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What balance changes for Krysae/Reegar do you predict?


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#26
Haloburner

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They'll probably just add more weight.

#27
spudspot

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@GodlessPaladin: Well maybe I didn't consider the spawn-cleaning thing still exists with other biotics on the team. My bad. :)

Modifié par spudspot, 05 juin 2012 - 11:32 .


#28
GodlessPaladin

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Wolf_in_the_Meadow wrote...

X2-Elijah wrote...

Hmwait, drell adept outclasses all others? .. How? I mean, against both asaris, what has the drell got? (Yes, slightly offtopic but what the hell, I'm curious)


I think he's referring to the 'nades.

Ninja'd.:ph34r:


That and (although a lesser point) the new objective favors them over most other classes.

#29
GodlessPaladin

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Rifneno wrote...

GodlessPaladin wrote...

It's worth noting that even if they adjust the Krysae and Reegar to be reasonable, there will still be some pretty serious post-patch/DLC balance problems. Even excluding the Krysae and Reegar, Geth Infiltrators and grenadiers have gotten some pretty enormous buffs while other classes have been left in the dust. For example, the Drell Adept now significantly outclasses other Adepts (where previously pretty much all of the Adepts were in a good place relative to each other).


Seriously?  ...  Not being sarcastic, I just don't see how humans were on par.  Singularity is terrible and shockwave's screen shake would make Gandhi lose his temper.


As awful as Singularity is, Human Adepts weren't that bad on cramped maps.  Take a look at how Diablerist uses the Human Adept.  *Shrug*

Modifié par GodlessPaladin, 05 juin 2012 - 11:38 .


#30
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Honestly, I don't see anythong wrong with those weapons at all.

The Krysea can't score headshots and the damage itself is hardly anything powerful by itself. The splash damage is that weapons saving grace, not an OP maker.

And the Reegar is definately NOTHING like people are making it out to be. Running it on my GI nets subpar results, which is a day and night difference from people claiming it to take out an Atlas by itself in three to four clips. I don't know what those people have been smoking when they told their stories ... I for one have not been able to verify any OP'ness in both weapons.

I think they are fine as they are.


On the other hand, the Wraith does still need a RoF increase, the Viper needs either a RoF or a damage increase. At the very least the Raptor should not be bothered by hipfire penalties. SMGs need a damage buff alltogether. ARs need a damage buff and the Revenant needs a lot more accuracy (half the shots from medium distance go left and right from the intended target).

#31
GGW KillerTiger

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 None because they're balanced as they are. People crying about them are just upset that other players are betetr than they are with it.

#32
Wolf_in_the_Meadow

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GodlessPaladin wrote...

Wolf_in_the_Meadow wrote...

X2-Elijah wrote...

Hmwait, drell adept outclasses all others? .. How? I mean, against both asaris, what has the drell got? (Yes, slightly offtopic but what the hell, I'm curious)


I think he's referring to the 'nades.

Ninja'd.:ph34r:


That and (although a lesser point) the new objective favors them over most other classes.


I've found both the Krogan and the Vorcha to be very good at this, as their heavy melee involves rapid forward progression and does not drop the package.

Krogan charge all the way to the dropzone, it's much quicker than walking.

#33
GodlessPaladin

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Wolf_in_the_Meadow wrote...

GodlessPaladin wrote...

Wolf_in_the_Meadow wrote...

X2-Elijah wrote...

Hmwait, drell adept outclasses all others? .. How? I mean, against both asaris, what has the drell got? (Yes, slightly offtopic but what the hell, I'm curious)


I think he's referring to the 'nades.

Ninja'd.:ph34r:


That and (although a lesser point) the new objective favors them over most other classes.


I've found both the Krogan and the Vorcha to be very good at this, as their heavy melee involves rapid forward progression and does not drop the package.

Krogan charge all the way to the dropzone, it's much quicker than walking.


Quicker than a Drell with an Adrenaline Module 3 who can actually clear out walls of enemies without breaking his stride?

#34
Wolf_in_the_Meadow

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GodlessPaladin wrote...

Wolf_in_the_Meadow wrote...

GodlessPaladin wrote...

Wolf_in_the_Meadow wrote...

X2-Elijah wrote...

Hmwait, drell adept outclasses all others? .. How? I mean, against both asaris, what has the drell got? (Yes, slightly offtopic but what the hell, I'm curious)


I think he's referring to the 'nades.

Ninja'd.:ph34r:


That and (although a lesser point) the new objective favors them over most other classes.


I've found both the Krogan and the Vorcha to be very good at this, as their heavy melee involves rapid forward progression and does not drop the package.

Krogan charge all the way to the dropzone, it's much quicker than walking.


Quicker than a Drell with an Adrenaline Module 3 who can actually clear out walls of enemies without breaking his stride?


Haven't compared, I don't really play Drell, I don't find either of them very interesting.

It's not a comptetition though, I was merley pointing out that some other races aren't bad at the same objective.

#35
molecularman

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Like I guessed in my thread yesterday, krysae will probably receive a -15% and reegar a -25% damage nerf

#36
SinerAthin

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I doubt they'll really adjust the Reegar. It's got a HORRIBLE clip size and HORRIBLE range.

Its high damage is its only saving grace right now. Nerf that and the weapon will be totally useless.

Modifié par SinerAthin, 05 juin 2012 - 11:49 .


#37
Desynber

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GGW KillerTiger wrote...

 None because they're balanced as they are. People crying about them are just upset that other players are betetr than they are with it.



That statement carries as much weight as me saying that the people that believe these weapons are balanced, are scared of them being nerfed because they compensate for the players lack of skill. 

If you were actually a decent player already, you wouldn't care if they got nerfed anyway.

#38
Wolf_in_the_Meadow

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Desynber wrote...

GGW KillerTiger wrote...

 None because they're balanced as they are. People crying about them are just upset that other players are betetr than they are with it.



That statement carries as much weight as me saying that the people that believe these weapons are balanced, are scared of them being nerfed because they compensate for the players lack of skill. 

If you were actually a decent player already, you wouldn't care if they got nerfed anyway.


You're right. I'm at least a semi-decent player, I think all weapons should do 1 damage and weigh enough that cooldowns are always at -200%.

What does it matter, I'm skilled!

Modifié par Wolf_in_the_Meadow, 05 juin 2012 - 12:02 .


#39
Atheosis

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GodlessPaladin wrote...

spudspot wrote...

GodlessPaladin wrote...

For example, the Drell Adept now significantly outclasses other Adepts (where previously pretty much all of the Adepts were in a good place relative to each other).


I agree on the buff, but I think that it rather made them better when they are on their own. In a biotic team, they are still just as good as others, imho. 


Not even close.  Drell Adepts were already arguably the best (if not the easiest to use) Adept, whether on their own or on a biotic team, before the buffs.  Now there's just no question...


They're the best at killing, but really Stasis and BE spam still makes AA comparable in overall power.

#40
ClockworkSpectre

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Will we actually get it today is probably something we should ask, the last couple of balance updates were a day late.

Honestly I hope there are no nerfs and maybe a few buffs for crappier weapons.

#41
Chealec

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AreleX wrote...

both are going to end up totally useless, because bioware thinks 're-balancing' means 'nerfing into oblivion'. i'd be happy to end up wrong, but past instances give me no reason to believe otherwise.


^ yup - I'm one of the people that would like to see them toned down a little - but I'm slightly worried that instead of a gentle caress of a tweak it'll be a 10 tonne nerf hammer to the face...

I don't think balance can be achieved in one step, you have to keep making little modifications until it feels right.

#42
We Tigers

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I'm not expecting any changes for a while. The weapons have only been available for a week, and lots of people don't even have them. Bioware will get some more usage stats before doing anything.

I think the eventual changes will be minimal, well below the fundamental changes to the Falcon.

#43
Zorinho20_CRO

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First of all,I hope BW won´t nerf any of those weapons,´cos they are lot of fun,especially Reegar (and yes, Atlas can go down in few clips).
But if will be any changes,I think weapons will be heavier,Krysae-1 bullet(projectile) less,little less damage(5-10%) and there will be no synergy for Reegar and shredder mode.

#44
GGW KillerTiger

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 I predict they will be buffed to do more damage with less ammo :innocent:

#45
KyreneZA

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Neofelis Nebulosa wrote...

And the Reegar is definately NOTHING like people are making it out to be. Running it on my GI nets subpar results, which is a day and night difference from people claiming it to take out an Atlas by itself in three to four clips. I don't know what those people have been smoking when they told their stories ... I for one have not been able to verify any OP'ness in both weapons.

I have a Reegar I, but with Shredder V and High Caliber Barrel V, I can strip shields with one clip and 3/4 of the armour with the other 3 clips on Bronze only. I imagine it is thus possible to kill an Atlas on Bronze with a Reegar X and both mods. So that claim is possibly true, but nowhere near an indication of OP-ness. A similar level GPS (uncharged) still does 30% more DPS per clip and a Claymore 50% more.

#46
We Tigers

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Kyrene wrote...

Neofelis Nebulosa wrote...

And the Reegar is definately NOTHING like people are making it out to be. Running it on my GI nets subpar results, which is a day and night difference from people claiming it to take out an Atlas by itself in three to four clips. I don't know what those people have been smoking when they told their stories ... I for one have not been able to verify any OP'ness in both weapons.

I have a Reegar I, but with Shredder V and High Caliber Barrel V, I can strip shields with one clip and 3/4 of the armour with the other 3 clips on Bronze only. I imagine it is thus possible to kill an Atlas on Bronze with a Reegar X and both mods. So that claim is possibly true, but nowhere near an indication of OP-ness. A similar level GPS (uncharged) still does 30% more DPS per clip and a Claymore 50% more.

Many of the claims also involve the Shotgun Amp gear, rank 3 Warp or AP ammo, and a rank 3 shotgun rail consumable, all on Reegar X. That's another reason I doubt that gun will be changed very much.

#47
TheMightyG00sh

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Reegar:

What I predict will happen:
Drastic damage decrease, it's their go-to nerf and wil kill this weapon...

What I would prefer:
A negative damage multiplier (x0.35) against armor innate. So instead of doing 880 damage per second vs. Armor it does 308 (and thus the Shredder Mod brings it up to the 880 it does base at Level I, this gun will not reach the 1452 DPS it does now at Level I.


Krysae:

What I predict will happen:
Damage decrease. Like I said they like decreasing damage per shot and therefore damage per second.

What I would prefer:
Reduced clip size from 3 to 1.
Increased splash damage radius.
Slightly increase Damage per shot (615.6 - 867) [as a rule of thumb this gives it the damage of the Mantis I at Level I and the Widow I at Level X)
This gun isn't "overpowered" (nor is the Reegar) but it does seem to do some massive damage against groups of mobs. Reducing the clip size whilst increasing the damage and splash radius gives a powerful one shot rocket sniper capable of instakilling grunts and doing significant damage to more potent enemies.


Tactical Cloak:

What I predict will happen:
Nothing.

What  I would prefer:
Change the 40% sniper damage bonus of evo 6 to 40% power damage bonus.
Decrease the amount of time the damage bonus is applied after Cloak breaks by 1.5 seconds

Modifié par TheMightyG00sh, 05 juin 2012 - 01:22 .


#48
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X2-Elijah wrote...

"What balance changes do you predict."

Now, fair warning, this is not for discussing

B) What *should*(or shouldn't) be changed.


LoL wut?

Ok, then I predict that nothing is up for discussion by your standards in this thread.

<_<

#49
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We Tigers wrote...

Kyrene wrote...

Neofelis Nebulosa wrote...

And the Reegar is definately NOTHING like people are making it out to be. Running it on my GI nets subpar results, which is a day and night difference from people claiming it to take out an Atlas by itself in three to four clips. I don't know what those people have been smoking when they told their stories ... I for one have not been able to verify any OP'ness in both weapons.

I have a Reegar I, but with Shredder V and High Caliber Barrel V, I can strip shields with one clip and 3/4 of the armour with the other 3 clips on Bronze only. I imagine it is thus possible to kill an Atlas on Bronze with a Reegar X and both mods. So that claim is possibly true, but nowhere near an indication of OP-ness. A similar level GPS (uncharged) still does 30% more DPS per clip and a Claymore 50% more.

Many of the claims also involve the Shotgun Amp gear, rank 3 Warp or AP ammo, and a rank 3 shotgun rail consumable, all on Reegar X. That's another reason I doubt that gun will be changed very much.


Feh, no wonder people are crying "NERFZ!!!1!11" when they are judging their weapons on Bronze difficulty. On Gold they are fine as it is.

#50
Kalas Magnus

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I would rather see other sniper rifles like the widow and javelin bypass shield gate.