For each game, I agree.Fast Jimmy wrote...
You have to set canon.
I do not think that canon needs to be consistent across multiple games, however.
For each game, I agree.Fast Jimmy wrote...
You have to set canon.
ElitePinecone wrote...
Realmzmaster wrote...
The choices are just for effect.
I fundamentally disagree - I think that the consistency of story choices and (the illusion of?) a persistent universe are what make Bioware's games unique. Even if they're executed with a fair degree of restriction, like in ME3, it makes for a compelling experience when events and decisions are referenced later on precisely *because* we made them.
bEVEsthda wrote...
Allan Schumacher wrote...
Those are good points, though I think any usage of the terms "accessibility" in this thread are more referring to "how appealing" a game is for a variety of people.
The COD games (since they get brought up a lot) aren't particularly "accessible" but based on their sales are evidently quite appealing.
No. That's a false deduction. A couple of CoD games were really good. But I wouldn't say that CoD games of late has been particularly appealing. I regard quite a number of other games much more appealing. But I still buy (and play) every CoD game, because I have a pretty good idea of what I'll be getting. But not even that is the true reason I buy them. It's become a habit. It's like I have all the others, - why shouldn't I have the next?
They have achieved that. The automatic customer. Bethesda has achieved the same. I, of course, have bought every game since Morrowind, but I now mean they have achieved that on a wider scale, just like CoD.
wsandista wrote...
Realmzmaster wrote...
A study conducted for PopCap shows 1 in 5 casual gamers are physically or mentally challenged.
www.prnewswire.com/news-releases/survey-disabled-gamers-comprise-20-of-casual-video-games-audience-57442172.html
Oh god. Realmzmaster I think you just gave some of the extreme hard-core gamers a talking point that will be used over and over to bash casual gamers.
Sylvius the Mad wrote...
For each game, I agree.Fast Jimmy wrote...
You have to set canon.
I do not think that canon needs to be consistent across multiple games, however.
wsandista wrote...
Realmzmaster wrote...
A study conducted for PopCap shows 1 in 5 casual gamers are physically or mentally challenged.
www.prnewswire.com/news-releases/survey-disabled-gamers-comprise-20-of-casual-video-games-audience-57442172.html
Oh god. Realmzmaster I think you just gave some of the extreme hard-core gamers a talking point that will be used over and over to bash casual gamers.
Modifié par Vilegrim, 25 juin 2012 - 07:46 .
Allan Schumacher wrote...
wsandista wrote...
Realmzmaster wrote...
A study conducted for PopCap shows 1 in 5 casual gamers are physically or mentally challenged.
www.prnewswire.com/news-releases/survey-disabled-gamers-comprise-20-of-casual-video-games-audience-57442172.html
Oh god. Realmzmaster I think you just gave some of the extreme hard-core gamers a talking point that will be used over and over to bash casual gamers.
Any "hardcore gamers" would be wise to not use this as ammunition in their arguments. At least when I happen to be on.
Modifié par Foopydoopydoo, 25 juin 2012 - 07:53 .
svenus97 wrote...
I just want to know if it was worth it. Did DA2 + DLCs sell more than DA:O + Awakening + DLCs?
Modifié par DuskWarden, 25 juin 2012 - 08:16 .
Certainly if they were carrying over player decisions from one game to another, they would need a consistent canon.DuskWarden wrote...
Sylvius the Mad wrote...
For each game, I agree.Fast Jimmy wrote...
You have to set canon.
I do not think that canon needs to be consistent across multiple games, however.
I have to disagree here. I think that ideally we would be able to import every single plot flag from Origins into DA2 into DA3 etc, but that's just not practical.
The solution to that is to set a canon for the earlier games, but I think that canon should be consistent. For example if they decide Alistair being king and Anora Queen is canon for DA3, it should also be canon for DA4 etc. If it isn't consistent across multiple games, then they lose some of the impact your choices have.
For example you make a choice in DA3 in which Alistair + Anora being on the throne somehow influences your decision. But if in DA4 they decide to change it so that Alistair didn't become king and Anora ruled alone, then that might negate the reason you made that decision in DA3. Now you might argue that doesn't matter to your PC in DA3, as far as he's concerned his reasoning is still intact. But what if people in DA4 look back to that decision in DA3 and go "Wow, that decision had terrible consequences, why on earth would he do that?" And the answer is that at the time, the world state was different, Alistair was also ruling (this could be anything, just using it as an example.)
If they do set a canon, making that canon vary between games would create too many problems.
Allan Schumacher wrote...
The only false deduction occurring here is that when I say "the games are quite appealing" I mean for everyone. Obviously the games are not appealing to you. They aren't appealing to me either (last one I played was COD 4).
The mere fact that the game sells a lot is evidence enough that the game is appealing to people. People wouldn't by the game unless it appealed to them in some capacity. The fact that you and I may not care for the game doesn't mean that the game is not a popular game.
Modifié par bEVEsthda, 25 juin 2012 - 09:52 .
Fast Jimmy wrote...
You have to set canon.
Sylvius the Mad wrote...
Certainly if they were carrying over player decisions from one game to another, they would need a consistent canon.DuskWarden wrote...
Sylvius the Mad wrote...
For each game, I agree.
I do not think that canon needs to be consistent across multiple games, however.
I have to disagree here. I think that ideally we would be able to import every single plot flag from Origins into DA2 into DA3 etc, but that's just not practical.
The solution to that is to set a canon for the earlier games, but I think that canon should be consistent. For example if they decide Alistair being king and Anora Queen is canon for DA3, it should also be canon for DA4 etc. If it isn't consistent across multiple games, then they lose some of the impact your choices have.
For example you make a choice in DA3 in which Alistair + Anora being on the throne somehow influences your decision. But if in DA4 they decide to change it so that Alistair didn't become king and Anora ruled alone, then that might negate the reason you made that decision in DA3. Now you might argue that doesn't matter to your PC in DA3, as far as he's concerned his reasoning is still intact. But what if people in DA4 look back to that decision in DA3 and go "Wow, that decision had terrible consequences, why on earth would he do that?" And the answer is that at the time, the world state was different, Alistair was also ruling (this could be anything, just using it as an example.)
If they do set a canon, making that canon vary between games would create too many problems.
Though I've explicitly called on them not to bother importing player decisions from one game to another. Like the consistent canon, I think the need to accommodate those player choices unnecessarily constrains the design.
I think they should abandon both importing and the idea of a consistent canon across multiple games in the interests of making each game better.
Foopydoopydoo wrote...
As for canon, if it will ever be implemented, I also vote for a consistent one over multiple games. Also it's been mentioned a while back but Fallout doesn't really set a canon that's very obvious, they just move the following game to a place that whatever choices you might have made previously no longer matter. At least it seemed that way from the two I played. I don't think I like this idea for Dragon Age though.
Modifié par Fast Jimmy, 25 juin 2012 - 10:22 .
ElitePinecone wrote...
We've discussed this before in this thread.
Suffice it to say that although I agree that there's a fundamental tension between the demands that save-importing create and their impacts on the story's narrative branching, it's not insurmountable. Good writing and a degree of foresight can prevent the dissonance that occurs when decisions are trivialised a few games down the line (the point being that, at least for Mass Effect, there was no forward planning for the *main* plot, let alone the smaller threads).
But even if future titles need to diminish past ones' importance or limit the potential for huge branching stories with a location/protagonist switch ("we've heard rumours of a god-baby in [far off country x], but it's a long way from us!"), I don't care as long as there are enough small details to remind me that the setting really is responding to events and decisions of previous games.
Case-in-point: I was disappointed with the way the rachni plotline turned out. But it absolutely pales into comparison beside the avalanche of other fantastic ME3 references to ME/ME2, or the decisions in ME3 that have a chain of dependencies and variables stretching right back to the first game - I'm thinking of Rannoch, Tuchanka, Conrad Verner's sidequest bonanza, Balak, squadmate cameos...
Maintaining a consistent universe and creating situations, dialogue and characters that react to past player choices across games is something Bioware does almost uniquely, and they do it to a generally high standard.
To my mind the benefits of those references - however small - in engaging and immersing the player in the gameworld far outweigh the required restrictions in narrative. Where it works well, a three-game character or plot arc is immensely more powerful than a single narrative branch in a single game that is never mentioned again.
That doesn't mean some sort of 'setting reset', or disregarding player choices entirely by moving to a totally separate area, won't be required someday - and in that respect I'd support it if juggling player choices becomes impossibly difficult. But offering story variability in games with a persistent setting on the one hand, and setting 'canon' afterwards with the other, seems to me to be self-defeating.
Fast Jimmy wrote...
We did discuss this earlier, but I refuse to accept the premise.
ME3 was not a good example of choice management. SPOILERS AGAIN.
Tuchanka and Rannoch were good quests, and had great stories. But their choice management was weak.
Had a character killed or they died because of a previous choice? Doesn't matter - they are replaced by a less-awesome clone. Destroyed the cure or rewrite the Geth to not work with the Reapers anymore? Don't worry... the cure will automatically be generated and the Geth will side with the Reapers.
Let the Council die in ME1, for either the good of the attack or the supremacy of the human race? Irrelevant. They will only show up for two seconds in ME2 and then completely ignored and replaced by new people in ME3.
Saved the Collector Base to advance human techonology, or destroyed it to prevent Cereberus from devolving into less-than-human monsters? Doesn't matter and doesn't stop it.
And then the end - the end is a perfect example of poor choice management, seen throughout the whole game, AND bad story-telling.
If they can't handle choices within an encapsulated, set trilogy, where they stated their mission statement was to go all out on the third game and be able to do custom content for big choices but STILL failed... what hope does the DA franchise have, with a smaller fanbase, more nuanced choices and no set end or over-arching problem or enemy... what hope do they have?
And I'm fairly hopeful about this, as in a PAX vid I saw they did say they were going to try and fix the issues with importing your save games and making sure the flags set correctly, something they wouldn't bother with if they weren't going to continue importing decisions.
svenus97 wrote...
I just want to know if it was worth it. Did DA2 + DLCs sell more than DA:O + Awakening + DLCs?
David Gaider wrote...
And I'm fairly hopeful about this, as in a PAX vid I saw they did say they were going to try and fix the issues with importing your save games and making sure the flags set correctly, something they wouldn't bother with if they weren't going to continue importing decisions.
Correct. The question is not whether we will, but how we will.
bEVEsthda wrote...
Allan Schumacher wrote...
The only false deduction occurring here is that when I say "the games are quite appealing" I mean for everyone. Obviously the games are not appealing to you. They aren't appealing to me either (last one I played was COD 4).
The mere fact that the game sells a lot is evidence enough that the game is appealing to people. People wouldn't by the game unless it appealed to them in some capacity. The fact that you and I may not care for the game doesn't mean that the game is not a popular game.
Actually, what I tried to suggest here, is that CoD no more achieves all its sales due to just merit, but because of buyers habits. This is true of me and everyone I know who buy CoD games, except one.
Fast Jimmy wrote...
David Gaider wrote...
And I'm fairly hopeful about this, as in a PAX vid I saw they did say they were going to try and fix the issues with importing your save games and making sure the flags set correctly, something they wouldn't bother with if they weren't going to continue importing decisions.
Correct. The question is not whether we will, but how we will.
Well, for what it's worth DG, you'd have my support to scrap the import flags.
Even scrapping most of the thorny plot points, and leaving a few choices that can easily managed would be acceptable.
For... you know, what it's worth.
Game-by-game. Each game's lore stands alone.Fast Jimmy wrote...
While I passionately advocated doing away with import flags and developing a consistent canon, I shudder at the thought of inconsistent canon across multiple games. How would you track the history? If Bhelen can be king in DA3, but then Harrowmont in DA4... how would anything be considered managebale from a lore point of view?
Foopydoopydoo wrote...
Fast Jimmy wrote...
David Gaider wrote...
And I'm fairly hopeful about this, as in a PAX vid I saw they did say they were going to try and fix the issues with importing your save games and making sure the flags set correctly, something they wouldn't bother with if they weren't going to continue importing decisions.
Correct. The question is not whether we will, but how we will.
Well, for what it's worth DG, you'd have my support to scrap the import flags.
Even scrapping most of the thorny plot points, and leaving a few choices that can easily managed would be acceptable.
For... you know, what it's worth.
DEV DREAM CRUNCH PUNCH!!!!!!
I'm sorry, I had to.
Anywhoo since I have no strong feelings either way I wish the Dev team the best with whatever they decide. I would wish yuz guys could make everyone happy with whatever decision you make, but since this is the internet and that's impossible I'll just stick to vague well wishes.
Sylvius the Mad wrote...
Game-by-game. Each game's lore stands alone.Fast Jimmy wrote...
While I passionately advocated doing away with import flags and developing a consistent canon, I shudder at the thought of inconsistent canon across multiple games. How would you track the history? If Bhelen can be king in DA3, but then Harrowmont in DA4... how would anything be considered managebale from a lore point of view?
If BioWare is serious about making each game as good as it can be, then they should be willing to entertain inconsistent canon wherever that would improve one particular game.
If DA3 needs someone other than Hawke to have been the Champion of Kirkwall, then that's what should be true in DA3's lore. Compromising DA3 to satisfy the needs of DA2 is an abrogation of the best-game-possible design goal.
The only thing that was imported from Baldur's Gate 1 to Baldur's Gate 2 was your character. That didn't seem to harm either.Fast Jimmy wrote...
I agree that the team should have every opportunity to tell the best story possible, but cannibalizing the story of an entire previous game is... a little extreme. People crave solid narrative structure. Its an innate craving our brains are wired for, sequential event data storage, things building off another in an order that can be digested. To disturb the already defined order of events to this extreme is dangerous. The primates will come out of the woodwork, throwing feces and beating their chests.
Modifié par Xewaka, 26 juin 2012 - 02:22 .