It boils down to expectations. The first Wizardry was black and white with line drawings. One developer decides to put color in their games. Now every game must have color. A developer adds sound effects and music to their games. Gamers expect sound effects and music in their games. No gamer wants to go back to black and white with line drawings. Rogue, Hack etc are deep roleplaying experiences if you can get pass the limited graphics. Many gamers cannot. Their expectations are different.
A developer comes along and adds graphics and sound to Rogue or Hack and broadens the audience.
Gamers like eye candy. As the technology advances gamers expect to see those advancements reflected in their games especially if other developers are doing it. A large developer would be at a disadvantage in regards to the competition.
Imagine a newbie (or someone coming back to the genre) to the genre and he or she wants to pick up Witcher 2 or DAO or ME3 (because he or she has heard bad things about DA2) maybe all of them. Most newbies would ask why does my character the warden not speak? Geralt in Witcher 2 speaks. Shepard in ME3 speaks.
You could tell them that the non-voiced protagonist allows for a deeper story. The newbie may counter that The Witcher 2 and ME3 supposedly have deep stories. You would have to describe how you can customize by choosing the appearance and gender of the warden and pick the origin. You explain that the customization requires resources so Bioware decided not to voice the main character even though it was possible (the engine used has no limitation in that regard) because of all the different speaking voices necessary given the origins.
You would have to explain that since Geralt is a set protagonist it is easier to voice the lines he speaks since you do not have to worry about a different gender. With Shepard only two voices are necessary. One for each gender. You can tell them that since Geralt appearance is set there is no real need for a character creator like in Origins.
You can explain the difference between an action-cRPG and a semi-tactical crpg. You would have to explain the difference between party based game play and single player game play.
You would have to explain the tradeoff in resources when it comes to customization, plot control etc, because of a limited budget.
The newbie is still going to ask about the eye candy. Both ME3 and Witcher 2 have eye popping graphics and Geralt speaks in the Witcher 2. The newbie may think that both of those games make better use of the technology. Now you could say that DAO is an older game in comparison to the Witcher 2 and ME3 and that the engine used to created the game is older. None of this would mean anything (IMHO) to the newbie. Why because the characters in DAO all speak except for the warden.
Now we veterans of the genre are not as enamored with all the voice acting if it takes away from player agency, plot control, choice and game play. There are different expectations. We look at the tradeoffs differently. We are willing to give up some of the bells and whistles, cinematics etc to get better game play and more player agency. We are willing to use our imaginations more and play the character we want to create, but we still expect graphics, sound and music that comes somewhat close to other AAA titles.
The times are changing and as was noted in Scrooge you either change with the times or die out with them. As expectations change so do the products.
Everything stated here is my opinion. YMMV.
Modifié par Realmzmaster, 06 juin 2012 - 05:44 .