I suppose I'll just trudge through Kirkwall over and over again for the next year or so - I'm sure the time will just fly by if I do that.
Modifié par greengoron89, 12 juin 2012 - 04:01 .
Guest_greengoron89_*
Modifié par greengoron89, 12 juin 2012 - 04:01 .
Skelter192 wrote...
Drooling over the Wasteland 2 vision document <--- Bioware should take some ideas. Especially how they plan to make the party work.
Allan Schumacher wrote...
Skelter192 wrote...
Drooling over the Wasteland 2 vision document <--- Bioware should take some ideas. Especially how they plan to make the party work.
Which parts do you like the most? (I'm reading it right now myself).
wsandista wrote...
The entire thing.
Shadowrun looks amazing as well.
Technically, in Baldur's Gate and Baldur's Gate 2, you could start a multiplayer game with just you and create the whole party. You'd miss the NPC plots (unless you left space in the party for them) but you could play it that way. Heck, most fanmade walkthroughs and guides recommend this approach. So it's not exactly a "radical departure" for Bioware fans.Allan Schumacher wrote...
Just as an example, BIoWare has never done a "full open party" game (there's always been a defined protagonist), so consider it a challenge to figure out how something like that can work while factoring in that it's a "radical" perspective for BioWare and hence, also BioWare fans. Your answer could be as simple as "Do it. They'll love it" but that's just not as much fun now is it!?
Modifié par Xewaka, 12 juin 2012 - 07:48 .
Technically, in Baldur's Gate and Baldur's Gate 2, you could start a multiplayer game with just you and create the whole party. You'd miss the NPC plots (unless you left space in the party for them) but you could play it that way. Heck, most fanmade walkthroughs and guides recommend this approach. So it's not exactly a "radical departure" for Bioware fans
Xewaka wrote...
Technically, in Baldur's Gate and Baldur's Gate 2, you could start a multiplayer game with just you and create the whole party. You'd miss the NPC plots (unless you left space in the party for them) but you could play it that way. Heck, most fanmade walkthroughs and guides recommend this approach. So it's not exactly a "radical departure" for Bioware fans.
Modifié par Cyberarmy, 12 juin 2012 - 08:05 .
Actually, the plot in BG2 revolves around Imoen and Irenicus. The Bhaalspawn is sort of there.Allan Schumacher wrote...
As you say, it's "technically." I'd actually bet money that this was not typical of how most people played through the game. I'd bet even more that the amount of people that played it this way on their first playthrough of BG2 is such a tiny fraction of the people playing the game for the first time. Even then, the plot still revolves around one character, the Bhaalspawn.
Allan Schumacher wrote...
wsandista wrote...
The entire thing.
Shadowrun looks amazing as well.
That's nice, although it is a bit general haha. Many of us have read the document though, but if there's aspects that you like more than others this is a good time to mention it. Presenting them in a way for how you'd tie them into Dragon Age will probably score bonus points
CrustyBot wrote...
If TEWR was into Wasteland, he'd make you eat those words.
Modifié par Cyberarmy, 12 juin 2012 - 08:26 .
Allan Schumacher wrote...
wsandista wrote...
The entire thing.
Shadowrun looks amazing as well.
That's nice, although it is a bit general haha.
Modifié par Skelter192, 12 juin 2012 - 09:08 .
mopotter wrote...
Playing TOR single player
JediHealerCosmin wrote...
Studying, a little LoL and some ME3 mp for now.
Gonna start my ultimate DA playoff soon, in which I prepare my save file for DA3. That means getting all of my choices ready and do every quest there is to do in both games.
CrustyBot wrote...
Allan Schumacher wrote...
wsandista wrote...
The entire thing.
Shadowrun looks amazing as well.
That's nice, although it is a bit general haha. Many of us have read the document though, but if there's aspects that you like more than others this is a good time to mention it. Presenting them in a way for how you'd tie them into Dragon Age will probably score bonus points
If TEWR was into Wasteland, he'd make you eat those words.
Modifié par The Ethereal Writer Redux, 12 juin 2012 - 11:15 .
The Ethereal Writer Redux wrote...
Haven't played the first Wasteland though, since it came out in 1988. From what I understand though, it was what prompted the Fallout series to emerge -- Fallout being the spiritual successor of sorts to Wasteland.
Modifié par Dave of Canada, 13 juin 2012 - 12:14 .
Xewaka wrote...
Actually, the plot in BG2 revolves around Imoen and Irenicus. The Bhaalspawn is sort of there.Allan Schumacher wrote...
As you say, it's "technically." I'd actually bet money that this was not typical of how most people played through the game. I'd bet even more that the amount of people that played it this way on their first playthrough of BG2 is such a tiny fraction of the people playing the game for the first time. Even then, the plot still revolves around one character, the Bhaalspawn.
You feel that making the story about the party rather than one protagonist makes the game a radical departure. However, is it really so? In Bioware games, the main character lives the plot, but he's not the driver of it. What's the difference between "Shepard saves the Galaxy" and "A squad of Spectres saves the Galaxy"? How does it affect the gameplay and the overarching plot? You're not missing the personal factor and interaction at a character level just because you control more than one character. If anything, you can explore different approaches within the same game, with the different characters you crafted.
But then again, I've played tabletop RPGs in which each player controlled an ensemble (Ars Magica, to be specific), so I'm used to the mindset.
Modifié par Allan Schumacher, 13 juin 2012 - 08:03 .
Allan Schumacher
wrote...
Many of us have read the document though, but if there's aspects that you like more than others this is a good time to mention it. Presenting them in a way for how you'd tie them into Dragon Age will probably score bonus points.
Modifié par ElChipmunko, 13 juin 2012 - 11:05 .
I am writing overly long forum posts when I probably should be doing something more constructive.
Who you choose for your team will add dimension to your party interactions, opening new possibilities for you to explore. <snip>
Will the wastes remember you and your team as diplomatic defenders of justice? As a group of intimidating, brutish thugs? Or somewhere in between? The choice is yours. <snip>
True RPGs allow options……we don’t mean token one-node lip service, we mean reactions, even a chain of reactions that builds over the course of the game. <snip>
A Beckoning World, Not a Forced March
Agreed. Expletive TOR. MMOS are my least favorite genre, and I think its a crying shame BW is devoting such significant resources to that boondoggle when they could be making fantastic story-driven single-player games like Dragon Age.Skelter192 wrote...
mopotter wrote...
Playing TOR single player
The Old Republic?
You have no idea how much that makes me cringe.
True, but recall that BG (and BG2, but in BG2 it appears to have been unintended, while in BG it was a documented feature) the team assembled by the protagonist could assign party roles however the player saw fit. Subsequent BioWare games have insisted that the protagonist always be the team leader, the spokesperson, the face of the party. BG didn't do that. BG explicitly allowed you to have Imoen (or Coran, or Dynaheir, or whomever) do all the talking on the party's behalf.Allan Schumacher wrote...
Just as an example, BIoWare has never done a "full open party" game (there's always been a defined protagonist)