Nyoka wrote...
It's odd that people say the world shouldn't be tailored to the player... and then they design a group of companions specifically tailored to give the same number of love interests to all possible sexual orientations. To me, that solution feels far more artificial, if only because you actually see that in-game. I imagine the protagonist thinking "Oh look, this random group of people I have been encountering in my epic journey just happen to suit a perfect model of sexual quotas, so it wouldn't matter if I were gay or not, I would have the same amount of potential romances... what a coincidence!"
If you designate a couple of characters for romance, and those are the same ones for everyone, they equally well work for everyone. That way they can have a story of their own and you possibly don't even notice the others. Merrill has her story in terms of her relation with Hawke independently of who Hawke is. That story is defined by the actions of Hawke and Merrill, period, not by a priori metagaming considerations like "how many gays do we already have?"
I think the problem is that while characters may be designed to be LIs, they become designed to be LIs for
anyone. They are no longer characters, but simply extentions of the PC. As has been pointed out, they'll already get into a relationship with a PC who's antagonistic towards anything they hold dear, provided the PC takes the appropriate dialogue prompts. What I, at least, would like to see is the characters having some degree of independance from the PC. Including potential LIs which are "simply not meant to be" because they have no interest in
this particular PC, but might have been interested if your PC was somehow different .
Up until now, orientation was pretty much the only way in which this had been possible. Now even that restriction seems to be gone.
I suspect what this comes down to in some people's minds, at least, is that this gives the PC an inappropriate degree of power over NPCs. While it's not uncommon for characters to change based on the example set by PCs, in this case it becomes a matter of the LIs being defined based on who the PC is, not on what the PC does.
Think of it this way, did anyone else find it odd that which sibling survived the flight from Lothering is entirely dependant on your choice in character class? Not what Hawke does, or says, but simply who Hawke is. The orientation of the LI's based on the PC's orientation is much the same. To those who desire a consistent narrative, this can be very jarring.
But keep in mind, if Bioware had a blank check, I'd love to see romances restricted by all sorts of ways, not just orientation
LI's who'd only be interested in humans, or elves. Or followers of the Chantry. "Evil only" relationships, Mage only. Or anything
but mage. Dalish only. Dalish mage only. As well as those with a broader range.
I'd love to fire up a game, create a brand new character and go "Who's intereested in this one?"