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Why Bioware Should Ditch "All Bi" Companions/Romances and How They Can Improve LGBT Standing in Other Ways


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#1
Blacklash93

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I'm going to get my views on the "all bi" method of LGBT companions and romances out of the way right here.

I think they should make characters with defined sexualities. Bioware games are story-heavy and often charcter-driven and the company has said on the record multiple times that games *can* be on par with movies and books in storytelling. If that's the goal and style they desire then making character traits subject to the players' whims isn't going to fly.

That's the only reason I oppose the all bi thing. Developers with certain things in mind are usually better suited to approach things a particular way. Realism is quite relevant in these cases. Not for all, mind you, as there are a few games where lifting restrictions even at the cost of believability is appropriate. Just not here.


Under that premise, I'd like to make notes about how Bioware could better handle its LGBT dealings in its stories without expanding its romances in this way, thus the title. Pointing out a few trappings and patterns Bioware is falling into or may be falling into for these characters is a good place to start. Things like:

1) Making LGBT companions and/or interaction with them optional. Zevran and Leliana/Fenris and Isabela (if DA2 didn't do the all bi thing the bi companions would have been them) were completely optional in every way especially compared to their romantic counterparts who were mandatory in recruitment and could not leave or be killed until near the end of the story.

2) Making LGBT companions and their conflicts removed from the main story. Arguably inverted with Merrill and Isabela, but it remains true for everyone else. Zevran, Leliana, and Fenris had nothing about them that was or became relevant to the main story. While Alistair, Morrigan, and Anders did very much so.

3) Cliche or Sterotypical Personalities and Backstories. I loved Zevran and Isabela and they are some of my favorite characters in DA, but their promiscuous nature and fetishized tastes in sex pretty much painted them as your run-of-the-mill bisexual in entertainment. Leliana, while also among my favorite characters, was a (defintely more interesting and tasteful) variant of the psycho lesbian. Fenris is probably the stand-out here in terms of personality, but I believe it was said that he suffered sexual abuse from Danarius and we all know that story. [Merrill and Anders would have been straight if all romancable companions weren't bi in DA2 as I said before so I'm not counting them.]

Now don't read me as saying Bioware should avoid these things altogether as they'd just be falling into other predictable patterns and that's not something we want in any shape or form. Nor am I saying the DA dev team is necessarily falling into these patterns as with only two installments you can't really tell for sure. This is just advice bringing attention to tropes I fear they could be falling into.

Also maybe they could create more LGBT NPCs in the world that are not in your party. Orgins had Herren and Wade, no-name prostitutes, Branka and Hespith, and Isabela. DA2 just had no-name prostitutes and Serendipity. I also think one of the books had a gay couple. That's all I can remember. But it would be cool to see more LGBT characters outside your party at least above DA2.

#2
Wulfram

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Declaring that Merrill and Anders would have been straight seems a bit arbitrary. Merrill and Anders are just as bisexual as Fenris.

It's fairly hard to show many NPCs as any particular orientation, unless their romantic involvement is relevant to the plot. Or they're married or have children, both of which is limited to straight couples in Thedas.

Modifié par Wulfram, 05 juin 2012 - 04:09 .


#3
MichaelStuart

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Honestly I would prefer if every character was bisexual.
Why, because I hate being limited by something as trivial as aesthetic gender.
I call it aesthetic gender because being a man/woman has no effect on gameplay.

#4
Blacklash93

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Wulfram wrote...

Declaring that Merrill and Anders would have been straight seems a bit arbitrary. Merrill and Anders are just as bisexual as Fenris.

It's fairly hard to show many NPCs as any particular orientation, unless their romantic involvement is relevant to the plot. Or they're married or have children, both of which is limited to straight couples in Thedas.

It is incredibly likely they would have been straight. David Gaider showed opposition to all bi romances in a thread during DA2's development sometime after it was announced which pretty much tells us that the team changed their mind part-way through development. Characters would have needed to change. Part of me wonders if the thread in question is what convinced the team to do it.

Isabela is clearly the first bi lady and Anders was obviously not concieved as bi.

And characters with a stated or implied or hinted sexuality vastly outnumber those who don't and even most of those are just one-dimensional quest-givers. Don't see why a character can't have a same-sex partner or make a one-off comment. There's no reason to make a big deal of it.

#5
whykikyouwhy

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Blacklash93 wrote...
David Gaider showed opposition to all bi romances in a thread during DA2's development sometime after it was announced which pretty much tells us that the team changed their mind part-way through development.


Do you have a source for this? I've never seen anything from Gaider that implied "opposition." Rather, he has posed what could be ideal if resources allowed. And if said resources are not available, he is a proponent of providing as many options to the player as possible.

This was recently discussed in a different thread.

#6
jlb524

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I will only agree when they stop letting ugly PCs date everyone.

#7
Wulfram

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Blacklash93 wrote...

And characters with a stated or implied or hinted sexuality vastly outnumber those who don't and even most of those are just one-dimensional quest-givers. Don't see why a character can't have a same-sex partner or make a one-off comment. There's no reason to make a big deal of it.


How many NPCs do we know are straight?  I don't think there are all that many.  Certainly in DA:O it doesn't seem disproportionate, though I guess you might have a point that there could be more in DA2.

#8
syllogi

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jlb524 wrote...

I will only agree when they stop letting ugly PCs date everyone.


Or letting ridiculously evil characters dating pure and innocent npcs.  Or letting us metagame friendship/approval points to the right level by putting the LI in or out of the party only at certain times, even when it's obvious that the character would not agree with the actions of the PC overall.

If I can't have realism in the behaviour of NPCs in these ways, why should NPCs care about gender?  What makes gender, specifically related to romance, more important than morals, values, common sense, and logic?

#9
Fiery Phoenix

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jlb524 wrote...

I will only agree when they stop letting ugly PCs date everyone.

Oh yeah, good luck coding that!

#10
jlb524

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Fiery Phoenix wrote...

jlb524 wrote...

I will only agree when they stop letting ugly PCs date everyone.

Oh yeah, good luck coding that!


Not my problem.

And it's for REALISM...which is a good cause when talking about video game romances....but only in regards to sexuality apparently :?

Modifié par jlb524, 05 juin 2012 - 05:34 .


#11
Guest_Tesclo_*

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Why not just make all companions romance by both sexes? Nothing worse than playing as a male character and wasting hours talking to some companion that you find out is a lesbian... she could've told you that when you first met but nooooo shepard goes to make a move and it's like na uh we playin checkers!

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#12
Lenimph

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Actually coding the ugly thing might not be hard since most ugly PCs are made by using the extreme end of a slider. Also certain hair styles like the toilet bowl one and the wrinkled skin options could be marked as ugly.

Modifié par Lenimph, 05 juin 2012 - 05:47 .


#13
jlb524

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Lenimph wrote...

Actually coding the ugly thing might not be hard since most ugly PCs are made by using the extreme end of a slider. Also certain hair styles like the toilet bowl one and the wrinkled skin options could be marked as ugly.


Yeah...actually you wouldn't need a 'global attractiveness' variable but just one for each LI.

Perhaps Alistair doesn't like females with hairstyle 5?

Zevran doesn't like a lot of facial hair on his men?

Etc.

#14
Fiery Phoenix

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jlb524 wrote...

Lenimph wrote...

Actually coding the ugly thing might not be hard since most ugly PCs are made by using the extreme end of a slider. Also certain hair styles like the toilet bowl one and the wrinkled skin options could be marked as ugly.


Yeah...actually you wouldn't need a 'global attractiveness' variable but just one for each LI.

Perhaps Alistair doesn't like females with hairstyle 5?

Zevran doesn't like a lot of facial hair on his men?

Etc.

I imagine that's about the simplest way it could be implemented, yes. It would be highly selective, however. And I just don't see BioWare going that route at all.

#15
Guest_Nyoka_*

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I don't think it would be ideal if love interests were unavailable on the basis of sexual orientation because it means less options. Subjective sexual orientation is an element only available in videogames, a unique feature of this medium, and it should be seized for greater role playing possibilities.

The problem with making certain love interests unavailable is that inevitably you will want to romance the awesome character that everyone else is romancing because of the awesomeness... but you are left with the meh one. So you have to create a character you don't like or don't care about in order to experience that part of the game. Your designated love interest was not intended to be dull, they were all meant to be of similar quality, similar depth, etc... but you can't predict personal differences and preferences. For instance, Bioware had no idea Garrus and Tali were going to be the favorite of the series.

If you designate certain characters to be love interests and make the appropiate versions (pronouns mostly, mentions to ex-husband/wife respectively, etc.) to fit either sex, you're allowing the maximum amount of freedom with respect to romance. Thus you are able to choose who would like to have a relationship with on the basis of compatibility, personality, looks, in short, your own preference. However, if love interests are unavailable, that choice is taken away from you.

Now, to tackle the issue of realism... it's true you don't see subjective sexuality in real life. However, this doesn't affect their credibility because you don't see that subjectivity in-game. When you are submerged in the game, all you see is the love interest being attracted to you. Going then out of the game to a metagaming level and imagining the love interests in a different playthrough, possibly in someone else's playthrough, is like complaining that the armor or the skills those people are choosing for them don't fit the characters, and that their choice is somehow detrimental to your choice. In fact it isn't, because in your game, the love interest's behavior doesn't depend on how other people interact with them in their games. Each playthrough is self-contained, and their sexuality is objective within each playthrough, in each story. In short, subjective sexuality is a gameplay mechanic integrated in the story like armor customization or classes. The proof of this is that nobody thinks the Ashley romance in ME1 is cheap, hollow, unrealistic or any of the adjectives people throw at this issue... and it works very well for Femshep, pronouns notwithstanding. The fact that it's possible to hack the game to romance Ashley doesn't automatically make her romance less interesting for Manshep. The day before this hack was available, Ashley's romance was not more deep than the day after.

If anyone is going to argue for depth or believability, please, address the modded Ashley romance.

Another common complaint is that subjective sexuality completely removes anything related to sexual orientation because you have to write lines that suits both a gay and a straight person. Characters would be more deep if this aspect of their lives were taken into account, and subjective sexuality removes this possibility. According to this claim, if Cortez had been available for Femshep, he could have not had a dead husband.

When asked for alternatives, people often offer more characters. Make a gay one, and make a straight one, and make a lesbian one, and make a straight one. Or maybe two of each. This is simply prohibitely expensive. It's not a real alternative, just spitballing. You're talking about writing two characters versus writing four characters, twice as much work. And we all know what happens when deadlines and budgets storm in - "minority" romances will get the short straw. We have seen in Mass Effect 3 what prioritizing means: the exclusively lesbian romance is the shortest in the series.

Even if you are willing to donate to game companies the money they need to make every possible combination for love interests (gay woman who loves mages, straight man who's more likely to romance you if you choose the "strong" complexion, and everything else you can imagine), and make all of them equal in quantity and quality, it goes back to the first problem: you are sacrificing choice, and by extension, sacrificing role playing possibilities. And the only "advantage" you get in exchange is the assurance that nobody out there who belongs to the wrong sex is romancing "your" love interest. But why are you thinking about that in the first place?

An alternative way to deal with the problem of having sexual orientation removed from their personality is simply to make slightly different versions. Instead of a dead husband, Cortez had a dead wife. Big deal. One line, poof, problem solved. Now Cortez is as believable for Manshep as he is for Femshep, both versions have a realistic past involving a loved one, and both versions are consistent in-game, in your specific playthrough, for almost no extra cost. And now you have less characters to write, so you can make them more deep and give them more lines with the same resources.

All in all, I believe subjective sexuality is not a compromise but the right idea, a brilliant way to integrate gameplay and role playing and story while not compromising believability *within the story you're playing* and guaranteeing the maximum player choice with a given set of resources.

Modifié par Nyoka, 05 juin 2012 - 06:13 .


#16
Blacklash93

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whykikyouwhy wrote...

Blacklash93 wrote...
David Gaider showed opposition to all bi romances in a thread during DA2's development sometime after it was announced which pretty much tells us that the team changed their mind part-way through development.


Do you have a source for this? I've never seen anything from Gaider that implied "opposition." Rather, he has posed what could be ideal if resources allowed. And if said resources are not available, he is a proponent of providing as many options to the player as possible.

This was recently discussed in a different thread.

http://social.biowar...ndex/5687716/13

This is the thread I was refering to. Although I was just going off vague memory and now I realize my error here. He did not express opposition, although a mod did mention something about him saying all bi romances weren't going to happen and I'm not sure what to think about that. But he did say that making all LI's canonically bi would be his least favorite option, which is kind of what they ended up doing.

I find it unlikely they started out going "Let's make every LI available to everyone." Rather I believe they heard the argument part-way into development, liked the idea and were convinced by it, and changed a few characters accordingly.

But if you had to ask yourself who would be bi for each gender if there could only be two, then the obvious answers would be Isabela and Fenris. Isabela is blatantly bi and was established as so in Origins and Anders very likely was not concieved as such. Taking that into account I think the tropes I mentioned still apply with the arguable exception of Isabela.

How many NPCs do we know are straight? I don't think there are all that many. Certainly in DA:O it doesn't seem disproportionate, though I guess you might have a point that there could be more in DA2.


While a character having kids or on opposite sex parter/spouse or making a mention/hint of liking females (almost every character in DA that is not a bit-role quest-giver does at least one of these things) doesn't specifically tell us they are straight (they could be bi or closeted), it is expected we assume such until proven otherwise. They are basically straight characters until we get an Anders. But even a character that shows no sexuality at all is not an LGBT character to the audience unless it is expressed somehow.

But yeah DA:O was pretty proportionate so I agree there. But the premise of what I'm saying is that "If you have to take this away from that audience, why not make it up like this?".

Modifié par Blacklash93, 05 juin 2012 - 06:17 .


#17
mousestalker

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I think the next Bioware game should be Diatom Age. No LI's and no sexuality, but the PC produces new companions by fissioning at inopportune moments.

No gaming company has ever done anything similar.

:wizard:

Modifié par mousestalker, 05 juin 2012 - 06:11 .


#18
HiroVoid

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mousestalker wrote...

I think the next Bioware game should be Diatom Age. No LI's and no sexuality, but the PC produces new companions by fissioning at inopportune moments.

No gaming company has ever done anything similar.

:wizard:

Why not the Suikoden route?  108 companions.  Except all bi.  All romancable.

#19
whykikyouwhy

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With regard to the following:

Blacklash93 wrote...

While a character having kids or on opposite sex parter/spouse or making a mention/hint of liking females (almost every character in DA that is not a bit-role quest-giver does at least one of these things) doesn't specifically tell us they are straight (they could be bi or closeted), it is expected we assume such until proven otherwise. They are basically straight characters until we get an Anders. But even a character that shows no sexuality at all is not an LGBT character to the audience unless it is expressed somehow.


That's the interesting thing - that such an assumption of heterosexuality is, or can be, made. 

There's a fine line between including dialogue about past loves (to broaden the details in a romance arc) and getting into that tendency to label everyone - to affix some sort of category on them. I understand the desire to have characters that reflect the many shades and hues of love and identity, but I don't really want to see a situation where NPCs have to relate details about themselves in order to be viable (even if such a situation may be reflective of the most extreme). Vagueness and ambiguity is quite alright, because we're dealing with personal matters. Not every person is comfortable divulging personal matters to even those most trusted, and so, characters written with human traits may be molded in the same vein - displaying that wariness and not being so inclined to talk about who they have been with, who they find attractive, etc. (for example, Aveline).

#20
Allan Schumacher

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I was initially reserved about the idea that all the companions would be bisexual in DA2, until I realized two things:

1) I don't actually know what life is like in Thedas
2) In DA2, some are not explicitly bisexual, but rather you can only conclude that knowledge based on metagaming. Anders, for instance, doesn't make any references to the time he spent with Karl if the PC is female.

Point #2 is more about slightly changing the NPCs based upon PC sex. Now some might still think that's stupid or whatever, but I think if we're going to make romanceable NPCs available to all players regardless of PC gender, this is a good solution to it.

#21
Blacklash93

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My point is not to label every character. I know there are plenty of characters better off not blatantly stating things about themselves. The person I responded to someone who worded his question in a way that sounded to me like "You might have these LGBT characters and not know it.".

My point is that you cannot call, for instance, a married man who does not specifically mention his sexuality a relatable LGBT character in any way. Just because there is that, however small, element of ambiguity does not make one a relatable character to an LGBT audience. Sexuality must be expressed somehow. Gay people are not going to go "Oh! Bann Teagan didn't specifically state his orientation! He might be bi!" and call that a character they can identify with.

Modifié par Blacklash93, 05 juin 2012 - 06:59 .


#22
robertthebard

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Allan Schumacher wrote...

I was initially reserved about the idea that all the companions would be bisexual in DA2, until I realized two things:

1) I don't actually know what life is like in Thedas
2) In DA2, some are not explicitly bisexual, but rather you can only conclude that knowledge based on metagaming. Anders, for instance, doesn't make any references to the time he spent with Karl if the PC is female.

Point #2 is more about slightly changing the NPCs based upon PC sex. Now some might still think that's stupid or whatever, but I think if we're going to make romanceable NPCs available to all players regardless of PC gender, this is a good solution to it.

I thought it was a good solution.  I also think that there are more important concerns than who can romance who and why.  It's not like a romance is required to play the game at all.  If the way romances are handled is offensive to some, perhaps they can, instead of trying to adjust the game to fit them, adjust to fit the game.  I got my Zevran romance on a female character because I'm not gay, and while I tried to pretend to be, I just couldn't.  I was always one click away from it, but just couldn't make myself take that option.  If that makes me a homophobe, I'll own it right now.Image IPB

So I guess my response to the topic title is really summed up in two words:  they shouldn't.

#23
jlb524

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Blacklash93 wrote...
My point is that you cannot call, for instance, a married man who does not specifically mention his sexuality a relatable LGBT character in any way. Just because there is that, however small, element of ambiguity does not make one a relatable character to an LGBT audience. Sexuality must be expressed somehow. Gay people are not going to go "Oh! Bann Teagan didn't specifically state his orientation! He might be bi!" and call that a character they can identify with.


I don't see how that can be used to justify eliminating the 'herosexual' approach.

That game mechanic can still exist while also providing LGBT NPC characters for relatability.

robertthebard wrote...
I got my Zevran romance on a female character because I'm not gay, and while I tried to pretend to be, I just couldn't.  I was always one click away from it, but just couldn't make myself take that option.  If that makes me a homophobe, I'll own it right now.Image IPB

 

LOL, it doesn't...it's okay to not like doing s/s romances (I don't like o/s romances and just cannot do them).

There's a difference between having no interest in playing s/s romances and arguing for the elimination of those options for others who do wish to have them.

Modifié par jlb524, 05 juin 2012 - 07:17 .


#24
whykikyouwhy

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Blacklash93 wrote...

My point is not to label every character. I know there are plenty of characters better off not blatantly stating things about themselves. The person I responded to someone who worded his question in a way that sounded to me like "You might have these LGBT characters and not know it.".

My point is that you cannot call, for instance, a married man who does not specifically mention his sexuality a relatable LGBT character in any way. Just because there is that, however small, element of ambiguity does not make one a relatable character to an LGBT audience. Sexuality must be expressed somehow. Gay people are not going to go "Oh! Bann Teagan didn't specifically state his orientation! He might be bi!" and call that a character they can identify with.

As I said, it would be an extreme scenario if every character had to self-identify in some manner. That's the tricky part - to balance out the NPCs and/or their dialogue so that you hear about s/s couples or relationships, without it becoming a situation where some quota is met.

I think in some ways, outside of the LIs, the offhand remarks might be the best way to handle the matter, because it allows for hints that s/s romance is simply part of Thedan life, part of its many people. Like when Oghren spoke about Branka and her lover - he was lamenting on no longer being the source of Branka's happiness, but not on who she was now with, not on that detail of gender. And thus, no one really bats an eye. The focus is what might be the ideal that is akin to what the LGBT community is seeking IRL - that in Thedas, people who might identify as gay, bisexual, straight, etc are first and foremost people. And then, people who might be noble, heroic, etc. People who have dreams and fears, people who love.

That's the way I look at it, at least. 

#25
FieryDove

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robertthebard wrote...

I thought it was a good solution.  I also think that there are more important concerns than who can romance who and why.  It's not like a romance is required to play the game at all..


I agree. I loved having more options. Not less, Moar pls! Image IPB