And man i hate to walkmesh my tiles.... you down with me;) Ok. But dont worry It all comes together step by step and i will keep you updated.
cave grotto wip
#26
Posté 21 juin 2012 - 04:43
And man i hate to walkmesh my tiles.... you down with me;) Ok. But dont worry It all comes together step by step and i will keep you updated.
#27
Posté 21 juin 2012 - 04:44
Modifié par NWN_baba yaga, 21 juin 2012 - 04:45 .
#28
Posté 21 juin 2012 - 09:37
Anway, carry on. Great looking stuff.
#29
Posté 24 juin 2012 - 05:43


In the end this tileset seems to become a direct connection to my spider caves. comments or suggestions are welcome as always;)
- Zwerkules et rjshae aiment ceci
#30
Posté 24 juin 2012 - 05:52
-- oh ... I should never neglect to mention that this is awesome work. Beautiful!
Modifié par henesua, 24 juin 2012 - 05:53 .
#31
Posté 24 juin 2012 - 05:57
#32
Posté 24 juin 2012 - 05:59
Gorgeous! Sumptuous! <in a dark, forbidding kind of way>
Yup! Ain't it cool? =) <as long as there are none of them "birdcatcher" spiders...>
Nah. That's his *other* tileset.
<...a thesaurus>
Modifié par Rolo Kipp, 24 juin 2012 - 05:59 .
#33
Posté 24 juin 2012 - 06:00
NWN_baba yaga wrote...
yes henesua. Its very cool to have it fully blacked out and let the PC only use a dimmed torch to use...
Excellent. I love having that option!
#34
Posté 24 juin 2012 - 06:11
#35
Posté 24 juin 2012 - 06:14
Really? *perks up* Just don't tell Bother. She has a thing about spiders...<i heard that, wizard>
<...behind the raven's back>
#36
Posté 24 juin 2012 - 06:21
UA DM
Modifié par UA DM, 24 juin 2012 - 06:22 .
#37
Posté 24 juin 2012 - 06:28
And if I work as fast as this weekend lol a usable set can be pakaged up very soon.
Modifié par NWN_baba yaga, 24 juin 2012 - 06:40 .
#38
Posté 24 juin 2012 - 06:45
Excellant, a couple more quick questions... looking at the first pic you posted it looks like the pits are a "terrain" type and that one can place the pit tile up next to a wall tile so that you could use a "pit" or "chasm" tile to effectively block of movement rather than just have a pit sitting in the middle of a room? Also looking at the second set of pics you posted on page 1 (from toolset) it appears that there are two types of caves by "depth" or "height". One is the "regular cave" (for lack of a better expression) which looks like the standard bioware cave wall height and the other is a "great" or "large" cave which looks like a cavern which might be twice as "tall" as the "regular" caves? Something like the great cave in the spider cave tileset? Finally I think you mentioned something about raise/lower. Does that mean the "tunnels" or "passages" have elevation like the spider cave tileset?
Thanks
UA DM
Modifié par UA DM, 24 juin 2012 - 06:46 .
#39
Posté 24 juin 2012 - 06:47
#40
Posté 24 juin 2012 - 06:50
You said it, heck I would be more than happy to help you by testing walk mesh just by running into walls and other things...
UA DM
Modifié par UA DM, 24 juin 2012 - 06:50 .
#41
Posté 24 juin 2012 - 07:12
_Six: I will release a version very soon with a complete cave, grotto and pit functionality. Where you can be sure nothing will be broken by the next update;)
#42
Posté 24 juin 2012 - 07:21
I didn't even think about a natrual bridge crosser! I was to busy gawking at the pics of the pit
UA DM
#43
Posté 25 juin 2012 - 07:38
Modifié par NWN_baba yaga, 25 juin 2012 - 07:41 .
- Zwerkules et rjshae aiment ceci
#44
Posté 26 juin 2012 - 12:09
#45
Posté 26 juin 2012 - 01:52
#46
Posté 26 juin 2012 - 03:29
Pstemarie wrote...
I'm starting to feel a certain longing...
That could be a very good thing, we will allways welcome you back with open arms.
#47
Posté 26 juin 2012 - 03:54
omen_shepperd wrote...
Pstemarie wrote...
I'm starting to feel a certain longing...
That could be a very good thing, we will allways welcome you back with open arms.
Agreed
#48
Posté 26 juin 2012 - 04:31
Hah! You fellows are far too staid!
PAAAAAAUUUUUUL!!!!!! *old wizard tackle*
<...jumping>
#49
Posté 26 juin 2012 - 05:33
And Thank you LoW, check your inbox tomorow;)
Modifié par NWN_baba yaga, 26 juin 2012 - 05:35 .
#50
Posté 26 juin 2012 - 05:57





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