bzombo wrote...
I think the bottom line in this whole discussion should be to look at DAO's sales and DA2's sales. Next, look at the major differences between the two games and what the major gripes have been. That should help Bioware understand what its core audience is and what it expects. Stop trying to create the next Call of Duty game. DAO was Bioware's game. DA2 was EA's game. Just sayin'.
Just sayin' nothing that has a shred of evidence.
The major differences between the two games boiled down to "DA2 did not get as much dev resources as DAO." As a result, it did not hide the area reuse as well as DAO did, it did not have the same completeness to the story (especially act III and passive main character), and it did not use the waves as well as it could (compare to the DLC).
There is no information available on whether it would have sold well if the devs had been given the time to address those issues. But the complaints about the VO and the faster pace of combat were trivial compared to the above issues during those first weeks the game was out.





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