sjpelkessjpeler wrote...
bEVEsthda wrote...
There's nothing wrong with attempting to "appeal to a wider audience".
But there can be plenty of things very wrong with things you do, in order to do that.
First of all, it seems obvious that one shouldn't change the kind of game one makes, to something else. Yet this was done. In every way. Gameplay. Rewards of game. Mood and style.
Secondly, it also seems obvious that one shouldn't aim for a different audience. Yet this was done. It should be about expanding the audience one already has, by making others discover, convincing them with the sheer quality of content. If you just throw away your market, what have you gained? Nothing, it's always a loss.
This.
For me it seems that of late the differentiation between RPG's in general is getting smaller in every sense. I like the fact, that if I buy a game, it will answer to the expectations I have from it due to a previous game I played from that franchise. If it derailes from that to much I will be dissapointed.
TES I like; Skyrim wasn't as good for me as Morrowind.
FF I like; hated FFXIII
Completely different RPG genres but to give examples for going in different directions with a franchise. I understand that developpers think 'you win some you loose some'. But making a game that is different then a lot of others out there and sticking to that in most areas could have the same effect imho. True to the roots so to speak. Not making it a combination of styles as in 'more action less RP'.
That's what got me into CoD. Im by no means a hard core CoD player. But I do enjoy it.
FF is a tough one because it's constantly changing I've learned no to have expectations. That said I did not like XIII either, but really liked XIII-2 , go figure.





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