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cave grotto wip


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#26
NWN_baba yaga

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Thank you in advance Zwerkules :) . But to be realistic I cant work on anything other then as to complete the basic terrains (cave, great cave, grotto and pit) + the mine and cave crossers. IT´s realy a big load of work to give everytile and everthing the right look. Especially with the new pits i have in mind... oh and the raise/ lower feature uhu.

And man i hate to walkmesh my tiles.... you down with me;) Ok. But dont worry It all comes together step by step and i will keep you updated.

#27
NWN_baba yaga

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strange../../../images/forum/emoticons/angel.png

Modifié par NWN_baba yaga, 21 juin 2012 - 04:45 .


#28
henesua

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Damn, I was hoping for a goblin town add on in these awesome caves. I suppose I'll eventually have to take on a CC project myself in order to get exactly what I want. :)

Anway, carry on. Great looking stuff.

#29
NWN_baba yaga

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More progress on the (more underdark like environment) set with the new pit variation (wip)...

Posted Image

Posted Image

In the end this tileset seems to become a direct connection to my spider caves. comments or suggestions are welcome as always;)
  • Zwerkules et rjshae aiment ceci

#30
henesua

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With the lighting.. are you allowing the tiles to go completely dark if you set everything to black?

-- oh ... I should never neglect to mention that this is awesome work. Beautiful!

Modifié par henesua, 24 juin 2012 - 05:53 .


#31
NWN_baba yaga

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yes henesua. Its very cool to have it fully blacked out and let the PC only use a dimmed torch to use...

#32
Rolo Kipp

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<peeking in...>

Gorgeous! Sumptuous! <in a dark, forbidding kind of way>
Yup! Ain't it cool? =) <as long as there are none of them "birdcatcher" spiders...>
Nah. That's his *other* tileset.

<...a thesaurus>

Modifié par Rolo Kipp, 24 juin 2012 - 05:59 .


#33
henesua

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NWN_baba yaga wrote...

yes henesua. Its very cool to have it fully blacked out and let the PC only use a dimmed torch to use...


Excellent. I love having that option!

#34
NWN_baba yaga

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hehe about the spider thingy rolo. I have a new spider thing going on and just the look of its face is disturbing...

#35
Rolo Kipp

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<making shushing motions...>

Really? *perks up* Just don't tell Bother. She has a thing about spiders...<i heard that, wizard>

<...behind the raven's back>

#36
UA DM

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Very impressive. These screens shots depict more of what I would imagine of an underdark setting with chasms and rock formations. The bioware cave tile set just seems like its got these huge wide open rooms with the occasional "platform" in the middle. Are those rock formations (stalagtites and mites) part of tiles are placeables using the ones that you had in your other Underdark placeables pack?

UA DM

Modifié par UA DM, 24 juin 2012 - 06:22 .


#37
NWN_baba yaga

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UA DM: I havent use any of the placeables in these shots. Just Pure tiles. The plc´s are developed side by side with this tileset to avoid unnecessary objects and I can focus on more "special" ones like the spider hive ones etc. But you will still be able to customize areas as you wish by the earlier shown and new formations:)

And if I work as fast as this weekend lol a usable set can be pakaged up very soon.

Modifié par NWN_baba yaga, 24 juin 2012 - 06:40 .


#38
UA DM

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Baba Yaga,

Excellant, a couple more quick questions... looking at the first pic you posted it looks like the pits are a "terrain" type and that one can place the pit tile up next to a wall tile so that you could use a "pit" or "chasm" tile to effectively block of movement rather than just have a pit sitting in the middle of a room? Also looking at the second set of pics you posted on page 1 (from toolset) it appears that there are two types of caves by "depth" or "height". One is the "regular cave" (for lack of a better expression) which looks like the standard bioware cave wall height and the other is a "great" or "large" cave which looks like a cavern which might be twice as "tall" as the "regular" caves? Something like the great cave in the spider cave tileset? Finally I think you mentioned something about raise/lower. Does that mean the "tunnels" or "passages" have elevation like the spider cave tileset?

Thanks

UA DM

Modifié par UA DM, 24 juin 2012 - 06:46 .


#39
_six

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And when do we get to play with this beauty? :D

#40
UA DM

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Six,

You said it, heck I would be more than happy to help you by testing walk mesh just by running into walls and other things... Posted Image

UA DM

Modifié par UA DM, 24 juin 2012 - 06:50 .


#41
NWN_baba yaga

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UA DM: The chasms are a terrain and can be placed everywhere within the cave. It has a natural bridge crossers similar to the bioware one (just different looking). And yep about the great caves. Very similar to the spider great caverns. The raise/lower works for cave terrain (which is not complete) and the natural crossers.

_Six: I will release a version very soon with a complete cave, grotto and pit functionality. Where you can be sure nothing will be broken by the next update;)

#42
UA DM

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Baba Yaga,

I didn't even think about a natrual bridge crosser! I was to busy gawking at the pics of the pit :). Can't wait to see your work in game. Will post more thoughts when its out or you post more pics. I really enjoy your work!

UA DM

#43
NWN_baba yaga

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This is the chasm/cave terrain variation... you dont actually need a "bridge crosser" to create gigantic bridge formations or just realy ruff, sharp edged underdark areas. Wip!!!

Posted Image

Modifié par NWN_baba yaga, 25 juin 2012 - 07:41 .

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#44
lordofworms

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and here I thought I was finished making underdark areas for my PW!!! guess I was wrong..... egad my friend!! I sincerely love your style of creation and your vision is as awesome and bottomless as those pits!!!

#45
Pstemarie

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I'm starting to feel a certain longing...

#46
omen_shepperd

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Pstemarie wrote...

I'm starting to feel a certain longing...



That could be a very good thing, we will allways welcome you back with open arms.

#47
Daijin

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omen_shepperd wrote...

Pstemarie wrote...

I'm starting to feel a certain longing...



That could be a very good thing, we will allways welcome you back with open arms.



Agreed :o

#48
Rolo Kipp

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<running and...>

Hah! You fellows are far too staid!

PAAAAAAUUUUUUL!!!!!! *old wizard tackle*

<...jumping>

#49
NWN_baba yaga

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what did Gollum once said... "it never lets you go" So he could possible mean NWN?. I´m happy that you consider a comeback Pstemarie:)

And Thank you LoW, check your inbox tomorow;)

Modifié par NWN_baba yaga, 26 juin 2012 - 05:35 .


#50
Pstemarie

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Hard not to consider a comeback when the screenshots in this thread take my breath away. Amazing work as always. I'm definitely feeling that old itch quite strongly. In fact I've got the toolset open, but no goodies to play with...YET.