iakus wrote...
John Epler wrote...
We're not cutting either. In an ideal world, without resource considerations, we'd have more options and have those options would be more varied. I'm not commenting on what approach we might take in the future - I really don't know, as I'm not a writer. But, you know, if allowing an underserved segment of the population more choice is on the table, that's going to be my choice wherever possible.
Choices are always good. But I also think we can still have an abundance of choices fro everyone without doing a 100% overlap. It might be cost-effective, but it seems...cheap.
In this case, unfortunately, it's either 'more choice' or 'more 'realistic' characters for some'. Were we to have unlimited resources, we'd likely do more on the sexuality spectrum, but a companion is a not-insignificant expenditure of resources. This has been true since at least DA:O for cinematic design, and I imagine true for writing for even longer before that.
In the end, not everyone agrees that having all the love interests be able to be romanced by either gender is hugely immersion breaking, and given the choice between 'more LI choices' and 'less immersion breaking for some', we're likely to fall on the side of the former. That's not to say that, as we find time-saving techniques, we might not start experimenting with companion rosters that have a greater variety on the human sexuality spectrum, but for the time being this is the decision we've come to as the best possible use of resources.




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