A humble favour to ask of the developers for DA3
#1
Posté 05 juin 2012 - 02:36
I'm not asking for perfection - as such a thing can vary from person to person.
However much time you have with it, please do the best you can.
I feel many others here think the same way.
#2
Posté 05 juin 2012 - 02:45
After getting that sarcasm out, take your time please. Do not screw up DA3 in the name of all that is holy.
#3
Posté 05 juin 2012 - 02:51
wsandista wrote...
No I want them to rush the game. Make a 15 hour game with a jumbled mess of a plot and only 4 environments. Make it in 2 months as well.
After getting that sarcasm out, take your time please. Do not screw up DA3 in the name of all that is holy.
Yep, Bioware can scrub away a lot of the recent brown streaks on their name if they nail this one.
The kind of attention and care I'm talking about is when you play games like skyrim or dark souls and look at the environments and think, "wow, some one really had a good, long time working on this."Now with that effort and care, into every other aspect as well, is what I'm hoping for in DA3.
#4
Posté 05 juin 2012 - 04:32
Besides the most obvious problem in DA2: Ultra obvious recycle environment. No effort was put into hiding/touching up the fact that maps are reused ~points to the minimap~ Bioware should seriously look into their sidequest system.
"Fetch" is something you play with your dog and DA2 and ME3 has both proven how utterly disgusting Bioware sidequest has become:
- Pick up something somewhere and somehow knows (or eavesdrop) that someone is looking for it.
- Deliver to someone who miraculously shows up on "radar"
- Collect amount of pocket money reward for schoolkid.
Bioware please put more thought and at least some effort into the sidequest. As it is now, I rather Bioware games have no sidequest at all because their current sidequest system is the worst ever in video gaming history and I seriously doubt I will live long enough to see someone else coming up with anything worse.
Modifié par ashwind, 05 juin 2012 - 04:34 .
#5
Posté 05 juin 2012 - 02:31
ashwind wrote...
Bioware please put more thought and at least some effort into the sidequest. As it is now, I rather Bioware games have no sidequest at all because their current sidequest system is the worst ever in video gaming history and I seriously doubt I will live long enough to see someone else coming up with anything worse.
Those types of quests are ok in small doses, but I agree there were a few too many in ME3. BUT, ME2 did have unique and interesting side missions - so good stuff can happen.
One thing I would like to see is Side Quests where the future outcome varies on how much effort you put into it. Example, a militia of some region needs weapons and armour do defend against darkspawn or whatever. Much like the donation boxes at camp in DAO. The more weaponry and armour you put in increases their chances of survival and such. Later, several things could happen: They all die (if you did nothing), Alive, but struggling (if you helped minimally), Small reward of coin (you helped a bit), large reward of coin (you helped a lot), fight for you/affects main story line somehow - if the fight is between mages and templars and qunari, you may need military support (you gave it your all - high level weapons and armours were given in generous amounts). There have been complaints that our choices lately haven't mattered to the story (some cases it was justifiable from the story's perspective), but this might be a good way to keep those players happy.
#6
Posté 06 juin 2012 - 01:52
Mr Arg wrote...
ashwind wrote...
Bioware please put more thought and at least some effort into the sidequest. As it is now, I rather Bioware games have no sidequest at all because their current sidequest system is the worst ever in video gaming history and I seriously doubt I will live long enough to see someone else coming up with anything worse.
Those types of quests are ok in small doses, but I agree there were a few too many in ME3. BUT, ME2 did have unique and interesting side missions - so good stuff can happen.
One thing I would like to see is Side Quests where the future outcome varies on how much effort you put into it. Example, a militia of some region needs weapons and armour do defend against darkspawn or whatever. Much like the donation boxes at camp in DAO. The more weaponry and armour you put in increases their chances of survival and such. Later, several things could happen: They all die (if you did nothing), Alive, but struggling (if you helped minimally), Small reward of coin (you helped a bit), large reward of coin (you helped a lot), fight for you/affects main story line somehow - if the fight is between mages and templars and qunari, you may need military support (you gave it your all - high level weapons and armours were given in generous amounts). There have been complaints that our choices lately haven't mattered to the story (some cases it was justifiable from the story's perspective), but this might be a good way to keep those players happy.
I think we are talking about different "sidequest" here. What I meant is the "fetch" sort of side quest.
- In DA2, you stumble upon an object and you bring that to someone and collect a reward.
- In ME3, you walk around and overheard some conversation and you scan a planet for... a banner!?!?!? And bring it back to someone.
Regardless of what you want to call it, "sidequest", "task", etc. Such things are better left out of the game, it is just shouting "laziness"
#7
Posté 06 juin 2012 - 02:04
#8
Posté 06 juin 2012 - 02:30
It's all just my opinion though and likely none of it will come true, life is all about expecting failure and being happy when you're wrong.





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