But that's the thing that always bothers me with the likes of EA and other big publishers seemingly so intent on only developing blockbusters- why? Isn't it more risky throwing tens of millions of dollars at a game as opposed to what Fargo is doing with Wasteland 2 in making a game that's only about 3 million and can be more focused in catering to a niche audience as a result?
I actually think Fargo has taken on a significant risk still. His investors are the fanbase. How do you think they'll react if they end up not liking the game? He also still needs to make the game. He's still going to have to deal with schedules and deadlines and he himself admits that he feels a large amount of pressure to deliver. It's just a pressure he embraces because he's doing what he's passionate about.
Even something like ARMA II and Day-Z- the ARMA games cater to a pretty specific niche and yet they seem to be doing all right, especially with Day-Z. Yet as rough around the edges as something like Day-Z may be, its the reason ARMA II is still the number one selling game on Steam for about the last 2 months. And I can't see a big publisher ever trying something like Day-Z without trying to blow it up into some big huge production.
What I find interesting about Day-Z is that it's really encouraging the idea of gaming as a platform.
And with these Kickstarter games like Wasteland 2, it doesn't even really need to sell any copies in order for to be successful. They've already broken even and any copies sold is straight profit, especially with the likely higher margins they're getting via digital downloads as opposed to all the extra costs associated with retail. Compare that to how many big supposedly "AAA" games that flop out of the gates after having tens of millions sunk into them and countless marketing dollars.
Yeah I've already state that Wasteland 2 doesn't actually need to sell anything, as long as the contributors come away satisfied.
Although in terms of "breaking even" and whatnot, I'm not sure what you mean. They were just looking for financing unless you mean they surpassed their goal. Which is awesome, but at the same time they are taking that money and reinvesting it into the game. Though Fargo isn't drawing a salary either (he's obviously successful enough that he doesn't need the money, since he was willing to contribute $100k of his own money).
The studio is still going to need to be wary of scope creep and there may be unexpected cost overruns that occur during development. Fortunately Fargo has experience with managing a company, and building games, so hopefully he can keep it minimized.
But that's the thing- so long as the Kckstarter game is funded and the game comes out and the funders are happy, anything more is a bonus. That's something Fargo has explicitly stated with Wasteland 2. He doesn't care if it reaches some mythical mainstream audience or millions of sales. He's making the game he wants to make for the people that funded the project.
That works for kickstarter, but the discussion is also about whether or not other studios will take notice.