Cimeas wrote...
Skyrim sold 12 million copies. Why?
Their advertising campaign.
... or it could just be a great game with a lot of history behind the franchise and broad-based appeal.
Cimeas wrote...
Skyrim sold 12 million copies. Why?
Their advertising campaign.
Modifié par deuce985, 29 juin 2012 - 11:41 .
Guest_sjpelkessjpeler_*
Pasquale1234 wrote...
Cimeas wrote...
Skyrim sold 12 million copies. Why?
Their advertising campaign.
... or it could just be a great game with a lot of history behind the franchise and broad-based appeal.
sjpelkessjpeler wrote...
Pasquale1234 wrote...
Cimeas wrote...
Skyrim sold 12 million copies. Why?
Their advertising campaign.
... or it could just be a great game with a lot of history behind the franchise and broad-based appeal.
Think it's also the lack of real competition for TES. I for one can not think of a game that comes near to it. People who like this kind of game will certainly buy it when it comes out. As the franchise exists for a longer period of time the fans will buy and also there are new customers to serve.
Deuce985 wrote...
At least Bioware had the balls to try something different.
Yes but the modding is one reason it's still huge on PC.
I wish they had market research to prove modding increases sales on your game because it really does. Especially when you have a massive mod community like Elder Scrolls. It doesn't matter how mainstream Skyrim is, PC players know they can fix any "flaw" they see in a Bethesda game. That's why it still sells millions on PC. They don't turn a cold shoulder to their PC players.
Correct.sjpelkessjpeler wrote...
Think it's also the lack of real competition for TES. I for one can not think of a game that comes near to it. People who like this kind of game will certainly buy it when it comes out. As the franchise exists for a longer period of time the fans will buy and also there are new customers to serve.Pasquale1234 wrote...
... or it could just be a great game with a lot of history behind the franchise and broad-based appeal.Cimeas wrote...
Skyrim sold 12 million copies. Why?
Their advertising campaign.
Modifié par AngryFrozenWater, 30 juin 2012 - 12:25 .
deuce985 wrote...
They have games that are similar but aren't on that scale.
Fallout is another hugely popular game by them. People just like their formula. I think it has a lot to do with the choice they give the player. The game has so much play variety, it's ridiculous. People like open games where they're not restricted. That's something Bioware needs to learn in their games or player agency as they call it. They need to give more control back to us.
Cimeas wrote...
Skyrim sold 12 million copies. Why?
Their advertising campaign.
deuce985 wrote...
In Dragon Age's case, DA2 hurt them because it was such a big change from DA:O. At least Bioware had the balls to try something different. Most devs never stray from the formula they establish in their first game. And that's when you really start to milk the living hell out of a franchise.
batlin wrote...
deuce985 wrote...
In Dragon Age's case, DA2 hurt them because it was such a big change from DA:O. At least Bioware had the balls to try something different. Most devs never stray from the formula they establish in their first game. And that's when you really start to milk the living hell out of a franchise.
Lol...I'm going to go ahead and asusme you didn't play Morrowind and Oblivion, because if you did you'd know that they are two very different games. But whereas in DA they sacrificed a lot of what made DA:O great in their changes from DA2, in TES the changes did not sacrifice quality or quantity.
Guest_sjpelkessjpeler_*
Realmzmaster wrote...
batlin wrote...
deuce985 wrote...
In Dragon Age's case, DA2 hurt them because it was such a big change from DA:O. At least Bioware had the balls to try something different. Most devs never stray from the formula they establish in their first game. And that's when you really start to milk the living hell out of a franchise.
Lol...I'm going to go ahead and asusme you didn't play Morrowind and Oblivion, because if you did you'd know that they are two very different games. But whereas in DA they sacrificed a lot of what made DA:O great in their changes from DA2, in TES the changes did not sacrifice quality or quantity.
You are correct Bethesda just scarificed story. The story in Oblivion was absymal compared to Morrowind. Skyrim's also pales in comparison. Fortunately for Bethesda that is not why gamers buy their games.
Modifié par sjpelkessjpeler, 30 juin 2012 - 03:10 .
Modifié par SpEcIaLRyAn, 30 juin 2012 - 04:10 .
Realmzmaster wrote...
You are correct Bethesda just scarificed story. The story in Oblivion was absymal compared to Morrowind. Skyrim's also pales in comparison. Fortunately for Bethesda that is not why gamers buy their games.
Modifié par batlin, 30 juin 2012 - 05:03 .
batlin wrote...
deuce985 wrote...
In Dragon Age's case, DA2 hurt them because it was such a big change from DA:O. At least Bioware had the balls to try something different. Most devs never stray from the formula they establish in their first game. And that's when you really start to milk the living hell out of a franchise.
Lol...I'm going to go ahead and asusme you didn't play Morrowind and Oblivion, because if you did you'd know that they are two very different games. But whereas in DA they sacrificed a lot of what made DA:O great in their changes from DA2, in TES the changes did not sacrifice quality or quantity.
Modifié par deuce985, 30 juin 2012 - 05:06 .
sjpelkessjpeler wrote...
Realmzmaster wrote...
batlin wrote...
deuce985 wrote...
In Dragon Age's case, DA2 hurt them because it was such a big change from DA:O. At least Bioware had the balls to try something different. Most devs never stray from the formula they establish in their first game. And that's when you really start to milk the living hell out of a franchise.
Lol...I'm going to go ahead and asusme you didn't play Morrowind and Oblivion, because if you did you'd know that they are two very different games. But whereas in DA they sacrificed a lot of what made DA:O great in their changes from DA2, in TES the changes did not sacrifice quality or quantity.
You are correct Bethesda just scarificed story. The story in Oblivion was absymal compared to Morrowind. Skyrim's also pales in comparison. Fortunately for Bethesda that is not why gamers buy their games.
I still have not finished Skyrim because of the lack in story. Fell in love with Morrowind which was an absolutely awesome game to play. Oblivion I did finish but played it many hours less then Morrowind because it didn't tantalise me as much as Morrowind. Went for the main quest almost straight away after I did some levelling.
Lack in depth is something that strikes me as a franchise has released more games on a same theme. With this I mean story wise, and the kind of quests that are offered f.e. For me it feels like there is less love and attention given into it.
TES Skyrim had more then enough devellopment time but still is a much lesser game then Morrowind imho. Not only a lot of time can make a great game.
deuce985 wrote...
I thought Morrowind was much better than Oblivion. It was more pure with more RPG elements. Oblivion removed a lot of what I liked about Morrowind. I use to like getting high stats, like super high athletics and using that to my advantage. Oblivion was good too, it just wasn't as good as Morrowind, IMO. They made it more appealing but they sacrificed some key elements that were in Morrowind.
Morrowind's world was infinitely better to explore compared to Oblivion.
I still think Morrowind is better than both Oblivion and Skyrim. But I enjoy Skyrim/Oblivion a lot...
wsandista wrote...
Skyrim succeeded because Bethesda makes a niche product(non-linear open-world sandbox with a main plot that is completely optional(yes you can make a mainstream game that fills a niche BTW, see COD)) and makes that product well.
suntzuxi wrote...
Skyrim wins simply because it has much more contents and looks beautiful. this is the same reason why GTA and RDR can reach a huge hit. Skyrim overall is still a fairly linear game compare to other hardcore world RPGs like fallout 1,2, NV and Gothic 3.
batlin wrote...
deuce985 wrote...
I thought Morrowind was much better than Oblivion. It was more pure with more RPG elements. Oblivion removed a lot of what I liked about Morrowind. I use to like getting high stats, like super high athletics and using that to my advantage. Oblivion was good too, it just wasn't as good as Morrowind, IMO. They made it more appealing but they sacrificed some key elements that were in Morrowind.
Morrowind's world was infinitely better to explore compared to Oblivion.
I still think Morrowind is better than both Oblivion and Skyrim. But I enjoy Skyrim/Oblivion a lot...
Again though, it's the freedom and exploration elements that make TES great, and that's what Oblivion did better than MW. Sure, Oblivion's landscape wasn't as alien as MW's, but there was more content there and a much bigger world (that wasn't all brown). Even though Morrowind had a better, say, story, it still didn't really stand up to other games at the time, but then that's not what most people played it for.
DA:O however was played for it's story and for its classic RPG elements. Both of these things were sacrificed in DA2.
suntzuxi wrote...
In my opinion Skyrim sacrificed lots of RPG elements too.
To me, DA2's unsuccess is mainly due to lack of actual contents and BioWare's lag in technology. And they made a huge mistake by frequently reusing maps which killed this game.
Diablo 3 is a no brainer, it's Blizzard and that is good enough. (If Lost Vikings wasn't released and Bliz would release it today it too would sell for millions)Allan Schumacher wrote...
Yes but the modding is one reason it's still huge on PC.
I wish they had market research to prove modding increases sales on your game because it really does. Especially when you have a massive mod community like Elder Scrolls. It doesn't matter how mainstream Skyrim is, PC players know they can fix any "flaw" they see in a Bethesda game. That's why it still sells millions on PC. They don't turn a cold shoulder to their PC players.
Modding helps, but is that really the reason why it sells millions on the PC? It sells millions on the console as well. Diablo 3 sells millions on the PC without mod tools. Clearly you don't need mod tools to sell millions on the PC.
Modifié par Allan Schumacher, 30 juin 2012 - 07:01 .
Dave of Canada wrote...
Perhaps I'm misunderstanding but reading the previous posts, are some of you really holding up The Elder Scrolls series as remaining true to their roots? Most of it's previous fanbase hasn't moved past Morrowind, anything past it regarded as too simplified and made to appeal to more casual audiences.