Vormaerin wrote...
I like the kind of story DA2 was trying to tell a lot more than the one that DAO told. DAO didn't really let you decide anything important until the very end (and it was a bog standard "kill the dark lord and his orcs because you are special and no one else is" tale), but you didn't feel passive even if all you did was wander around following orders.
In DA2 your choices affect exactly nothing,
even at the end. No matter who you side with, the mages and templars go to war with each other and there is no significant difference in the epilogue.
For me, the story/characters is the most important thing. Almost all the non linear elements of BG2 and DAO come at the expense of the story. Everything about the prologue of BG2 sets up a sense of urgency, but then you get a "wander and do whatever you want for as along as you want" while Imoen gets tortured and your lifeforce fades...except not really. DAO, you are supposedly racing against time to gather an army to stop the blight, but its okay to take random courier and bounty hunting missions for fun.
As for the story, DA2 strung together three disjointed and episodic plots that were only barely related to each other. DA:O strung together
five, all directly and clearly related to each other, each exploring difference facets of equality within difference societal structures. Explain to me how DA2's story was any better-told than DA:O's.
As for the characters, in what ways are DA2's characters any better than DA:O's? If anything they've gotten more one-dimensional in the sequel. Fenris is a generic brooding JRPG character who hates all mages despite being shown clear evidence for 6 years straight that not all mages are like those in the imperium. Merrill is a naive idiot who, despite being trained to be a Keeper for most of her life, thinks that demons can be controlled. Isabela is a cavalcade of sex jokes and has no character outside of that and how she could have a small character arc if you treated her nice, or like crap.Aveline is probably one of the more fleshed-out characters, though she's an entirely unlikable stick-in-the-mud who disapproves of most anything you do. Carver is a whiny b****, Bethany is generic (unil she joins the Grey Wardens and then becomes a whiny b****). Varric is easily the most likable companion in DA2, although ditressingly we never learn much about his history or motivations.
Anders is probably the biggest offense to a once good character. He became one-note; whereas in Awakenings he was a mage who was vexed by how mages are treated by the Chantry and coverned up his problems with humor, in DA2 he's a mage vexed by how mages are treated by the Chantry and covered up his problems with absolutely nothing. Anders does NOT SHUT UP about mages' plight. His actions are also completely OOC from his Awakenings self, who
did recognize that the Chantry was necessary for the Circle to keep order, but that their methods were a bit too extreme for his liking. Merging with Justice, ignoring for a moment how merging with a spirit did
not change your personality in DA:O as evidenced in the case of Wynne, made him act in ways entire OOC to even how Justice was. If Meredeth was the reason the mages were being treated so horribly in Kirkwall, why would Justice make Anders attack the Chantry rather than the Templars? In Awakenings, Justice saw mages' plight, so why did he not say "Hey, we should start a war" in Amaranthine?
In short, Anders in DA2 is not only a disservice to one character, but a disservice to two.
Which is not to say I want a more straitjacket plot. But if the plot is a race against time, I'd like it be feel like one and not an 'meander about doing stuff until I run out of things to do' story. A story like DA2 is where that open ended kind of activity should have flourished.
I'm afraid your idea of "open-ended" is a bit skewed. Dragon Age 2 had nothing of the sort.
Modifié par batlin, 11 juin 2012 - 11:12 .