wsandista wrote...
I find his reasoning quite flawed, just leveling up doesn't necessarily make a game a RPG, role-playing makes a game a RPG.
DA2 was dumbed down to appeal more to those who wanted more action, but less tactics and role-playing.
Honestly, RPGs(especially those that are D&D style) will never have the broad appeal shooters have. It will never happen.
Problem is, "Role-Playing" holds a slightly; if not vastly different definition amongst players. For example: I find micro-managing companions; ie deciding what they wear and how they level up to be anti-RP. But for others, somehow being able to micro-manage every single aspect of every companion is one of the pillars of RPG.
Yes, DA2 is somewhat dumb down but I do not believe that it is because of action. There isnt much action in DA2 to be honest. Press a button and your character; nay not your character, it is actually the character you are controlling respond with a flamboyant animation. Many games like to create the illusion of being "action-pack" by associating brainless button meshing with flamboyant animations and that is simply wrong.
Game developers will always want to grab a wider audience and there is nothing wrong with it. There are generally 2 ways to go about doing that:
1. Blindly implementing everything that is label "cool & awesome" and hope it appeals to most of the players. Sacrificing identity, creativity and dignity in the process for easy gain. It is like going to work everyday and produce what your boss needs from you but never what your boss wants from you.
2. Create something with personality and hope to draw even players that generally does not like that certain type of game to play it. Players do not know what they want, players do not want to know what they want. they want to be pleasantly surprised. Kinda like... umm.. Steve Jobs, who make products with personality and win over his customers not by sucking up to them but showing them something special? You love him or you hate him but you cant ignore him.