Wsandista wrote…
Cimeas wrote…
You rarely see people on gaming forums talk about how attached they are to 'their' Warden.
Are you here on the DA forums much? Quite a few people talk about how much they like their Wardens.
Personally, I feel a strong emotional connection to my Wardens, and I've encountered many people on the forums here who feel the same way. Although, admittedly, the Dragon Age forums are bound to attract a larger-than-average concentration of such people, they do indeed exist.
Cimeas wrote…
A silent protagonist is a window into the world from the perspective of the computer. For everyone that does not roleplay every decision from the perspective of a meticulously crafted ingame persona, you are basically playing as yourself. Therefore, ingame, you develop very little of your personality, since that key aspect of human relationships, the voice itself, is non-existent. You are a hero in the game world, but is your character really 'there' in the first place?
It sounds as though, for you, hearing the protagonist speak does more to make you feel personally connected to the character than being free to imagine your character's tone and intent does, because hearing the protagonist speak makes the character feel more a part of the game world to you. That's fair enough, although I feel the opposite.
Cimeas wrote…
Bioware's most successful franchise ever has been Mass Effect, because people are attached to *their* Shepard and the relationships he/she builds. Many of the great scenes in ME would be less emotional or not work entirely if Shepard was not voiced. So people like voiced protagonist better (in general, DA2 did *not* fail because of this, let's be honest) and it (seems to) sell more. All other recent successes in the cinematic RPG genre (The Witcher 2, Deus Ex: HR) have them too.
So far, I'm enjoying Mass Effect very much, but for different reasons than I enjoy DA:O. Personally, while I consider Shepard a well-written and interesting character, I feel more of a personal connection with my Wardens, because the fact that they're not voiced leaves more to my imagination, and makes defining them as characters feel like a collaborative effort between me and the writers. I'm not even sure I'd say that I consider my Shepard to be "my" character, although that may just be an issue of semantics.
Cimeas wrote…
I want to be a part of that story, and that's easier when my character speaks. Sure I can voice dialogue in my head and use my imagination, but I want Bioware to surprise me, show me that my character has personality or thoughts that I might not have expected, even though I've 'known' them for 20, 30 hours.
It sounds like you enjoy being "part of the story" in a different way than I do. Personally, I prefer to feel as though I'm an actor playing a character that I've created to fit into the story, which isn't consistent with being surprised by my character's thoughts or personality in the way that you seem to want to be surprised.
My feeling of not having the same kind of freedom to define the personality of a voiced protagonist that I would with a silent protagonist comes down to more than just the character's lines being voiced – it's the fact that voiced and silent protagonists are written very differently. The silent protagonist of DA:O was written in a way that allowed me to use my imagination to flesh out and build on the specific lines of text provided for my character, in order to mold, as you put it, a "meticulously crafted ingame persona" distinct from myself.
Again, I'm not in any way trying to challenge the way you approach RPGs; I just thought I'd share my different experience.
Modifié par jillabender, 03 juillet 2012 - 01:30 .