I'm trying to play BGT with my wife and two others via the LAN and Internet. My wife and I have Windows 7 64-bit and are connected via a crossover cable and our friends connect to me via the Internet. I can see everybody, but my wife can only see me and our friends can only see me; none of them can see each other. Is it possible to use LAN and WAN at the same time or is BG limited to one or the other? Thanks.
Problem with BGT and LAN/Internet game
Débuté par
Gulfwulf
, juin 04 2012 06:47
#1
Posté 04 juin 2012 - 06:47
#2
Posté 04 juin 2012 - 07:26
So you're hosting the game and can see all three clients connected? By IP addresses or via a service such as GameRanger? Perhaps some more details might help but I doubt your scenario is very common.
I tried crossover cables years ago, never worked very well but that was on Windows 98 or Millenium.
I connect with BGT over the net fine (Linux/Windows) using port forwarding and a fixed IP address for my main machine. Works for either ethernet or wireless but stick to one method as the wired/wireless IP addresses won't be the same and the port forwarding would need to know which one to use.
I also multiplay BGT on two home network machines, through the router. It works with cabled or wireless connectivity.
I'd suggest ditching the crossover cable and connecting via the router as (I'm guessing) the ports on your host machine will only have one connection to the router instead of trying to communicate with the router and a local client machine.
Not tried both methods together though.
I tried crossover cables years ago, never worked very well but that was on Windows 98 or Millenium.
I connect with BGT over the net fine (Linux/Windows) using port forwarding and a fixed IP address for my main machine. Works for either ethernet or wireless but stick to one method as the wired/wireless IP addresses won't be the same and the port forwarding would need to know which one to use.
I also multiplay BGT on two home network machines, through the router. It works with cabled or wireless connectivity.
I'd suggest ditching the crossover cable and connecting via the router as (I'm guessing) the ports on your host machine will only have one connection to the router instead of trying to communicate with the router and a local client machine.
Not tried both methods together though.
#3
Posté 09 juin 2012 - 12:44
Sorry for the lack of replies. We use a Novatell Mifi 2200 celluar modem in wifi mode when we're both on the Internet and I'm not hosting a game. When I host a game, I plug the modem into my computer via a USB cable and my wife connects to me via the cross-over cable; we have no router anywhere in our network. We're able to play this way with games like Neverwinter Nights 1 & 2, as well as Borderlands, and our other players can see her and visa-versa (the only issue we have is with BL - she needs to use another modem so she can sign into Gamespy to use her microphone). With BGT, we got it to where she can see everybody else and they can see her, but she cannot read what they type and they cannot read what she types. I was wondering if that's a limit of the engine or if there was a way around that, like changing the ports on one of our computers. Our modem doesn't appear to allow configuration of custom ports, which is why I plug it into my computer versus using port forwarding. Thanks.
#4
Posté 09 juin 2012 - 11:48
OK, I don't know about text being passed from client-host-client so more guesswork than anything else. Presumably both your computers have the Windows firewall active, have you all allowed baldur.exe access through this (assuming Windows 7 works the same as Vista). That should work in a similar way to the port-forward. Might also need to allow directplay similar access.
My first real multiplayer run used in-game text rather than voice, found it disruptive as one persons typing can get lost if the other person does an area transition, and if combat starts while you are typing you have to either continue typing while being attacked or lose what you'd already typed to regain control of your character.
My first real multiplayer run used in-game text rather than voice, found it disruptive as one persons typing can get lost if the other person does an area transition, and if combat starts while you are typing you have to either continue typing while being attacked or lose what you'd already typed to regain control of your character.





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