I just wanted to say that I think that it is possible to widen the appeal of a game or franchise without alienating your core fan base in order to maximise sales and profits for the developers. It just has to be done for the right reasons, and has to be done with great care.
Too many publishers and developers look at the big game/franchise of their day/genre and think "That game is selling really well! WHY CAN'T OUR GAME SELL THAT WELL? WIDEN THE APPEAL!" And that is just the wrong approach because it leads the developer to make all the wrong decisions regarding what to do with the game in order to widen its appeal.
Sometimes it is not possible to widen the appeal for a particular franchise in a particular genre any more than a previous iteration had achieved; and when the developer tries in this instance they only fail - often in a really epic way.
Two examples of a game sequel that was trying to "WIDEN THE APPEAL!" that failed are:
Master of Orion 3.
Fable 3.
And one game that it remains to be seen if its attempt at reaching a wider audience has failed or not is:
Mass Effect 3.
Must be something to do with the threes?
Seriously, let's look at my example games.
Master of Orion 3 was trying to be everything to everybody within the confines of the genre. It was ambitious, and the publisher gave the developers a huge budget (for the day), and gave them plenty of time to achieve their goals (at least as much as can reasonably be expected considering the publisher was Info-crap/Atari).
The game failed because the developers were trying to do to much with it; trying to achieve too much (at the behest of the publisher), and they had totally not comprehended what made Master of Orion 1 and 2 good games.
The game franchise pretty much launched the genre, and it failed so hard that it completely ruined the franchise so that now there will NEVER be another Master of Orion game. Not only that but the failure nearly irreparably damaged the entire genre as well.
Fable 3 was pretty much the same. Peter Molyneux got all gung ho about creating the perfect "family" game. Much like EAxis with Spore, Lionhead wanted to create a game that would appeal to "everyone".
And it ended up with a game that pretty much appealled to no one. A game that in many places actively offended people with its constant reminders to buy DLC, or having to go back to base to access any in game menus (I mean seriously WTF?).
Fable 3 has one single redeeming feature IMO, and that was the somewhat interesting magic system. In every single way it is a more water down, more boring, more bland, vastly inferior game to Fable 2 and even Fable 1.
The result? Peter Molyneux has abandoned Lionhead and Fable in it's entirety and defected to a new company he has co-founded.
Don't really want to touch ME3 because the jury is still out on that one. All I will say is that it is blatantly obvious to EVERYONE that Bioware was chasing a piece of the CoD pie (which was the "big" game this generation that all the publishers want to emulate, and want a part in) with Mass Effect 3; and has largely failed at it. It remains to be seen if Bioware can pull this game back from the brink or not.
The optimist in me thinks that Bioware can manage it; the pessimist in me thinks that ME3 is destined for Fanon Discontinuity.
Fanon discontinuity is something you NEVER want on any sort of widespread scale. It is something Bioware has already experienced with Mass Effect Deception; so you guys know how dangerous it can be. It can result in Canon Discontinuity ala the Superman movies (3 and 4 are literally ignored as a way of preventing them from damaging the franchise further - they were that bad).
A game that has apparently done it well is:
The Witcher 2.
I haven't played The Witcher 2. I played The Witcher 1 and it was the worst RPG I have ever had the misfortune of playing (though I confess I haven't touched Ultima 8/9 which are supposedly worse).
The gameplay in TW1 is just horrific. A cumbersome, unwieldy interface, bugs, odd design decisions that make no fricking sense, a lack of a proper tutorial that is in anyway comprehensive. All together destroyed every single attempt I made to play this game (apparently it has an awesome storyline).
According to scuttlebutt (community whispers and reviews) The Witcher 2 vastly improves on nearly every single level compared to The Witcher 1. Widening the appeal of the game in such a way that more people can play it and enjoy it without apparently alienating the core audience.
If true then The Witcher 2 is an example of a game that "widens the appeal" in the correct way, that is successful.
I confess I haven't been able to bring myself to play it cos of how bad the first game was for me.
So widening the appeal isn't always a bad thing. It can be done.
EDIT:
Apologies for the Wall o'text.
Modifié par FitScotGaymer, 22 juin 2012 - 04:32 .