cave grotto wip
#1
Posté 04 juin 2012 - 04:01
http://desmond.image...jpg&res=landing
http://desmond.image...jpg&res=landing
http://desmond.image...jpg&res=landing
http://desmond.image...jpg&res=landing
Its a modifided version of sen´s caves. Not the big underdark one so the hak will not be to big. Suggestions and comments are welcome as always:)
#2
Posté 04 juin 2012 - 04:03
#3
Posté 04 juin 2012 - 04:20
#4
Posté 04 juin 2012 - 04:20
#5
Posté 04 juin 2012 - 04:36
#6
Posté 04 juin 2012 - 04:38
#7
Posté 04 juin 2012 - 05:10
It will feature some shapes and textures from my spider tileset.
Modifié par NWN_baba yaga, 04 juin 2012 - 05:12 .
#8
Posté 04 juin 2012 - 05:14
Will you support tile fade option?NWN_baba yaga wrote...
Suggestions and comments are welcome as always:)
#9
Posté 04 juin 2012 - 05:28
- Zwerkules aime ceci
#10
Posté 04 juin 2012 - 06:22
#11
Posté 04 juin 2012 - 06:26
Beautiful work!
#12
Posté 05 juin 2012 - 09:59
#13
Posté 05 juin 2012 - 10:00
#14
Posté 05 juin 2012 - 10:20
even it is not finished... it will never be finished:D btw. i release what is present in there and just update the set piece by piece w/o changing base geometry/ walkmesh data.
Modifié par NWN_baba yaga, 05 juin 2012 - 10:29 .
#15
Posté 05 juin 2012 - 10:38
with your master skills you should be able to do something like that, maybe for cave entrance tiles and groups.
there is a lockwood painting i always found amazing and so inspiring, it really fits teh idea im trying to describe:
www.artistsuk.co.uk/acatalog/Sojourn_Todd_Lockwood.jpg
#16
Posté 05 juin 2012 - 10:45
#17
Posté 05 juin 2012 - 11:26
Zwerkules did something similar with a group for the rogue community challenge.
#18
Posté 06 juin 2012 - 02:48
NWN_baba yaga wrote...
Another method would be using a forest tileset and add a cavecrosser and/ or group to the cliffs. So you can basically cave in and house in a cave in a forest w/o changing the map:) Lovely idea to start your everyday adventuring from your cool forestcave with a view down below
I guess it would be better to add the caves to a forest or rural tileset than adding part of a forest to the cave tileset. You'd need lots of extra textures for leaves and grass and so on if you added that to a cave, while you'd only need a couple of rock textures if you added a cave to a forest tileset which probably already used some rock textures for cliffs anyway. You might also need a different grass texture for the caves which wouldn't work for the forest or rural tileset while the grass of the rural tileset might still grow at a cave entrance.
#19
Posté 06 juin 2012 - 06:08
also, using a skybox "window" allows to cut the texture need to just 4 (day/daynight/night/nightday) for each single skybox (that can be a panorama, imagine desert one, forest one, city one, etc etc
#20
Posté 20 juin 2012 - 10:40

- rjshae aime ceci
#21
Posté 21 juin 2012 - 12:23
Beautiful work, Baba.
Modifié par henesua, 21 juin 2012 - 12:24 .
#22
Posté 21 juin 2012 - 07:15
#23
Posté 21 juin 2012 - 12:50
#24
Posté 21 juin 2012 - 02:27
henesua wrote...
very nice. I'd like to use this! And as I said elswewhere, I would love to see a mashup with this and zwerkules gnome building terrains fpr the ultimate goblin caves!
Beautiful work, Baba.
Baba Yaga has my permission to use the gnome homes, if he likes. Though Lord of Worms might already have combined them with tiles made from Baba's spider caves tileset and other cave tiles for his PW.
#25
Posté 21 juin 2012 - 04:25
Although I'd be happier if BY focused more on the natural side of these caves if I'm honest. I think Zwerk's gnome homes work well enough in his own caves set.





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