IMPORTANT: THERE ARE A LOT OF WAYS YOU CAN SUCCESSFULLY DO FBWGG. THIS IS JUST AN EXPLANATION OF ONE OF THE MOST COMMON ONES IN USE RIGHT NOW. THIS POST IS IS NOT AN EXCUSE TO ACCUSE ANYONE OF DOING IT WRONG. THE INTENT IS TO INFORM NOT CHASTISE.
Also:
POSTER REQUEST: PLEASE DO NOT TURN THIS THREAD INTO A FBWGG SUCKS/IS TOO EASY/ANTI FARMER THREAD
Currently this post does not deal with how to do Wave 3,6, & 10 missions. My best advice for those is try and control the spawn points and work together.
There are a lot of new players coming to gold these days and the intent of this post is to help them out with the
common shared tactic that has evolved for FBWGG. Many people have posted on this forum about how easy FBWGG is. I think its important to point out here that FBWGG is not one of the easiest of the gold missions because of grabbing, good lines of fire or convenient cover. It is one of the easiest gold mission because a lot of players put in a lot of time and effort creating the strategy and then disseminating it to other players through their game play. Whenever I finish a successful gold mission there I always like to think, “Thank you whoever worked to create this strat”.
Teamwork is also just as important a factor in making FBWGG missions successful. As a player you only
account for ¼ of how well a mission goes so when a mission goes well, be thankful for that other ¾th majority of your team.
The Downstairs Desks - The place you want to be.
One of the main reason FBWGG has become such an effective location is because in the lower area desks (see map). These desks allow players to four things:
- Control the spawn points: No geth will spawn behind you. This is a big deal on gold as being attacked from one direction (as opposed to being attacked from four) is much easier to manage.
- No Flanking: If done properly, Geth will not be able to flank you. Flanking is when the enemy walks around you and attacks you from multiple sides.
- Good Cover: If done properly, you will always have good cover availble to you. Your behind a desk
shooting at Geth that are walking around in the open. You have the advantagous position here.
- The Grab: Geth don't have grenades. If your behind the desks, they can't flush you out by bombing you. Instead they run up to the desk and try to shoot you out. While they do this, if you hit "F" when the balled fist graphic pops up you will execute a grab. Your immune to damage when grabbing someone so don't be shy about using it.
- Easy Medgel Applications: Everyones together, if someone falls, there are plenty of people close by to revive them.
Now on to the FBWGG locations I've outlined on a map taken from the Prima Strategy Guide for ME3. (Its a great guide for those who want to know where to find almost everything in the game). As you can see I've tried to organize the locations on the map into Low (Green), Medium (Yellow), and High (Red) risk locations. This is in no way an exhaustive list of spots people can take but in my experience these are the most successful ones for reasons I'll explain in the specific spots.

[*]Location A & B: These are two of the best spots. Its safely behind a desk and it's firing arc covers the two main stairways where most of the Geth will approach from. If you have a Salarian Engineer in your team, you'll want them here so they can park their decoys right on top of location K which for anything other than a semi-translucent decoy would be suicide. This is the location most likely to result in your doing a lot of grabs. Geth (who do not throw grenades) will from time to time walk right up to the desk and try to shoot over or jump over it. When this happens and you see the balled first arrow, hit your grab key (F on a PC) and you'll execute the Geth.
[*]Location C & D: These are great spots for wave 6+ when you start to encounter 2-3 Geth Primes at a time. The firing arc covers the area in front of A & B and also provides good access to the spawn point directly below the ladder coming from the landing pad.
[*]Location E & F: These are awesome spots for Infiltrators. It gives them a good line of fire and avoids the problem of having the largest firing arc to get shot at from.
[*]Location G : I've labeled G as a the only medium risk location on the map because of the difficulty in managing the Geth there. Playing from that location is not a question of just killing everything you see, its also a question of being able to loose Geth without dying and/or sending them through the back door to attack your unsuspecting group. I strongly recommend using an infiltrator at this spot for a few reasons. First infiltrators are one of the best classes with sniper rifles and unlike the rest of the locations discussed so far which are short-medium range, this location runs the gambit of short/medium/long range. More importantly an infiltrator can and frequently needs to use his tactical cloak ability to prevent the Geth from overwhelming their position. Think of using tactical cloak as turning on the overflow switch which routes the Geth back in front of A though F. For these reasons I believe location G is one of the hardest spots to manage. Given that the rewards for playing it are at the best of times similar to A, B, & E I strongly advice not taking it if you have any question of wither you can manage the Geth from it or not.
[*]Location H: If you've read the entry for location G, you probably already have some idea of why H is a problematic spot. Of all the high risk locations I've outlined, H is probably the least likely to get you killed, but it is still much more likely than any of the medium and low risk locations I've pointed out. Worse yet, its equally as likely to get your group wiped. The reason for this is that having someone at location H makes it much harder for someone in G to control if the Geth are walking into the building and in front of locations A through F or not. If there are two people at G & H, whoever is in location G can't use their tactical cloak as an emergency overflow switch to shunt geth in front of A though F. Think very carefully before take this spot. There is also less here to gain then by being in A, B, or E.
[*]Locations J though O: These are some of the worst spots you can pick on FBWGG. There are many reasons why they are bad, but the biggest of which is that dying there, and most people who pick these spots seem to die very quickly, will subject your teammates to having to expose themselves to fire in order to Medigel you back. Even if you do manage to get back in, there's a very high likelyhood that you'll die again as Geth overwhelm these locations. I believe there are only a few reasons why someone would try and hold one of these positions, first because they don't know any better. If so, its not unreasonable to politely tell the player they're in a very risky spot. The other reason is if that player believes being here will give them an advantage on the leaderboard. In addition to this being an extremely selfish reason to be there, which puts the group at risk, it also has the added effect of reducing the effectiveness of your group by bottlenecking the Geth at the location your at. In other words less Geth die.
Disclaimer: I didn't create this strategy. Many smarter people than I who came before me did. I just learned it from them after playing way too many FBWGG missions. If you can create a better strategy I'd love to hear about it and better yet, get to try it out with you.
Good Hunting,
-Jernau11
Modifié par Jernau11, 05 juin 2012 - 07:21 .





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