ElitePinecone wrote...
Sidequests do form a not-insignificant portion of plot content and, well, 'stuff' in the games, though. Removing them would require a significantly adjusted storytelling structure, not least because many of the sidequests give the writers freedom to explore parts of the setting that simply aren't relevant to the main story. If we're using a fairly broad definition, sidequests would also include much of the character interaction - and in my opinion that's one of the strongest parts of Bioware's games.
I dislike fetch quests as much as the next person, and I think the games could have reflected class/species choices better, but to expect masses of new content for some player decisions with no understanding of the work required to actually make that happen seems faintly unreasonable.
I mean, it's fine on forums to be *very* strict in your requests for what Bioware does in their games, but I think the chances of them ever actually happening would be small.
1) You have no idea whehter I understand the work involved or not, so comments that imply that you do and people with different requests don't is lame. In fact, resource cost has been a frequent element in certain of my arguments.
2) At no point did I say anything about getting rid of sidequests. I am advocating creating sidequests that fit the thematic elements of the game. In DAO, its a race to save the nation from the horde of faceless evil. Every day that you delay is more civilians dead or driven from their homes. So side quests that involve days or weeks of random travel just to earn a few coins make little sense. However, lots of quests like that could have fit quite well with the story in DA2.
3) I didn't advocate masses of new content to support the origins, because I don't see that much effort being reasonable. If I'm wrong about that, then great. More power to it. I advocated not putting in content you can't support. If I had a Harvard educated Boston Brahmin origin and a Latino East LA ghetto origin and 99% of the dialogue and NPC reactions were identical, I'd say that was BS. If its worth the resources, spend the resources. If its not, then don't put false options in the game.
4) The point of feedback is feedback, not the expectation that David Gaider is going to replace all his opinions with my own. Its Bioware's responsibility to take all that crazy talk from Sylvius and my insightful, well reasoned posts (

:P) and filter it through their experiences and desires to make the best game they can.