It's on this thread and many others that I am beginning to see exactly why Mass Effect 3 followed the steps of DA2 in being vastly inferior to it's predecessor.
When people say "I replayed this game 20 times, but this I never replayed", I would ask "Ok, and why did you do that then?", were I a developer. Elaborating on him being a "typical" or "atypical" gamer and dragging the discussion to another realm is what the community is good at. As a developer the primary concern should be to gather as much information as to why this was preferred and why that was not, and use it to construct a better product.
For example when Witcher 2 came out there was an outcry (orders of magnitude smaller, than ME3 ending outcry, btw) about the final chapter and the ending being really short and confusing. CDPRed asked community members on their temporary forums (at the time they used GOG forums, because or server issues), what questions did players have, how long would they expect it all to be, etc.
After that they sat down and throughout an entire year they expanded the final chapter with quests, the biggest of which arrived with the Extended Edition, so that now the final chapter with all of it's quests is actually longer than the first with all of it's quests (at, least if you go with Roche, his conspiracy quest is longer). They added hours upon hours of gameplay, all free of charge.
With Mass Effect 3 it shows clearly that past mistakes were not learned from DA2. And judging by how BioWare staff has reacted to critique over the course of the last few months, it scares me to see that maybe those mistakes are not even being acknowledged. Mass Effect 3 had lots of auto-dialogue, a lot less involvement with characters, and even in the end that crap with all of this being a bedtime story. It also has a lot less location, no exploration and a LOT less dialogue. Of course DA2 is much much better in comarison to ME3, but I am not sure if it is not just because ME2 was one of the best games in history, while DA: Origins was "merely" brilliant.
I am still hoping that DA3 will be good, but the only way it can be made good is if BioWare understands what they did right about DA2 (voiced protagonist, character/levels visual design, personality mapping) and what they did wrong (copy/paste everywhere, very little character interactions, little depth, same as in Origins annying autoattack combat, rushed release). It only with the community feedback (howevery annoying and unreasonable it may seem) that these things can be understood. And not all people will see that it's because of lack of interaction with characters that their personality mapping/design/whatever seems lacking, rather than those character just being boring.
Modifié par Megakoresh, 05 août 2012 - 05:25 .