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What are you doing while waiting for DA3? [Note: Thread does contain some ME3 spoilers]


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#126
Allan Schumacher

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The only part where I would disagree with you, Allan, is when the "optimal ending" comes without cost... at least in those situations where a cost is appropriate. Sometimes happy endings should just be happy endings. They're grand. But when you have a dramatic situation, offering an easy out cheapens it no matter how much a player might want it.


I guess I just never saw it as an easy out because it would require the player to either have outside knowledge or prior experience in order to make the choice, or just some luck in doing the Circle first.

Having said that, if you think that Redcliffe is a personal failure, you aren't going to find me telling you to reconsider your perspective (and those words probably made some of these boards quite happy to boot). In general I do prefer choices to be challenging ones that make me think about the real costs associated with them. I'm probably quite pragmatic (some might figure hypocritical would be a better word haha) because I loved that there was no ideal choice at the end of ME3, but at the same time it felt suitable and appropriate that there was a way to resolve the conflict on Rannoch.

Which is not to say that all plots should exist to batter the player over the head with their grimdark realness (in my opinon). But neither would I ever agree that just because a player wants their escapist everything-works-out ending that it's my job to give it to them.


I suspect I'm probably MUCH more tolerant of having "ideal" solutions for quest lines in the middle of the game. I do agree that having an "escapist everything-works-out ending" is often not a preferred ending for myself, and it's actually one thing that I dislike about the ending for ME2.


I'm curious what your thoughts are on how Bhelen/Harrowmont choice ends up playing out. I was floored (in a good way) to learn that supporting Bhelen leads to a better resolution for Orzammar, and the fact that the player only learns this after completing the game I thought was magnificently played. This was the type of situation that I don't know if we can avoid players metagaming to get a "happier" ending, and I don't know if there is a resolution for how this played out that I would have enjoyed more.

Modifié par Allan Schumacher, 14 juin 2012 - 05:58 .


#127
Brockololly

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David Gaider wrote...
Yes, you should have been able to save both Isolde and Connor... at the price of returning and seeing the village of Redcliffe desolated just the same as if you'd abandoned it to the zombie horde.


Thats honestly what I thought would happen when I was playing. I had done the Mage's Tower first, but because I think Isolde or Teagan brings it up that it takes a while to get there (planting a seed of doubt) I still seriously debated whether or not to go. I did, but totally thought I'd come back to Redcliffe and everyone would be dead.

I was pleasantly surprised that things were ok on returning, but even still, I was a bit disappointed since coming back felt a little anticlimactic after getting all tense and only begrudgingly making the decision to rush over to the Mage's Tower in the first place.

I'd like more choices kind of how you framed the one above (save Connor + Isolde versus losing Redcliffe) where you position the PC as having to choose between what might be more personal versus something more abstract yet potentially more important on a grander scale. Like depending on how you roleplay Geralt in The Witcher 2, the choice regarding King Henselt plays out that way putting personal motivations in conflict with what is likely the greater good. Or if you had the hero having to choose between saving his/her love interest versus saving a city packed with tons of people.


Allan Schumacher wrote...
I'm curious what your thoughts are on how  Bhelen/Harrowmont choice ends up playing out. I was floored (in a good  way) to learn that supporting Bhelen leads to a better resolution for  Orzammar, and the fact that the player only learns this after completing the game I thought was magnificently played. This was the type of  situation that I don't know if we can avoid players metagaming to get a  "happier" ending, and I don't know if there is a resolution for how this played out that I would have enjoyed more.


I think the Harrowmont/Bhelen choice is similar to the whole personal vs greater good type conflict I mentioned above. Where Bhelen is basically a dick on a personal level but has the tools to be an effective ruler. Whereas Harrowmont seems like a perfectly lovely guy on a personal level but makes for a crap ruler.

I don't mind it from a metagaming POV since you're only going to be able to "change" that by basically starting a new game. Then again, it maybe would have been more satisfying if the consequence for that could have been more positioned within the game as opposed to an epilogue slide. Not sure how, but after DA2, I don't know how much validity and weight any of Origins or Awakening's epilogue slide consequences really have anyway.

Modifié par Brockololly, 14 juin 2012 - 06:20 .


#128
Ihatebadgames

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I played all six intros first in DA:O Then did Human Noble.Found out about the Harrowmont being kinda wimpy ending.Have never played Dwarf noble due to that.
Only this week has a Mage crowned Bhelen.I don't like when evil gets ahead.I don't mind (too much)plot holes,plot twists or we're not doing that anymore.
I hate when the main character gets the shaft and we can't do anything to get even.Crowning Harry was a good way to make the scheming conniving s.o.b. pay.The only way in fact.

#129
nightcobra

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Brockololly wrote...

David Gaider wrote...
Yes, you should have been able to save both Isolde and Connor... at the price of returning and seeing the village of Redcliffe desolated just the same as if you'd abandoned it to the zombie horde.


Thats honestly what I thought would happen when I was playing. I had done the Mage's Tower first, but because I think Isolde or Teagan brings it up that it takes a while to get there (planting a seed of doubt) I still seriously debated whether or not to go. I did, but totally thought I'd come back to Redcliffe and everyone would be dead.

I was pleasantly surprised that things were ok on returning, but even still, I was a bit disappointed since coming back felt a little anticlimactic after getting all tense and only begrudgingly making the decision to rush over to the Mage's Tower in the first place.

I'd like more choices kind of how you framed the one above (save Connor + Isolde versus losing Redcliffe) where you position the PC as having to choose between what might be more personal versus something more abstract yet potentially more important on a grander scale. Like depending on how you roleplay Geralt in The Witcher 2, the choice regarding King Henselt plays out that way putting personal motivations in conflict with what is likely the greater good. Or if you had the hero having to choose between saving his/her love interest versus saving a city packed with tons of people.



i liked having that third choice to be honest, but my issue with it is that it should have had a more difficult battle when trying to return from the circle, not arbitrarily neutralizing the ideal outcome with a massive cost but getting the player to pass a much harder obstacle and situation to make it feel like we worked for it fair and square.

#130
Ihatebadgames

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LI vs. a town of people easy LI.LI vs. my dogs also easy dogs.
Remember fiction unlike real life has to make sense to the reader.Artsy fartsy dark and grim UGH no.

#131
Fallstar

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Allan Schumacher wrote...

I'm curious what your thoughts are on how Bhelen/Harrowmont choice ends up playing out. I was floored (in a good way) to learn that supporting Bhelen leads to a better resolution for Orzammar, and the fact that the player only learns this after completing the game I thought was magnificently played. This was the type of situation that I don't know if we can avoid players metagaming to get a "happier" ending, and I don't know if there is a resolution for how this played out that I would have enjoyed more.


I thought this was a good thing. Based on the information we have in game, Bhelen probably is the better choice, ignoring the fact that you know he is from a metagaming perspective. We know he is keen to improve trade with the surface, that he thinks the caste system needs changing and that he has the strength to be king. Unless you had a personal grudge against Bhelen (understandable for Dwarven nobles), there doesn't seem to be much going for Harrowmont.

#132
Xewaka

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David Gaider wrote...
Which is not to say that all plots should exist to batter the player over the head with their grimdark realness.

In the grimdark grimdark of the far grimdark, there is only grimdark.
And speesh mehreens.

And yes, I fully expected that wimping out would result in a destroyed Redcliffe. I was dissapointed it didn't happen.

#133
AngryFrozenWater

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DuskWarden wrote...

Allan Schumacher wrote...

I'm curious what your thoughts are on how Bhelen/Harrowmont choice ends up playing out. I was floored (in a good way) to learn that supporting Bhelen leads to a better resolution for Orzammar, and the fact that the player only learns this after completing the game I thought was magnificently played. This was the type of situation that I don't know if we can avoid players metagaming to get a "happier" ending, and I don't know if there is a resolution for how this played out that I would have enjoyed more.

I thought this was a good thing. Based on the information we have in game, Bhelen probably is the better choice, ignoring the fact that you know he is from a metagaming perspective. We know he is keen to improve trade with the surface, that he thinks the caste system needs changing and that he has the strength to be king. Unless you had a personal grudge against Bhelen (understandable for Dwarven nobles), there doesn't seem to be much going for Harrowmont.

I liked that situation too. When I made that decision the first time I thought both were crooks and just made a gamble. ;)

Here is another one I liked: The elves/werewolves decision not only had a story branch, but it also had immediate gameplay impact. By siding with the werewolves I was cut off from my elfroot supply. I totally forgot that was the consequence and I cursed the first time it happened to me. ;) Still, I wouldn't want it any other way.

Modifié par AngryFrozenWater, 14 juin 2012 - 07:24 .


#134
bleetman

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AngryFrozenWater wrote...
By siding with the werewolves

...

We are no longer friends :(

#135
AmstradHero

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What am I doing?

Working on my Dragon Age: Origins module "The Shattered War". I've got lots of dialogue to write and edit, areas to make, voice over work to include, and testing to do.

Maybe I'll even get time to make some more trailers before it's ready to release. Making people aware that lengthy, high quality adventures are still being created for DA:O is no small task.

Modifié par AmstradHero, 14 juin 2012 - 10:10 .


#136
AkiKishi

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Allan Schumacher wrote...

In general I agree.

Though it's based on a lot of discussion I had with fans in the ME3 forum that actually has made me more open to allowing for (hopefully not very easy to obtain) a more ideal outcome to be had. Keeping ME3 spoiler free, but Rannoch's resolution I think worked out very well and was mostly quite well received.

Bhelen vs Harrowmont is my favourite from the whole DA series though. I was floored when I saw the epilogues for them and was like "YES YES YES." Hahaha.

if you never have an ideal solution, people will never look for them. If you do occasionally have them, people may look for them. Though I suppose they may get annoyed when they can't find one... Hahaha.


Engineer Shepard would have destroyed the galaxy if Tali said pretty please. So Ranoch went some way to picking the green ending.

My first character in DA was the Dwarf Commoner so he did it for family not for politics.

I like the true endings in JPRGs you really have to work hard for them so having everything turn out perfectly does not feel contrieved , rather because you put in the hours to make it happen. Suikoden for example, to get the perfect ending you need to recruit all 108 stars.

#137
nightcobra

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BobSmith101 wrote...

Allan Schumacher wrote...

In general I agree.

Though it's based on a lot of discussion I had with fans in the ME3 forum that actually has made me more open to allowing for (hopefully not very easy to obtain) a more ideal outcome to be had. Keeping ME3 spoiler free, but Rannoch's resolution I think worked out very well and was mostly quite well received.

Bhelen vs Harrowmont is my favourite from the whole DA series though. I was floored when I saw the epilogues for them and was like "YES YES YES." Hahaha.

if you never have an ideal solution, people will never look for them. If you do occasionally have them, people may look for them. Though I suppose they may get annoyed when they can't find one... Hahaha.


Engineer Shepard would have destroyed the galaxy if Tali said pretty please. So Ranoch went some way to picking the green ending.

My first character in DA was the Dwarf Commoner so he did it for family not for politics.

I like the true endings in JPRGs you really have to work hard for them so having everything turn out perfectly does not feel contrieved , rather because you put in the hours to make it happen. Suikoden for example, to get the perfect ending you need to recruit all 108 stars.


and you damn know it we actually replayed the games enough times until we got all the 108 stars to get that satisfying ending, along with the new characters we missed due to them being the actual stars^_^

metagaming, just another form of replayability.

Modifié par nightcobra8928, 14 juin 2012 - 09:45 .


#138
AkiKishi

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nightcobra8928 wrote...

and you damn know it we actually replayed the games enough times until we got all the 108 stars to get that satisfying ending, along with the new characters we missed due to them being the actual stars^_^

metagaming, just another form of replayability.


With one or two exceptions,the stars are not that hard to find. The one in SV which game me problems was the guy you have to let drone on without pressing X.

If you replay a game you don't suddenly forget how the combat system works so you are on the same playing field as you were when you first picked it up. The idea of trying to seperate player and character to the n'th degree is just kind of pointless.

#139
AngryFrozenWater

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bleetman wrote...

AngryFrozenWater wrote...
By siding with the werewolves

...
We are no longer friends :(

Dang! What have I done! *jumps from roof*

#140
Guest_sjpelkessjpeler_*

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AngryFrozenWater wrote...

DuskWarden wrote...

Allan Schumacher wrote...

I'm curious what your thoughts are on how Bhelen/Harrowmont choice ends up playing out. I was floored (in a good way) to learn that supporting Bhelen leads to a better resolution for Orzammar, and the fact that the player only learns this after completing the game I thought was magnificently played. This was the type of situation that I don't know if we can avoid players metagaming to get a "happier" ending, and I don't know if there is a resolution for how this played out that I would have enjoyed more.

I thought this was a good thing. Based on the information we have in game, Bhelen probably is the better choice, ignoring the fact that you know he is from a metagaming perspective. We know he is keen to improve trade with the surface, that he thinks the caste system needs changing and that he has the strength to be king. Unless you had a personal grudge against Bhelen (understandable for Dwarven nobles), there doesn't seem to be much going for Harrowmont.

I liked that situation too. When I made that decision the first time I thought both were crooks and just made a gamble. ;)

Here is another one I liked: The elves/werewolves decision not only had a story branch, but it also had immediate gameplay impact. By siding with the werewolves I was cut off from my elfroot supply. I totally forgot that was the consequence and I cursed the first time it happened to me. ;) Still, I wouldn't want it any other way.


These kind of quests are perfect for importing into a sequel imo. Would really like to know what impact some decisions made in DA2 will have as a concequence.

The siding with Bhelen had a big positive effect on the trade with the surface while siding with Harrowmount would lead to bigger isolation by the dwarves. Pity that that effect did not show more in DA2.....But guessing that was to complicated to implement in the game.

#141
nightscrawl

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Allan Schumacher wrote...

How many of them supported Harrowmont and then switched over to supporting Bhelen immediately upon hearing that he gives the happy ending? I don't mean to be offensive but most of them are not thinking of their decisions. Which is why things like Rannoch, Connor, Werewolves and such never really have much discussion--it ultimately leads to "why not do the happy ending?".


I don't think you'll ever be able to fully get rid of this.  What I liked about the Bhelen/Harrowmont issue is that you don't see the results of it until the end game (presumably long after doing Orzammar).  If someone wishes to reroll their story to make sure it's rainbows and lollipops, is that necessarily a bad thing?

I picked Harrowmont and stuck with my guns afterward, and it was somewhat refreshing to know that it was the suboptimal choice.

I never looked at Behlen as the "optimal" choice either really. The Orzammar choice is my favorite in the entire game simply because by the end you discover that they are both bad in their own way. I've had a lot of discussion about this.

The first time I played I was a dwarven noble. Naturally, I wasn't too keen on Behlen because of it and automatically chose Harrowmont in the spirit of RP. It took me a couple of more plays, even as another race, to finally bite the bullet and pick Behlen.

Speaking in terms of my real views and morals, I find it difficult to reconcile Behlen's lust for power and traitorous personality with the fact that I dislike Orzammar's caste system, and personally feel that Behlen's "modernist" views would be good for Orzammar as a whole. I also feel that I don't have a right to make a "choice" based on that criteria. Like Star Trek's Prime Directive, I don't feel that I should interfere with the way another culture does things, simply because I disagree with them. Where does the interference then stop? I find it to be an interesting moral quandary.

Behlen is not a good person. He rules Orzammar with an iron fist, and as DA2 shows, he is ruthlessly trying to eliminate the mere possibility of future contestation to his rule. The question of who is a "better ruler" is certainly subjective, based on the way you measure it. Is it the happiness of your citizens, that they are not abused by yourself or your subordinates? Or is it the long term stability of your nation, bought at any cost? Does the end justify the means in that case? I'm not really sure it does.

That is the beauty of that single decision in DAO. After playing the game and having had the chance to pick each, you really see how there is no "happy ending" in that scenario.


David Gaider wrote...

I hold Redcliffe up as my own personal failure on this front. I wimped out and gave the "third option" of a consequence-free solution just by doing something the player was going to do anyhow... when that really should have come with its own cost. Yes, you should have been able to save both Isolde and Connor... at the price of returning and seeing the village of Redcliffe desolated just the same as if you'd abandoned it to the zombie horde.

Sorry to pour salt on the would, but that would have been awesome!


Allan Schumacher wrote...

I guess I just never saw it as an easy out because it would require the player to either have outside knowledge or prior experience in order to make the choice, or just some luck in doing the Circle first.

For a first play, I agree. During that scene you can question Jowan and learn about all of the options and their possible results. He does mention using lyrium and the circle, but rather dismissively since it can't be done right then and there. If you ask about it, Alistair responds with "Of course! The Wardens have treaties for them as well!" and seems really enthusiastic about the idea. You are then presented with the choice of trying the Blood Magic, thereby sacrificing Isolde, or rushing to the Circle to see if they will help, where you then have to slog through a tower full of demons, and then romp through the fade.

The first time I played, even after hearing all of the options, I still picked "This is too urgent to delay [by taking a detour to the Circle]" and chose the sacrifice, because I really believed that it was "too urgent to delay." Had David's above scenario been present in the game, that would have proven true and more people would have died because I tried to find the "best solution". As it was, having the delay is inconsequential, and really, it doesn't make too much sense. I think there was probably at the very least, a delay of three days. Certainly enough time for the demon to reassert itself and start terrorizing again. In this case, travel time and actual completion of events at the Circle were completely ignored

The very first time you play the game you don't know that taking the delay is the best option. The dialogue doesn't really indicate that it's so. For all we know David's scenario could have happened. It's not until after we've done it once and seen what happens if you go to the Circle that we can go "Oh, so the supposed 'delay' doesn't really mean anything."


Image IPB
Even though the western side of Lake Calenhad seems shorter, it looks to be more mountainous, adding to time. The Eastern side, along the Imperial Hwy seems to be much longer, but also located on the Ferelden plains side; also not shown are possible land bridges that might exist in those non-lake areas.

Since we (can) leave Redcliffe in the morning (after the night where we fought the undead), that is perhaps a day's travel to the Circle (being very generous), some several hours for the events at the Circle, then a day's travel back. Unfortunately, I don't recall any sort of dialogue reference in either of the two games (although I don't recall from the novels, I'll have to reread looking for that info!) as to any sort of distance between any two points than can be used to scale the map of Thedas, so pretty much any travel numbers are estimates.

(I think too much about this stuff...)

Modifié par nightscrawl, 14 juin 2012 - 02:36 .


#142
AmstradHero

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nightscrawl wrote...
The first time I played, even after hearing all of the options, I still picked "This is too urgent to delay [by taking a detour to the Circle]" and chose the sacrifice, because I really believed that it was "too urgent to delay." Had David's above scenario been present in the game, that would have proven true and more people would have died because I tried to find the "best solution". As it was, having the delay is inconsequential, and really, it doesn't make too much sense. I think there was probably at the very least, a delay of three days. Certainly enough time for the demon to reassert itself and start terrorizing again. In this case, travel time and actual completion of events at the Circle were completely ignored

The very first time you play the game you don't know that taking the delay is the best option. The dialogue doesn't really indicate that it's so. For all we know David's scenario could have happened. It's not until after we've done it once and seen what happens if you go to the Circle that we can go "Oh, so the supposed 'delay' doesn't really mean anything."


David Gaider wrote...

I hold Redcliffe up as my own personal failure on this front. I wimped out and gave the "third option" of a consequence-free solution just by doing something the player was going to do anyhow... when that really should have come with its own  cost. Yes, you should have been able to save both Isolde and Connor... at the price of returning and seeing the village of Redcliffe desolated  just the same as if you'd abandoned it to the zombie horde.


The thing is when I played the game the first time, I debated this decision for quite a while. I thought that were going to be some serious ramifications from heading off to Kinloch Hold. I eventually thought "Well, I've helped out the defenses of the town, killed most of the enemies... maybe they can hold out until I get back."

From a metagame perspective, I thought there might be consequences, and half expected to come back to a devastated town. I have to confess that I was a little disappointed when that didn't happen.

I'm all for happy endings, but when I'm presented with a choice that implies serious consequences, I want to see them happen. Likewise, if I'm given the idea of happy endings but then presented with bad ones, I'm going to be disappointed/upset because the expectations provided weren't met.

Maybe as a modder I have more leeway to go with the tough options and no good outcomes, which is why I'm really trying to highlight that in my work. I would really like to see big name RPGs give us some of those in a well-developed fashion. 

As mentioned, the Bhelen/Harrowmont example is probably one of the best from BioWare (if not RPGs as a whole) in recent years. Both characters are acting in believable and logical (from their perspective) ways, even if they are fairly heartless about it. Unfortunately, I can't think of many other good examples where you're given a tough and well-developed choice like that. Far too often, the choices are given good/bad moral connotations through established (or implied) mechanics.

Modifié par AmstradHero, 14 juin 2012 - 02:29 .


#143
David Gaider

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Allan Schumacher wrote...
I loved that there was no ideal choice at the end of ME3, but at the same time it felt suitable and appropriate that there was a way to resolve the conflict on Rannoch.


Whereas I felt the opposite about Rannoch. I didn't like the idea that "Saint Shephard" could roam the galaxy, solving all these races' long-standing issues which they have been unable to resolve on their own for generations. It trivialized those issues in a way I didn't like. Again, not to say that he shouldn't be able to solve anything but considering some of the stuff I had already done in the game it stretched my incredulity a bit.

And with Rannoch specifically, it seemed to me like one of the fundamental themes of the game was that organics and synthetics could not get along. And here I got them to get along by saying "hey guys, get along!". And then I was later told that synthetics and organics would inevitably destroy each other? I suppose one could suggest that the peaceful Rannoch solution would inevitably fail, but there was nothing by that point to indicate it would be so.

When I posted my thoughts on Twitter about this, I got a lot of "but I just wanted a feel good moment!" responses. And, again, I get that some people really wanted this to work out and wanted to have a happy moment. By design that should be the case. I don't begrudge them that. I just don't think that was the place to do it,

I'm curious what your thoughts are on how Bhelen/Harrowmont choice ends up playing out. I was floored (in a good way) to learn that supporting Bhelen leads to a better resolution for Orzammar, and the fact that the player only learns this after completing the game I thought was magnificently played. This was the type of situation that I don't know if we can avoid players metagaming to get a "happier" ending, and I don't know if there is a resolution for how this played out that I would have enjoyed more.


I don't know that "benevolent tyranny" is what I would personally consider optimal or happy. Maybe some people do. Either way, I wouldn't consider the epilogues to be parts of the plots themselves... they're outside the story, an addendum if you will. If some people wish to metagame their story so they get a preferred addendum, that's okay by me.

Modifié par David Gaider, 14 juin 2012 - 03:48 .


#144
AkiKishi

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David Gaider wrote...
And with Rannoch specifically, it seemed to me like one of the fundamental themes of the game was that organics and synthetics could not get along. And here I got them to get along by saying "hey guys, get along!". And then I was later told that synthetics and organics would inevitably destroy each other? I suppose one could suggest that the peaceful Rannoch solution would inevitably fail, but there was nothing by that point to indicate it would be so.


Definately did not help with the "StarKid" bit that half an hour earlier you just got everyone to be friends and synthetics were uploading into organics body suits. Just made you feel like saying "You don't know **** StarKid".

That's a problem with ME3 though, it's over top comic book feelgood theme went against what was forced on you in the ending.After solving all the problems bothering the Galaxy for millenia, coming back from the dead and killing Reapers with laser spotters. The ending just felt forced "no happy ending because we don't feel like it".

Modifié par BobSmith101, 14 juin 2012 - 03:54 .


#145
grregg

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David Gaider wrote...

(...)

Whereas I felt the opposite about Rannoch. I didn't like the idea that "Saint Shephard" could roam the galaxy, solving all these races' long-standing issues which they have been unable to resolve on their own for generations. It trivialized those issues in a way I didn't like. Again, not to say that he shouldn't be able to solve anything but considering some of the stuff I had already done in the game it stretched my incredulity a bit.

And with Rannoch specifically, it seemed to me like one of the fundamental themes of the game was that organics and synthetics could not get along. And here I got them to get along by saying "hey guys, get along!". And then I was later told that synthetics and organics would inevitably destroy each other? I suppose one could suggest that the peaceful Rannoch solution would inevitably fail, but there was nothing by that point to indicate it would be so.

When I posted my thoughts on Twitter about this, I got a lot of "but I just wanted a feel good moment!" responses. And, again, I get that some people really wanted this to work out and wanted to have a happy moment. By design that should be the case. I don't begrudge them that. I just don't think that was the place to do it,

(...)


^This. Or rather I should say ~THIS!!!1!!1 :o

If there's a need for a "feel good" moment, would it be possible to make it somewhat smaller scale? Perhaps we can get our warm fuzzies without necessarily solving unsolvable problems?

#146
Sylvius the Mad

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David Gaider wrote...

I don't know that "benevolent tyranny" is what I would personally consider optimal or happy.

Was Orzammar intended to be social commentary on the folly of populism?  That's how the epilogue read to me.  I loved it.

#147
Sylvius the Mad

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AndrahilAdrian wrote...

Unless you expect all the companion voice actors to voice the PC's lines too, I don't see that happening. 

Yes, voicing the PC effectively eliminates the possibility of using companions as party spokesperson.  That's one of the big reasons I don't like voicing the PC.

I asked for the ability to let Alistair or whomever do the talking in DAO, but David didn't like that idea.  I still don't understand why.

#148
Allan Schumacher

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And with Rannoch specifically, it seemed to me like one of the fundamental themes of the game was that organics and synthetics could not get along. And here I got them to get along by saying "hey guys, get along!". And then I was later told that synthetics and organics would inevitably destroy each other? I suppose one could suggest that the peaceful Rannoch solution would inevitably fail, but there was nothing by that point to indicate it would be so.


Haha, for me it worked more because it planted seeds of doubt in the ending and made the Catalyst unreliable.  What I found interesting is that the Catalyst's assertion may be wrong, and actually made the choice at the end more difficult for me as what would have been the obvious choice for me now wasn't so easy.  JMO.

Though this isn't the ME3 forum and I do want to limit spoilers, so I'll cut myself short here.  I think your perspective on the situation is also valid.


Though I do realize I am misremembering some stuff about the Connor situation.  Based on reading posts in this thread it does seem like, even if you don't go to the circle first, Jowan does still mention the possibility of using the circle.  In this sense, it's much more transparent and having that be consequence free (especially when Jowan hints that there isn't time) I'm willing to concede my point on this regard.  Was just misremembering the details.  I agree that saving Connor and Isolde should have been possible, but the time spent at the Circle should have resulted in some sort of consequence.

Modifié par Allan Schumacher, 14 juin 2012 - 04:20 .


#149
Allan Schumacher

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Yes, voicing the PC effectively eliminates the possibility of using companions as party spokesperson. That's one of the big reasons I don't like voicing the PC.


Do you pick the dialogue options for Imoen? Are they the same dialogue options that you'd have as the PC?

#150
Sylvius the Mad

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David Gaider wrote...

The only part where I would disagree with you, Allan, is when the "optimal ending" comes without cost... at least in those situations where a cost is appropriate. Sometimes happy endings should just be happy endings. They're grand. But when you have a dramatic situation, offering an easy out cheapens it no matter how much a player might want it.

Of course they want it. If we've done our job right, they care about having that happy ending enough to want it because they want everything to work out for everyone involved. Giving it to them is not always a good idea.

I hold Redcliffe up as my own personal failure on this front. I wimped out and gave the "third option" of a consequence-free solution just by doing something the player was going to do anyhow... when that really should have come with its own cost. Yes, you should have been able to save both Isolde and Connor... at the price of returning and seeing the village of Redcliffe desolated just the same as if you'd abandoned it to the zombie horde.

Which is not to say that all plots should exist to batter the player over the head with their grimdark realness (in my opinon). But neither would I ever agree that just because a player wants their escapist everything-works-out ending that it's my job to give it to them.

Just my two cents.

I really like the third option in Redcliffe.  The third option in Redcliffe requires, as Allan points out, really bad decision-making on the part of the Warden.  There is no in-game reason to think the third option will work.  It's an incredibly high-risk option, and only the most blindly optimistic person would try it.  That it works out for well is terrific.  That's wonderful drama.

The high-risk gamble should sometimes work.  As mentioned above, the best storytelling usually arises from game systems, not the authored narrative, but what makes that system-based storytelling work is the improbabilty of many of the outcomes.  That's what the Redcliffe third option mimicked, and it was wonderful.