Farming ALL maps in gold difficulty!
#26
Posté 05 juin 2012 - 10:20
#27
Posté 05 juin 2012 - 10:51
Brohak wrote...
Yeah, Ghost is only one that doesn't convince me. All others, except Dagger, are where I would go if I wanted to camp, but Dagger actually convinced me (when you take into consideration spawn points and the fact that the AI won't actually keep the higher ground and use it against you... Ravagers can't even shoot over the ledge, haha).
For Ghost, what do you think about the room at the back of the map, the one where there's an ammo box near the ladder ? Put two guys outside the L-shaped over on the left, and two inside to guard the ladder, stairs and the other door. I think this could work quite well.
Not sure, never tried it, since my tactic works. But there are always several spots on the maps. Take the one you feel most comfortable with and that works for your team
Im just suggesting spots, I find comfortable.
Modifié par Johnsen1972, 05 juin 2012 - 10:53 .
#28
Posté 05 juin 2012 - 11:54
I encourage people to learn to be a on the move team, matches take less time, and usually you have no problems dealing with most situations... A mic is very important to achieve coordination, but makes your life 9 times easier.
#29
Posté 05 juin 2012 - 12:05
#30
Posté 05 juin 2012 - 12:14
Most others i could see using, but in a good gold team you don't need to camp so much as have an agreed fallback spot.
Team-Randoms too often leave the start spawn and take the first cover they find
Anyways, cheers to the OP (original poster, not over-powered) for taking the time to do this.
Modifié par Stinja, 05 juin 2012 - 12:15 .
#31
Posté 05 juin 2012 - 12:17
Tokenusername wrote...
This is for the "normal" guys that like to exploit the game to get virtual rewards they can use to exploit the game better for more virtual rewards.
Using a defensible location and working as a team is not exploiting the game.
#32
Posté 05 juin 2012 - 12:52
#33
Posté 05 juin 2012 - 01:03
Once you've entered a forum like this, the proportion of people who can no longer remember how gold might not be easy is quite large. Combine that with internet anonymity and resultant bravado and you'll be led to believe that *ALL* players must come first on gold (all four of them in each round), always, playing only as certain characters, using only an approved list of tactics, with weapon combinations that are required to pass through a committee prior to each week of gaming.
For myself, I'm a reasonable player, an extreme player by most standards, but a poor one on these forums. I can solo bronze, find silver fairly straightforward, but will struggle in most gold matches, finishing mid-table (2/3) on a good day. If there is a way to gradually learn how to play gold matches, by perhaps playing the infamous FBWGG, or by using sensible tactics elsewhere, then I'm open to that so that I can at least become accustomed to the number and strength of enemies. I have had gold finishes on plenty of maps, but not without a struggle, and any tactics that involve clever positioning seem like a sensible idea to me. You might not be able to get Approved Weapon X today, but you can go and take cover in a recommended spot to have a good game and save up credits in order to purchase Approved Weapon X. If sensible tactics aren't approved of, then should you really be using that cloak of yours, or that incinerate power? Sabotage, that seems a bit off, tactical scan - cheap! Oh wait, you're using weapons - the horror of your exploits never ends!
#34
Posté 05 juin 2012 - 01:57
We have a casual players group (link in sig) and a thread in that group for players looking to get the "Unwavering" achievement. This video would be good for that.
I didn't get to watch the whole thing (was really slow to load) but it looks like you use a lot of the same locations. The only difference I saw was on FBG where you used that room off to the side. We tend to hold up in Building 7 (which is the building at the end of "Main Street"). We put 2 people at the front door (usually 1 sniper) and one person at the left and right entrances.
#35
Posté 05 juin 2012 - 02:07
Johnsen1972 wrote...
I only play gold with friends and even with players who never entered gold I have an almost 100% success rate on all maps. I wanted to share them with you.
Its much easier to do anything with a group of friends, even less experienced ones. Good sharing - but as good as the camp spots are, how does your group deal with hack/disable/object rounds that takes you outside the usual camping spots?
#36
Posté 05 juin 2012 - 02:17
Johnsen1972 wrote...
I fixed the links, I will upload giant later when I come back from work
Try out dagger, with my tactics. You just need to face the tower. If you are in the tower, you need to watch three entrances and sometimes you get suprised by pyros because you have focussed the other entrance.
With my tactic you see them comming from far away. Remember my team is on the LEFT side. You cant compare it with the hacking mission.
As I said, I see the concept, two guys fighting the ramp on the right, two guys the enemy coming out of the building on the left side, these are the only ways the enemy can appear and he will appear sniper friendly. The download mission forces too many guys to the right (it is one of the few occasions I prefer one of the team outside the hacking zone).
However, one can play this with friends only. I tried a game today on Jade. Nobody followed me to the room, although it is an excellent place to defend.
#37
Posté 05 juin 2012 - 02:23
Johnsen1972 wrote...
Brohak wrote...
Yeah, Ghost is only one that doesn't convince me. All others, except Dagger, are where I would go if I wanted to camp, but Dagger actually convinced me (when you take into consideration spawn points and the fact that the AI won't actually keep the higher ground and use it against you... Ravagers can't even shoot over the ledge, haha).
For Ghost, what do you think about the room at the back of the map, the one where there's an ammo box near the ladder ? Put two guys outside the L-shaped over on the left, and two inside to guard the ladder, stairs and the other door. I think this could work quite well.
Not sure, never tried it, since my tactic works. But there are always several spots on the maps. Take the one you feel most comfortable with and that works for your team
Im just suggesting spots, I find comfortable.
Yup, that's for sure, it depends on the players, classes, etc. I usually don't camp anyway (I usually play with really good players, so constantly moving is generally better for us), but it's just that each time I get a hack objective in the room I mentionned, I feel it's very easy to hold, and I also saw it suggested in another post that flamed people that complained specifically about FBWGG (http://social.biowar...7378/2#12077916)
I think Ghost is that kind of map you could probably camp in almost any of the buildings anyway, most hack objectives are fairly easy (except the one on the landing pad), unless you make a big/stupid mistake or are seriously lacking DPS.
#38
Posté 05 juin 2012 - 02:29
#39
Posté 05 juin 2012 - 02:42
eldrjth wrote...
I find that the usual location where randoms group up tends to be the best farming spots except for FBW ironically.
You don't think that where people usually go is the most efficient way to do FBW ? Unless you talk about people that go there with other factions than the Geth. In that case, yeah, that usually doesn't end up so well.^^
#40
Posté 05 juin 2012 - 02:43
#41
Posté 05 juin 2012 - 04:19
BazoozooTV wrote...
Thanks for the video!
We have a casual players group (link in sig) and a thread in that group for players looking to get the "Unwavering" achievement. This video would be good for that.
I didn't get to watch the whole thing (was really slow to load) but it looks like you use a lot of the same locations. The only difference I saw was on FBG where you used that room off to the side. We tend to hold up in Building 7 (which is the building at the end of "Main Street"). We put 2 people at the front door (usually 1 sniper) and one person at the left and right entrances.
Thx, I hope it helped!
Like I said, those spots worked perfectly for me and my groups. Check them out, they are tested and almost foolproof. But whatever works with your team is always the best.
Modifié par Johnsen1972, 05 juin 2012 - 04:55 .
#42
Posté 05 juin 2012 - 08:16
Yriss wrote...
The Dagger spot surprised me. You're right that in the tower you have to watch the three entrances, and often the snipers get surprised by troopers sneaking behind. However, when I play Dagger, I usually take it upon myself to be the one running to each of the entrances to check on spawns. It's sometimes bewildering when I see foes shooting at my team mates' backs, creeping up to them, and my squad still stares down the scope to shoot in the field. They probably think that the fire that they're taking comes from below.
Yes this suprised me too. That bit of cover always feels dodgy to me when I've had a hack there.
The only camping spot that I've used on Dagger that I've found works successfully is the long LZ corridor with the Ammo box at one end and the door to the elevated hall on the other. You have cover from every angle if there's projectiles coming in, control of the hallway coming down, the field in front, and even the round room to some extent...especially with a widow or biotics yet there's still room to move around.
#43
Posté 05 juin 2012 - 09:51
#44
Posté 05 juin 2012 - 09:57
#45
Posté 05 juin 2012 - 09:59
#46
Posté 05 juin 2012 - 10:24
Docwagon1776 wrote...
Thumbs up given. Nicely done.
Thank you
landylan wrote...
you have to have a a few competent players to do these camping spots. firebase white is used because they can grab people. people dont wanna go where they cant grab stuff
Well, I do take a lot of "not so competent" people with me all the time. I think if you can handle FBGG White, you can also handle those spots. At least for Cerberus and Geth. Like I said, try it yourself.
My spot in FB Dagger seems to suprise a lot of people. I did it twice today with Cerberus and Geth. It's really easy.
You just have to face the tower and watch the three narrow passages and even Phantoms wont suprise you anymore since you see them comming from far away.
Modifié par Johnsen1972, 05 juin 2012 - 10:25 .
#47
Posté 05 juin 2012 - 10:46
Thanks for showing us some good spots though. :-)
#48
Posté 05 juin 2012 - 11:00
FB Dagger: As many have said that spot is unusual.
FB Jade: I'm not a fan of that room due to low elevation and what seems to be a lot of potential crossfire. The hack in the room is unpleaseant on wave 10. We usually take 2 people to the left of the drop off zone to work the corridors (they come up those back stairs like lemmings), 1 person to guard the stairway going down from the drop off and the random can do whatever he wants as long as he doesn't get downed too often. Give it a try some time-- the elevation is great.
FB Reactor: I've run games in that spot and come to think of it they do go a bit more smoothly. You get a nice long corridor to pummel things on the way up.
On the flip side nice boxy areas with ledges, walls and desks are awful for Reaper and banshees.
Someone should also make a vid or list of great areas to go to when the sh** really hits the fan (you're the last one alive) like the drop off zone on Condor, the ammo box in the back on Dagger, the last doorway in the building shown here on Ghost.....
#49
Posté 07 juin 2012 - 12:37
etm125 wrote...
Nice vid Johnsen. I have 2 guys I run with regularly and we pick up a 4th random generally. Most of these spots are the ones we use with exceptions:
Someone should also make a vid or list of great areas to go to when the sh** really hits the fan (you're the last one alive) like the drop off zone on Condor, the ammo box in the back on Dagger, the last doorway in the building shown here on Ghost.....
Thx.
I was in a randoms today, just because I was bored of doing gold with tactics, and guess what, I was the only one alive in many waves. <_<
I had to solo most of the time.
But there are rarely spots you can always savely run, it all depends on the situation and where the enemies are.
Modifié par Johnsen1972, 07 juin 2012 - 12:40 .





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