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What balance changes for Krysae/Reegar do you predict?


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55 réponses à ce sujet

#1
X2-Elijah

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Now, fair warning, this is not for discussing
a) Is the bazooka sniper overpowered or not. Plenty of discussion already there.
B) What *should*(or shouldn't) be changed.

This is more about what you think of Bioware's balancing department. Think about all the past balance changes they've done, how much of that was community influenced, and so on, and post what you think today's balance update will hold for the Krysae & Reegar. What, in your opinion, will Bioware decide?

#2
AreleX

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both are going to end up totally useless, because bioware thinks 're-balancing' means 'nerfing into oblivion'. i'd be happy to end up wrong, but past instances give me no reason to believe otherwise.

Modifié par AreleX, 05 juin 2012 - 10:28 .


#3
Guest_Air Quotes_*

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AreleX wrote...

both are going to end up totally useless, because bioware thinks 're-balancing' means 'nerfing into oblivion'. i'd be happy to end up wrong, but past instances give me no reason to believe otherwise.


This. 

Reegar will become totally useless and not even worth picking up over Claymore or GPS. 

Krysae will become worse than Incisor :lol: You just watch.

#4
Lynx7725

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Krysae probably will get a bit of damage reduced. Think 10%. Possibly a AoE reduction.

Reegar? I don't see much of an issue with it, it takes a steady hand to hose something down and consoles are facing difficulties. You do have to get fairly close in order to maximize it and that is a balancing point.

#5
Omega4RelayResident

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I predict that everyone should be running around with both weapons on all characters so that people stop complaining...

Oh wait thats already happening...

Nothing since we all know BW will release 2 weapons with the next DLC that are better and 1 useless one.

Balance achieved... but in all honesty the weapons are fine

#6
spudspot

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My guess is also that the Reegar will be nerfed beyond being just bad. I don't really know about the Krysae.

#7
Darksaberexile

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Reegar: No ability to use Reegar + Flamer at the same time, possibly a change to damage. (hopefully no range decrease, it already has a very short range)

Krysae: aoe damage or radius reduced, weight increased, possible capacity decrease.

#8
Cyonan

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I think they'll be smaller nerfs, since every time anyone mentions the word nerf half the community is calling for their head on a spike. They also seem to think that all Bioware does is nerf things(Despite the fact that 95% of the changes that have occured are buffs) and that anything that gets nerf is instantly useless and among the worst in the game, no matter how small or big the nerf was.

For the most part, I think that their buffs are targeting the right weapons and abilities, and I like that they're done in smaller increments. I do feel like they could throw out a few small buffs to a select few things though.

I think the Reegar/Krysae will both be nerfed tomorrow. Reegar either a damage nerf or a weight nerf and the Krysae a damage nerf.

#9
Rifneno

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I wouldn't be surprised if they actually weren't changed at all. People cried to no end about things like the carnifex and novaguards. The carnifex got a very minor weight increase and novaguards are still going strong.

#10
kevchy

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Not sure about the Reegar, but as for the Krysae, they are just gonna increase the weight so that it is as heavy as the Widow, reduce its rate of fire, damage and AoE.

#11
Korolen

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I think they'll nerf both, but not in any significant way. Both will probably be just as powerful, with only token nerfs (weight, MINOR damage nerfs, etc)

#12
GodlessPaladin

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I am not going to make predictions about what changes Bioware will introduce, but I can only hope they take the high road and focus on the synergy between Cloak and Krysae rather than just making it bad for every non-Infiltrator. I can think of at least 3 good ways to accomplish that off the top of my head.

I would be very disappointed to see something like a 10% damage nerf which wouldn't do a damn thing to curb the GI gravy train but would hurt characters like Engineers who struggle for relevance in an optimized party.  A weight increase would be even dumber, seeing as that wouldn't affect infiltrators in any way whatsoever.

Modifié par GodlessPaladin, 05 juin 2012 - 10:54 .


#13
Wolf_in_the_Meadow

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The Reegar will be changed to heal the target, but only enemies.
The Krysae will convert any enemy it hits into a Banshee and spawn a Phantom next to you.

They don't need nerfing, they're fine on anything but an Infiltrator.

Modifié par Wolf_in_the_Meadow, 05 juin 2012 - 10:54 .


#14
Lee80

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I predict that Krysae's air blasts will be fixed to only explode on impact, but everything else will stay the same. (mind you I mainly think they will state it has been fixed, but really won't be seeing how that's the way things go around these parts). The damage is still already less then a lot of the other snipers, so I really doubt they would decrease the power.

I haven't used the other gun enough to know what to expect.

#15
SeaJayX

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I don't think the reegar will get nerfed.

Krysae obviously will.

#16
GodlessPaladin

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It's worth noting that even if they adjust the Krysae and Reegar to be reasonable, there will still be some pretty serious post-patch/DLC balance problems. Even excluding the Krysae and Reegar, Geth Infiltrators and grenadiers have gotten some pretty enormous buffs while other classes have been left in the dust. For example, the Drell Adept now significantly outclasses other Adepts (where previously pretty much all of the Adepts were in a good place relative to each other).

Modifié par GodlessPaladin, 05 juin 2012 - 11:01 .


#17
Rifneno

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GodlessPaladin wrote...

It's worth noting that even if they adjust the Krysae and Reegar to be reasonable, there will still be some pretty serious post-patch/DLC balance problems. Even excluding the Krysae and Reegar, Geth Infiltrators and grenadiers have gotten some pretty enormous buffs while other classes have been left in the dust. For example, the Drell Adept now significantly outclasses other Adepts (where previously pretty much all of the Adepts were in a good place relative to each other).


Seriously?  ...  Not being sarcastic, I just don't see how humans were on par.  Singularity is terrible and shockwave's screen shake would make Gandhi lose his temper.

#18
X2-Elijah

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Hmwait, drell adept outclasses all others? .. How? I mean, against both asaris, what has the drell got? (Yes, slightly offtopic but what the hell, I'm curious)

Modifié par X2-Elijah, 05 juin 2012 - 11:12 .


#19
Rifneno

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X2-Elijah wrote...

Hmwait, drell adept outclasses all others? .. How? I mean, against both asaris, what has the drell got? (Yes, slightly offtopic but what the hell, I'm curious)


Grenade capacity equipment.  8 cluster grenades at a time.  That'll leave a mark.

#20
Wolf_in_the_Meadow

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X2-Elijah wrote...

Hmwait, drell adept outclasses all others? .. How? I mean, against both asaris, what has the drell got? (Yes, slightly offtopic but what the hell, I'm curious)


I think he's referring to the 'nades.

Ninja'd.:ph34r:

Modifié par Wolf_in_the_Meadow, 05 juin 2012 - 11:13 .


#21
Kuato Livezz

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Human Adept......nooooooooooo.

#22
Eelectrica

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Darksaberexile wrote...

Reegar: No ability to use Reegar + Flamer at the same time, possibly a change to damage. (hopefully no range decrease, it already has a very short range)

Krysae: aoe damage or radius reduced, weight increased, possible capacity decrease.

So in other words enjoy 'em while you can because tomorrow they'll be useless. Gotcha.
I was fortunate? enough to unlock them both today, so got to have a play at least.

#23
Darksaberexile

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Eelectrica wrote...

Darksaberexile wrote...

Reegar: No ability to use Reegar + Flamer at the same time, possibly a change to damage. (hopefully no range decrease, it already has a very short range)

Krysae: aoe damage or radius reduced, weight increased, possible capacity decrease.


So in other words enjoy 'em while you can because tomorrow they'll be useless. Gotcha.
I was fortunate? enough to unlock them both today, so got to have a play at least.


Hopefully it won't be anything too major like what I predicted, but yeah I've been taking the stance of use them while possible.
Especially for the Krysae, I've been using it a lot expecting them to nerf it more than the reegar.

#24
spudspot

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GodlessPaladin wrote...

For example, the Drell Adept now significantly outclasses other Adepts (where previously pretty much all of the Adepts were in a good place relative to each other).


I agree on the buff, but I think that it rather made them better when they are on their own. In a biotic team, they are still just as good as others, imho. (Considering their drawbacks)

Modifié par spudspot, 05 juin 2012 - 11:31 .


#25
GodlessPaladin

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spudspot wrote...

GodlessPaladin wrote...

For example, the Drell Adept now significantly outclasses other Adepts (where previously pretty much all of the Adepts were in a good place relative to each other).


I agree on the buff, but I think that it rather made them better when they are on their own. In a biotic team, they are still just as good as others, imho. 


Not even close.  Drell Adepts were already arguably the best (if not the easiest to use) Adept, whether on their own or on a biotic team, before the buffs.  Now there's just no question...

Modifié par GodlessPaladin, 05 juin 2012 - 11:31 .