
Modifié par NWN_baba yaga, 26 juin 2012 - 09:21 .

Modifié par NWN_baba yaga, 26 juin 2012 - 09:21 .
Modifié par Zwerkules, 27 juin 2012 - 05:40 .


Modifié par NWN_baba yaga, 27 juin 2012 - 07:02 .
NWN_baba yaga wrote...
The Spider caves (which I realy love myself) becomes an independant subset to these caves. It is so much bigger in already available content and scope "thanks to sen and the neverroofers" where I have an easy play with set and itp work.
Is there any chance of getting this into the hands of the public?
I never completed the tileset and it is kind of messy in terms of random tiles that dont fit together very well. I used sen cave expansion and build tile by tile so to say. The grotto and pit terrain is fully working but not every possible combination is done. So if you can live with clicking on tiles in order to get the correct tiles alligned i can pakage it together and release it. But i´m working on another cave set.... and dont think i will update this one here again. So you can modify what you want and see if it is usefull. Like i said it works it´s just not fully finished. But it´s a good combination to the spider caves...
Everything new that i have done since my last brainstorm of how i design my content for the future is very "pixelated". The results looks like a mix of an ultima 9, silent hill psx old school the witcher 1 game. Everything has a filter 0 applied i use 128*128 textures too (sometimes). So it´s so different to anything else i know for nwn i can upload some images soon so you see what i´m doing exactly. But it´s definately pixelated but yet pretty nice... i also play in 800 resolution to get into that old feeling with the camera mod.