate or accept them changes that. Those who find something they like in them should continue to support them (and hope they get better ^^) and those who don't understand their appeal should... idk, continue to flash the games and their players disapproving glances. 

I'm looking forward to playing Beyond with my sister around Christmas or so! And I'll definitely keep an eye out on whatever Quantic Dream will be doing on the PS4, regardless of wether David Cage continues to make himself look like a pompous ass with delusions of grandeur. ^^

Modifié par TheRealJayDee, 03 novembre 2013 - 04:15 .


#209
spirosz

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^Good mindset.

#210
CrazyRah

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^Got to agree, great mindset really!

#211
Seival

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TheRealJayDee wrote...

Seival wrote...

Just finished painting Jodie portrait.
Hope B:TS fans will like it :)

Image IPB

I'm not quite sure if I'd really call myself a B:TS fan, but I like it anyways! :happy:

Br3ad wrote...

I think the problem is that when people pay video game prices, they expect to recieve an actual video game. 

I haven't bought Beyond so far, because it didn't make that much of an impression on me before release and I was rather short on money at the time. I bought Heavy Rain at realease, though, and I never regretted it. Does it really seem so unreasonable to some of you that people are happy to pay the full price for a game like Beyond, that, regardless of what you may think, is not a movie?

Quantic Dream games are a facet of gaming and neither the fact that so far they're all different degrees of flawed nor the fact that apparently quite a lot of gamers don't appreciate or accept them changes that. Those who find something they like in them should continue to support them (and hope they get better ^^) and those who don't understand their appeal should... idk, continue to flash the games and their players disapproving glances. 

I'm looking forward to playing Beyond with my sister around Christmas or so! And I'll definitely keep an eye out on whatever Quantic Dream will be doing on the PS4, regardless of wether David Cage continues to make himself look like a pompous ass with delusions of grandeur. ^^


Thanks :)

As for some people keep thinking that QD games are not games while TWD is a game... Well, it's just a double standard. Double standard that appeared mostly because of some critics, who don't know (or just forgot) the definition of gameplay:

"Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it."

QD games' gameplay correspond to the definition perfectly. Critics and players who keep insisting otherwise are too stubborn or just trolling... I really hope that at some point these stubborn people will open their eyes.

Modifié par Seival, 03 novembre 2013 - 02:27 .


#212
wolfhowwl

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It is negative forty degrees in a snowstorm and Jodie goes outside to pee.

Immersion broken.

****ing dropped.

#213
Hi my name is Ryan

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Liamv2 wrote...
This could actually happen since all 3 quantic games are apparently part of the same universe.


Ahem

Modifié par Hi my name is Ryan, 04 novembre 2013 - 07:51 .


#214
Eterna

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Nice drawing Seival. Have you been practicing? Your work seems to be getting better and better. 

Modifié par Eterna5, 04 novembre 2013 - 05:59 .


#215
AresKeith

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wolfhowwl wrote...

It is negative forty degrees in a snowstorm and Jodie goes outside to pee.

Immersion broken.

****ing dropped.


Jodie and Ryan sitting in a snowstorm after coming from underwater with no snow gear on

Immersion broken x2

#216
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Greylycantrope wrote...

AresKeith wrote...
I have a feeling Beyond: Two Souls is gonna get atleast one sequel tops

or none depending on the mixed reviews

So long as it made a decent enough profit there's a good chance the reviews won't matter.

Word. I imagine that's how Two Worlds got a sequel. The game was utter garbage.

#217
Seival

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Eterna5 wrote...

Nice drawing Seival. Have you been practicing? Your work seems to be getting better and better. 


Thanks :)

Yes, I practice whenever I can. But I don't have much free time, unfortunately.

#218
GreyLycanTrope

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So I've had a little time time to try out Two Souls over the weekend. In retrospect I'm a little disappointed they didn't let us choose what we draw when prompted like we did in Indigo Prophecy:
Image IPB

I was recently also inspired with a few drawing ideas:
Image IPB
Image IPB
Image IPB
Image IPB

Modifié par Greylycantrope, 04 novembre 2013 - 09:45 .


#219
TheRealJayDee

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AresKeith wrote...

Jodie and Ryan sitting in a snowstorm after coming from underwater with no snow gear on

Immersion broken x2

Yeah, when I watched my friend play that part we were both sure at the very least Ryan needed to do the Torrance.

Image IPB

When we saw him alive and well after that it was one of the moments we both went "buuuuuuuull****!". :blink:

Modifié par TheRealJayDee, 04 novembre 2013 - 11:32 .


#220
I SOLD MY SOUL TO BIOWARE

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Greylycantrope wrote...

So I've had a little time time to try out Two Souls over the weekend. In retrospect I'm a little disappointed they didn't let us choose what we draw when prompted like we did in Indigo Prophecy:
Image IPB

I was recently also inspired with a few drawing ideas:
Image IPB
Image IPB
Image IPB
Image IPB


LOL

#221
Seival

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AresKeith wrote...

Seival wrote...

CrazyRah wrote...

More spoils talk.

I've also been thinking about the endings quite a bit and i've tried to see each ending from so many different positions. All in all i more or less like them all and they all got reasons for why they are awesome which is impressive. Hard to find good endings sometimes in games and here we already have plenty of them.

I personally went with life with Ryan and it's the ending that i enjoy the most. Going from being a bit antagonistic against him and adopting Aiden's stance but over the course of the game i slowly turned into a more favourable stance and i just see Jodie and him like a great couple. Did consider going with the homeless and after seeing the tease it gained strength but i'm sticking with the life with Ryan ending.

The tease is obviously interesting and there's so much that can be made out of it. I'm reading it as soly a tease and while so much can be interpreted from it i'll for now not read too much into it. Might need a while to ponder on this and eventually perhaps change stance or stick with the current one.


I really hope Beyond: Two Souls will eventually become a trilogy with one persistent story.

This amazing story has such a great potential for the future sequels.


I have a feeling Beyond: Two Souls is gonna get atleast one sequel tops

or none depending on the mixed reviews


Well, critics and reviewers can't affect AAA development processes that much, even through they think they can. ME3 is a very good example of that. BioWare listened to the fans and critics, and addressed only the most constructive complaints. The rest of feedback was ignored, and BioWare is alredy making new ME game, no matter all those massive emotional discussions regarding the game and especially its ending.

As far as I remember QD never made sequels to their games. But that doesn't mean they will keep this policy forever. Moreover - the epilogue... it just screams about the sequel :)

Modifié par Seival, 05 novembre 2013 - 08:30 .


#222
Seival

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Can't wait PS4 release. What can be better than B:TS right now? Only full HD B:TS :o

#223
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I'd be more excited about catching the clap than the release of Beyond: Plot Holes on PS4.

#224
SlottsMachine

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Greylycantrope wrote...

So I've had a little time time to try out Two Souls over the weekend. In retrospect I'm a little disappointed they didn't let us choose what we draw when prompted like we did in Indigo Prophecy:
Image IPB

I was recently also inspired with a few drawing ideas:


I was disappointed I didn't get to see my hilarious sketch all over the city.

#225
Seival

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So, I decided to create my own review of the game...
...Now we have one more positive B:TS review :)

Below is my personal point of view about Beyond: Two Souls game. Please, note that as a player I was quite sceptical about interactive-movie game genre, but Beyond: Two Souls changed my opinion on the matter completely. Now I believe that good interactive-movie is the best format of telling truly amazing stories.

My personal overall rating for this game is: 10/10.


The story.
Beyond: Two Souls is a heavily story-driven game, as any good interactive movie should be. Both genre of the story, and how exactly the story is told, make the game so very special. Personally, I'm not a fan of paranormal stories, but this game managed to show me such story in an unusual perspective and with very interesting ideas. The Infraworld and the Entities for example - remind me the Fade and Spirits/Demons concepts from Dragon Age series, concepts that I find very interesting to think about and play with. Specific relanionship between Jodie and Aiden is also very interesting concept. And of course, what attracts me the most to the story - the philosophical thinking about how different people are treating something/someone alien and each other. Thinking that is very important nowadays.
Ideas used in a game are very important, but they are not the only thing that shape the story. Representation of all these ideas is not less important. And that part of Beyond: Two Souls is just brilliant. The amazing actors' work and all the technologies that were used to move this work into game with awesome graphical engine, combined with beautiful music, great ideas and interesting scenario - made the game masterpiece. I can't remember a book, movie, or game that seemed so important and so real for me. I played through the game twice already - each time the same deep feelings and thoughts, each time I applauded in the end. Literally.

The gameplay.
Beyond: Two Souls gameplay is mostly QTE, however I can't call this a disadvantage. Simply, because Beyond: Two Souls gameplay is very diverse and interesting. It uses the entire gamepad. Movement with left stick and looking with right stick reminds any modern third person game (but has much more diferent animations than any regular game). 8 different buttons can be used in three different ways (press, press-and-hold, press-rapidly), and in combinations with each other. Swipe-like interactions with right stick remind swipes common for mobile games - very intuitive and handy. Even gyroscope and accelerometer are used. In addition to all of that, Beyond: Two Souls contains elements of different game genres - stealth action, cover shooter, simulator, and quest. Finally, Jodie and Aiden gameplays are completely different. Basically, I can't recall any FPS, TPS, or RPG game that has such diverse gameplay possibilities, especially - non-combat gameplay possibilities.
Some people may say that Beyond: Two Souls has too small amout of gameplay, and I will disagree. The game has enough amount of gameplay. It's not too large, so I never got bored with doing the same thing over and over again. And it's not too small, so I get perfect level of immersion, and feel like I'm participating in the story's events, not just observing.
Some people may also say that impossibility of protagonist's death is the game's disadvantage. But it is not, actually. It fits this particular story very well. And there are other good story-driven games that prove I'm right, for example Planescape: Torment and Darksiders-2. Beyond: Two Souls story depends on player's actions, but not in the way if you will die or not during the gameplay, but in the way of changing turn of events in the story's key moments.
What I liked the most in Beyond: Two Souls gameplay - is melee combat. I found it very dynamic, exciting, and sometimes very challenging. It was really exciting to see fully motion captured diverse melee and run scenarios with a lot of key-points for intuitive interactions, which are not always easy to perform. This kind of melee combat requires attention and concentration, it looks and feels really great and realistic, and honestly, I would prefer such melee gameplay over any other variants of melee regular games can offer nowadays.
One more thing worth mentioning is dialogue system. What I like about it is that unlike other dialogue systems, it's quite challenging. You can't trigger dialogue scene, then go drink some coffee, talk to your fiends for a while, make a couple of calls, and then return to the game just to see the dialogue scene as you left it 20 minutes ago. Dialogue options are fading in matter of seconds. Sometimes they are blinking and flouncing in accordance to your character's condition - when Jodie is tired or angry for example, and it quite hard to say something right in such a condition, just like in real life.

The conclusions.
Playing Beyond: Two Souls was really amazing experience. The story was very interesting and immersive, and it didn't require too much time to be told. Gameplay was really diverse, interesting, and dynamic, sometimes even challenging. For me, Beyond: Two Souls is pure essence of great interactive storytelling. 
When I look back at regular story-driven games, I find it quite annoying that in such games I had hours of routine and monotone gameplay that had nothing to do with storytelling. Moving your character around and fighting dumb AI-controlled dolls pressing the same buttons the same way over and over again was in fact very time-consuming and primitive, while 90% of story was always concentrated in cunscenes and dialogues.
What I want to say, is that now I believe regular games are not even nearly as good in terms of storytelling as interactive movies. Interactive-movie games are much more visual and immersive than any good book or comic, they are much longer than any good movie, and they have really diverse gameplay with no excess routine gamplay features inherent to all regular games.
I know that producing interactive movies is more challenging than producing regular games, but still I hope to see more games like Beyond: Two Souls produced in the nearest and distant future. And I really hope that such games will also start to come from AAA devs which didn't make such games before, but chose this path to tell their own truly amazing stories.

Modifié par Seival, 11 novembre 2013 - 08:33 .