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cave grotto wip


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81 réponses à ce sujet

#1
NWN_baba yaga

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i started a while back on something like this and the basic tiles are almost complete:

http://desmond.image...jpg&res=landing

http://desmond.image...jpg&res=landing

http://desmond.image...jpg&res=landing

http://desmond.image...jpg&res=landing

Its a modifided version of sen´s caves. Not the big underdark one so the hak will not be to big. Suggestions and comments are welcome as always:)

#2
NWN_baba yaga

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I adjusted the images a bit so can actually see something....

#3
gutwrench66kg

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looks great!

#4
Carcerian

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Wow, thats very nice!

#5
henesua

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What is the link to that tileset?

#6
Carcerian

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I think hes expanding spider caves? :)

#7
NWN_baba yaga

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I used "sen`s" caves as a starting point. He added lots of cool stuff like raise/lower for corridor and mine tunnels as well other basic terrains for cave creation. This way i just need to work on the tiles themself without any set and itp headache. But it will be a stand alone hak so nothing else needed as just this one cave expansion pak. Credits to you sen in advance:)

It will feature some shapes and textures from my spider tileset.

Modifié par NWN_baba yaga, 04 juin 2012 - 05:12 .


#8
Shadooow

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NWN_baba yaga wrote...

 Suggestions and comments are welcome as always:)

Will you support tile fade option?

#9
NWN_baba yaga

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no ShadoOoW and not realy needed. I havent blocked the camera this time so you can freely adjust the camera as you wish. When I break up the wall/ceiling mesh my smoothing groups dont work anymore as supposed and it lowers the quality to much for me. But like i said, you can use the camera freely w/o any problem... i hope:D
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#10
3RavensMore

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*swoons*

#11
henesua

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I was hoping this would extend the underdark spider caves... but I understand the desire to freely model a tileset without worrying about compatibility.

Beautiful work!

#12
s e n

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Baba that gorgeous retexture shouts in need of some acid cave love!!!

#13
s e n

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Acid lake sorry :P

#14
NWN_baba yaga

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Yeah sen. I thought about having the dragon domains implemented for acid and fire with a big group in the middle where they rest or a boss battle can happen. Right now i have the grotto, which is your lake/water. A deeper section will be implemented later for sure. The cave... the caves a bit modifided and retextured and then the large caves. Looks similar to your gigantic caves in your underdark set. But I just lowered the floor to -6m and threw stalaks and rocks at their wall hehe. The whole mine section is also reworked. Looked to unnatural to me (the bio default).

even it is not finished... it will never be finished:D btw. i release what is present in there and just update the set piece by piece w/o changing base geometry/ walkmesh data.

Modifié par NWN_baba yaga, 05 juin 2012 - 10:29 .


#15
s e n

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can't wait to see the result!! i give you an idea, if you like it thats some crazy advanced stuff involving daynight animations: i tried something in my latte inouterior tileset, basically i had windowed skyboxes and light sources controlled by day/night animations (that need to be set on in toolset cuz default for interiors is off, if there is no edit of tilesets 2da stuff), so when you look out of the window, the sky changes from day to dusk to night to dawn and so on, same with lamps... they light at dusk and light out at dawn.

with your master skills you should be able to do something like that, maybe for cave entrance tiles and groups.

there is a lockwood painting i always found amazing and so inspiring, it really fits teh idea im trying to describe:

www.artistsuk.co.uk/acatalog/Sojourn_Todd_Lockwood.jpg

#16
NWN_baba yaga

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i have this vision for so long and this image is just beatifull. Maybe i can create something similar when the base terrains are done. Another method would be using a forest tileset and add a cavecrosser and/ or group to the cliffs. So you can basically cave in and house in a cave in a forest w/o changing the map:) Lovely idea to start your everyday adventuring from your cool forestcave with a view down below

#17
henesua

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 You might be able to pull off such a thing with a single group in this set as a special kind of exit. Or as a special cave entry group in an exterior tileset.
Zwerkules did something similar with a group for the rogue community challenge.

#18
Zwerkules

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NWN_baba yaga wrote...
Another method would be using a forest tileset and add a cavecrosser and/ or group to the cliffs. So you can basically cave in and house in a cave in a forest w/o changing the map:) Lovely idea to start your everyday adventuring from your cool forestcave with a view down below


I guess it would be better to add the caves to a forest or rural tileset than adding part of a forest to the cave tileset. You'd need lots of extra textures for leaves and grass and so on if you added that to a cave, while you'd only need a couple of rock textures if you added a cave to a forest tileset which probably already used some rock textures for cliffs anyway. You might also need a different grass texture for the caves which wouldn't work for the forest or rural tileset while the grass of the rural tileset might still grow at a cave entrance.

#19
s e n

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eye doing the opposite is easier, but i dont see how much can it differs from the standard cave entrance tiles with faded to black stone texture, after all down there is darkness!! the real thrill is looking up to the sky and seeing it change from day to night, while you're still in the cave network :P

also, using a skybox "window" allows to cut the texture need to just 4 (day/daynight/night/nightday) for each single skybox (that can be a panorama, imagine desert one, forest one, city one, etc etc

#20
NWN_baba yaga

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Some progress on the connectivity for the grotto and the whole set as well. That brown colored thing in the back is a big cave...

Posted Image

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#21
henesua

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very nice. I'd like to use this! And as I said elswewhere, I would love to see a mashup with this and zwerkules gnome building terrains fpr the ultimate goblin caves!

Beautiful work, Baba.

Modifié par henesua, 21 juin 2012 - 12:24 .


#22
KlatchainCoffee

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Never thought I would get excited about a cave tileset (unless it was something like this: http://tolkiengatewa...littering_Caves) , but this looks great - can't wait to build something with this. Thanks for putting it together!

#23
Jez_fr

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very nice work =)

#24
Zwerkules

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henesua wrote...

very nice. I'd like to use this! And as I said elswewhere, I would love to see a mashup with this and zwerkules gnome building terrains fpr the ultimate goblin caves!

Beautiful work, Baba.


Baba Yaga has my permission to use the gnome homes, if he likes. Though Lord of Worms might already have combined them with tiles made from Baba's spider caves tileset and other cave tiles for his PW.

#25
_six

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Nice.

Although I'd be happier if BY focused more on the natural side of these caves if I'm honest. I think Zwerk's gnome homes work well enough in his own caves set.