^ see title.
I've created a chest that I want to be opened by a key so that the player has to complete the quest in order to open the chest, but I can't figure out how to make a key.
How do you create a key?
Débuté par
ITSSEXYTIME
, déc. 12 2009 01:02
#1
Posté 12 décembre 2009 - 01:02
#2
Posté 12 décembre 2009 - 01:34
Keys are items. Just create a new item, give it a unique tag, and maybe set the plot flag. Then on your chest placeable there should be a property where you can put the key tag and also set whether the key should disappear after being used.
#3
Posté 12 décembre 2009 - 01:45
FILE > NEW > ITEM Change the Base Item to "Other - Key" This will create a new item.
Note: anytime you ceate a new resource, item, creature, etc. It will put that item in your Root folder. To create a new folder you must create the path before you save the resource. For example: I made a key with the Resource Name = rusty_key Folder = "\\\\ModName\\\\Items\\\\" Now when you create more Items you can use the ellipses(...) to find the folder called "\\\\ModName\\\\Items" The only way to delete a folder once you make one is to delete everything in that folder first. (For some reason the post adds an extra "\\" use only one backslash to denote the Folder path structure.)
Note: anytime you ceate a new resource, item, creature, etc. It will put that item in your Root folder. To create a new folder you must create the path before you save the resource. For example: I made a key with the Resource Name = rusty_key Folder = "\\\\ModName\\\\Items\\\\" Now when you create more Items you can use the ellipses(...) to find the folder called "\\\\ModName\\\\Items" The only way to delete a folder once you make one is to delete everything in that folder first. (For some reason the post adds an extra "\\" use only one backslash to denote the Folder path structure.)
Modifié par ArnX, 12 décembre 2009 - 01:48 .
#4
Posté 12 décembre 2009 - 02:14
Huh, didn't work for me before (wouldn't let me add to a chest inventory) but it works now. Thanks for the help.





Retour en haut






