Naughty Bear wrote...
You even seen the gameplay? Compare it to the first game.
I'll compare it to the second one, because that's what it reminded me of.
DS1 was more slower paced *check corners and behind you* game. DS2 became more of a you vs wave after wave and generally more faster pace.
Now DS3 has a cover system, enemies with wielding actual weapons, even more action and bloody co-op!
Dead Space was slower paced, but I never got the feeling of “omg what is going to come at me next!” I knew what was coming. It wasn't at all scary or suspenseful, considering you knew an enemy was coming from somewhere. It wasn't a movie where you just never knew. It was an action-horror (which is what DS is more akin to than anything), so of course you were going to have enemies coming. I never expected anything less. People keep talking about how scary it was. Imo, it just wasn't.
Again, the covering system is probably being utilized because of the unitologist and that is most likely the only time it will be useful. I don't see being able to stay in cover with necros. People seem surprised that we're going to be having a human element this time and honestly, I cannot fathom why it's surprising. At some point, you'd expect the unitologist to make an appearance. I am surprised it took this long. And co-op. There isn't any reason you'd have to touch it unless they pull off a Bioware. DS2 had MP and it didn't effect the SP and I don't see it happening. I don't see any reason to flip over it just now.
Look at that monster in the DS3 trailer, it does not even look like a Necromorph! I can not even see a single Human form on it and appears to come out of Lost Planet.
It actually looks like the behemoth that tried (and in my case successfully) to kill you in Dead Space 2. I actually enjoyed that fight sequence. Don't see an issue with something like it being in DS3.
The environment does not even look scary, Isaac seems to swear constantly and so does his buddy John.
You haven't seen enough of the environment to know if it will remain “unscary”. If you think stumbling around in the darkness makes it scary, you may get that. Personally, I didn't find the environment scary in the first two. Just dark. It's like the fog in Silent Hill—it added to the atmosphere for about an hour, then it became annoying.
And as far as swearing.....can't see the big deal to be honest. Swearing isn't mutually exclusive to huge action games. It wasn't excessive and completely subjective to taste. I don't recall an abundance of cursing in either CoD or GoW and I have played both extensively.
Look at the trailers and comapre them to each game. You got to be pretty ****ing blind to not see a difference between the three. EA has made it clear they want to reach a wider audience, unfortunately that wider audience happens to be the CoD crowd.
And no, this is not hyperbole, this is the truth and not exaggeration. Yeah ok, i'm frustrated and potentially speaking out of emotion rather that logic but the difference between the games is that it is becoming faster pace, less jumps and more shooting elements.
Dead Space was not a proper survival horror but it did focus more on the survival horror than DS2.
I won't deny that EA seems to be preening for a wider audience and if we were discussing a rpg or a game that wasn't action packed to begin with, I may even agree with you. DS has and always will be an action/horror game. If someone viewed it as a slow-paced, horror immersion puzzle game that forced you to be tactical and thoughtful in the process of playing it—I'd say
they were the one who would have to be blind. And yes, I do feel like most of the reactions to the changes are hyperbole. That is my opinion, though.
Anyway, sorry this title doesn't interest you. Sorry you feel let down. Speaking for myself, I liked what I saw thus far and I am looking forward to it.
Modifié par KBomb, 08 juin 2012 - 10:30 .