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Why Bioware Should Ditch "All Bi" Companions/Romances and How They Can Improve LGBT Standing in Other Ways


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#401
Abispa

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Ryzaki wrote...

On topic: Seriously though a homosexual companion would be nice. On average how many companions do we get in the DA games anyway? 


Hmmm. You mean one who may or may not be a LI? Or perhaps Bioware should start making characters like Sebastians, exclusive LIs, straight or gay, that players can choose not to download? That way a player doesn't have to "kill" the LIs that make him/her uncomfortable, and Bioware can be compensated for creating LIs who aren't important to the story?

I'm not a fan of how the s/s LIs in DA:O were all too easily ignored or removed from the story. Not only for the social implication, but it reduces the incentive for developing the s/s cast with the expensive VA if they're quota if filled with throw away characters.

#402
Abispa

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BobSmith101 wrote...

This is what happens when you start politiking game design. The characters should be representative of what you find in Thedas and that should be the end of it.


Interesting argument that can be used by either side. In the end your last statement is something only DA writers can establish, as they did in DA:O and DA2, whether you or I liked it or not. If the third game is centered in Orlais, just what kind of representation do you think we'll get, given the evidence we've seen so far?

#403
Ryzaki

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Abispa wrote...

Hmmm. You mean one who may or may not be a LI? Or perhaps Bioware should start making characters like Sebastians, exclusive LIs, straight or gay, that players can choose not to download? That way a player doesn't have to "kill" the LIs that make him/her uncomfortable, and Bioware can be compensated for creating LIs who aren't important to the story?

I'm not a fan of how the s/s LIs in DA:O were all too easily ignored or removed from the story. Not only for the social implication, but it reduces the incentive for developing the s/s cast with the expensive VA if they're quota if filled with throw away characters.


No ones that aren't LIs peroid. And no please no Sebastians.

And me either. If we must have the 2-2-2 scenario I'd rather the 2 bi LIs be the plot important companions.

#404
Ryzaki

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Abispa wrote...

BobSmith101 wrote...

This is what happens when you start politiking game design. The characters should be representative of what you find in Thedas and that should be the end of it.


Interesting argument that can be used by either side. In the end your last statement is something only DA writers can establish, as they did in DA:O and DA2, whether you or I liked it or not. If the third game is centered in Orlais, just what kind of representation do you think we'll get, given the evidence we've seen so far?


All I hope is that my ears don't start bleeding. <_<

#405
Wulfram

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BobSmith101 wrote...

This is what happens when you start politiking game design. The characters should be representative of what you find in Thedas and that should be the end of it.


Well, they're pretty clearly not, in ways that have nothing to do with sexuality.  If you met 7 random Kirkwallers, they probably wouldn't be a pirate, a prince, a Dalish blood mage, an escaped magically altered warrior, a merchant prince or a city guardsman or an abomination.

Actually, they'd probably all be blood mages or abominations, but that's besides the point.

#406
Abispa

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Ryzaki wrote...

Abispa wrote...

BobSmith101 wrote...

This is what happens when you start politiking game design. The characters should be representative of what you find in Thedas and that should be the end of it.


Interesting argument that can be used by either side. In the end your last statement is something only DA writers can establish, as they did in DA:O and DA2, whether you or I liked it or not. If the third game is centered in Orlais, just what kind of representation do you think we'll get, given the evidence we've seen so far?


All I hope is that my ears don't start bleeding. <_<


Me? I'm just gonna kick off my shoes, grab a tub of popcorn, and sit back laughing my ass off. Not even the biggest critic of s/s or "all-bi" content will be able to argue that the "atmosphere" of Orlais would be a political "retcon." Randy!

#407
Iakus

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Abispa wrote...

BobSmith101 wrote...

This is what happens when you start politiking game design. The characters should be representative of what you find in Thedas and that should be the end of it.


Interesting argument that can be used by either side. In the end your last statement is something only DA writers can establish, as they did in DA:O and DA2, whether you or I liked it or not. If the third game is centered in Orlais, just what kind of representation do you think we'll get, given the evidence we've seen so far?


At the  moment I'd say an exotic blend of characters that are all hot for the PC regardless of who or what the PC is :D

#408
TJX2045

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iakus wrote...

Abispa wrote...

BobSmith101 wrote...

This is what happens when you start politiking game design. The characters should be representative of what you find in Thedas and that should be the end of it.


Interesting argument that can be used by either side. In the end your last statement is something only DA writers can establish, as they did in DA:O and DA2, whether you or I liked it or not. If the third game is centered in Orlais, just what kind of representation do you think we'll get, given the evidence we've seen so far?


At the  moment I'd say an exotic blend of characters that are all hot for the PC regardless of who or what the PC is :D

And many Serendipity style NPCs.  Don't forget what we saw in Mark of the Assasin. :lol:

EDIT: Let's hope the Orlesian LIs don't talk about the food tasting of sorrow and despair.

Modifié par TJX2045, 09 juin 2012 - 06:31 .


#409
Ryzaki

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Abispa wrote...
Me? I'm just gonna kick off my shoes, grab a tub of popcorn, and sit back laughing my ass off. Not even the biggest critic of s/s or "all-bi" content will be able to argue that the "atmosphere" of Orlais would be a political "retcon." Randy!


*hopes for Leliana like voices and not Isolde's*

If there's the latter. :crying:

And yeah...Orlais is pretty crazy. :lol:

Oh great now I'm thinking of MOTA again. XD

Modifié par Ryzaki, 09 juin 2012 - 06:30 .


#410
Iakus

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TJX2045 wrote...

And many Serendipity style NPCs.  Don't forget what we saw in Mark of the Assasin. :lol:

EDIT: Let's hope the Orlesian LIs don't talk about the food tasting of sorrow and ashes.


oh I didn't forget.

What was seen cannot be unseen :o

Modifié par iakus, 09 juin 2012 - 06:32 .


#411
AkiKishi

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Abispa wrote...

BobSmith101 wrote...

This is what happens when you start politiking game design. The characters should be representative of what you find in Thedas and that should be the end of it.


Interesting argument that can be used by either side. In the end your last statement is something only DA writers can establish, as they did in DA:O and DA2, whether you or I liked it or not. If the third game is centered in Orlais, just what kind of representation do you think we'll get, given the evidence we've seen so far?


Don't actually have a problem with it. If that is Orlais, that is Orlais.

If it's full of faux French accents, then my ears will not allow me to play the game anyway.

Modifié par BobSmith101, 09 juin 2012 - 06:34 .


#412
Ryzaki

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...I'm with Hawke why would you want to eat something that tastes of sorrow and despair? Just...why?

#413
thats1evildude

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Ryzaki wrote...

...I'm with Hawke why would you want to eat something that tastes of sorrow and despair? Just...why?


I've heard artists are found of it. :P

Modifié par thats1evildude, 09 juin 2012 - 06:38 .


#414
LolaLei

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thats1evildude wrote...

Ryzaki wrote...

...I'm with Hawke why would you want to eat something that tastes of sorrow and despair? Just...why?


I've heard artists are found of it. :P


True story!

#415
Ryzaki

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thats1evildude wrote...

Ryzaki wrote...

...I'm with Hawke why would you want to eat something that tastes of sorrow and despair? Just...why?


I've heard artists are found of it. :P


They would be wouldn't they? :D

@Bob: I read that relations in your sig as felations and now I can't stop laughing. :lol:

#416
Abispa

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So we're all in agreement that an Orlais DA3 would be incredibly fashionable, sexually adventurous, awkwardly voice-acted, and completely inedible.

EDIT: If the package doesn't have these descriptions on the cover, I ain't buyin' it.

Modifié par Abispa, 09 juin 2012 - 06:46 .


#417
MKDAWUSS

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BobSmith101 wrote...

Abispa wrote...

BobSmith101 wrote...

This is what happens when you start politiking game design. The characters should be representative of what you find in Thedas and that should be the end of it.


Interesting argument that can be used by either side. In the end your last statement is something only DA writers can establish, as they did in DA:O and DA2, whether you or I liked it or not. If the third game is centered in Orlais, just what kind of representation do you think we'll get, given the evidence we've seen so far?


Don't actually have a problem with it. If that is Orlais, that is Orlais.

If it's full of faux French accents, then my ears will not allow me to play the game anyway.


And I'd rather have them speak French (Canadian French or European French) than English with an accent. I'll settle for localized subtitles. ... but that's another issue entirely.

In regards to the characteristics and behaviors of the people in Orlais... If they can create culture shock for you the player, they've done their job.

#418
TJX2045

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thats1evildude wrote...

Ryzaki wrote...

...I'm with Hawke why would you want to eat something that tastes of sorrow and despair? Just...why?


I've heard artists are found of it. :P

They must've loved the ME3 ending then.  LOL

#419
TJX2045

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Abispa wrote...

So we're all in agreement that an Orlais DA3 would be incredibly fashionable, sexually adventurous, awkwardly voice-acted, and completely inedible.

Image IPB

Saw someone else post this somewhere else on the forum and found it appropriate for this reply.  :lol:

Modifié par TJX2045, 09 juin 2012 - 06:52 .


#420
Iakus

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Nyoka wrote...

It's odd that people say the world shouldn't be tailored to the player... and then they design a group of companions specifically tailored to give the same number of love interests to all possible sexual orientations. To me, that solution feels far more artificial, if only because you actually see that in-game. I imagine the protagonist thinking "Oh look, this random group of people I have been encountering in my epic journey just happen to suit a perfect model of sexual quotas, so it wouldn't matter if I were gay or not, I would have the same amount of potential romances... what a coincidence!"

If you designate a couple of characters for romance, and those are the same ones for everyone, they equally well work for everyone. That way they can have a story of their own and you possibly don't even notice the others. Merrill has her story in terms of her relation with Hawke independently of who Hawke is. That story is defined by the actions of Hawke and Merrill, period, not by a priori metagaming considerations like "how many gays do we already have?"


I think the problem is that while characters may be designed to be LIs, they become designed to be LIs for anyone.  They are no longer characters, but simply extentions of the PC.  As has been pointed out, they'll already get into a relationship with a PC who's antagonistic towards anything they hold dear, provided the PC takes the appropriate dialogue prompts. What I, at least, would like to see is the characters having some degree of independance from the PC.  Including potential LIs which are "simply not meant to be" because they have no interest in this particular PC, but might have been interested if your PC was somehow different .  

Up until now, orientation was pretty much the only way in which this had been possible.  Now even that restriction seems to be gone.

I suspect what this comes down to in some people's minds, at least, is that this gives the PC an inappropriate degree of power over NPCs.  While it's not uncommon for characters to change based on the example set by PCs, in this case it becomes a matter of the LIs being defined based on who the PC is, not on what the PC does.  

Think of it this way, did anyone else find it odd that which sibling survived the flight from Lothering is entirely dependant on your choice in character class?  Not what Hawke does, or says, but simply who Hawke is.  The orientation of the LI's based on the PC's orientation is much the same.  To those who desire a consistent narrative, this can be very jarring.

But keep in mind, if Bioware had a blank check, I'd love to see romances restricted by all sorts of ways, not just orientation

LI's who'd only be interested in humans, or elves.  Or followers of the Chantry.  "Evil only" relationships,  Mage only.  Or anything but mage.  Dalish only.  Dalish mage only.  As well as those with a broader range.  

I'd love to fire up a game, create a brand new character and go "Who's intereested in this one?"

#421
Abispa

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iakus wrote...

But keep in mind, if Bioware had a blank check, I'd love to see romances restricted by all sorts of ways, not just orientation

LI's who'd only be interested in humans, or elves.  Or followers of the Chantry.  "Evil only" relationships,  Mage only.  Or anything but mage.  Dalish only.  Dalish mage only.  As well as those with a broader range.  

I'd love to fire up a game, create a brand new character and go "Who's intereested in this one?"


But unless Bioware decides to go that route, having the ONLY limitation being gender is nonsensical and arbitrary. It does prove the hypocricy of many s/s critics, not saying you, who say DA:O was more realistic simply because of the gender selection, even though morality had NOTHING to do with selection, especially with the gift system.

Alistair may be upset with an mass-murdering evil woman's actions, but he won't break up with her unless she makes fun of his inexperienced penis. What a hero.

Modifié par Abispa, 09 juin 2012 - 07:06 .


#422
Guest_Nyoka_*

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So, in your opinion, when I modded Ashley's romance over here, she suddenly stopped being a character in your game. Did you notice that when playing?

Sibling dying depending on your class is a choice/consequence taken away from you. The game decided what would happen, not you. With subjective sexuality, it's exactly the opposite. The game doesn't decide which one you should romance. You make that decision.

I don't think love interests being unavailable for a vast portion of players (those of the wrong race, political preferences, morality, class, and/or clan) is a good design decision. It strikes me more as a waste of resources.

Modifié par Nyoka, 09 juin 2012 - 07:07 .


#423
Iakus

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Nyoka wrote...

I don't think love interests being unavailable for a vast portion of players (those of the wrong race, political preferences, morality, class, and/or clan) is a good design decision. It strikes me more as a waste of resources.


But the player is denied nothing.  the characters, depending on how they're played, might be.  But that's why RPGs are often touted for "replayability" Start a new game and see how differently things can play out.

But like I wrote before that was a "blank check, limitless resources" dream.

#424
LolaLei

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Abispa wrote...

So we're all in agreement that an Orlais DA3 would be incredibly fashionable, sexually adventurous, awkwardly voice-acted, and completely inedible.

EDIT: If the package doesn't have these descriptions on the cover, I ain't buyin' it.


Sounds like my kinda game! :lol:

#425
Ryzaki

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Abispa wrote...

iakus wrote...

But keep in mind, if Bioware had a blank check, I'd love to see romances restricted by all sorts of ways, not just orientation

LI's who'd only be interested in humans, or elves.  Or followers of the Chantry.  "Evil only" relationships,  Mage only.  Or anything but mage.  Dalish only.  Dalish mage only.  As well as those with a broader range.  

I'd love to fire up a game, create a brand new character and go "Who's intereested in this one?"


But unless Bioware decides to go that route, having the ONLY limitation being gender is nonsensical and arbitrary. It does prove the hypocricy of many s/s critics, not saying you, who say DA:O was more realistic simply because of the gender selection, even though morality had NOTHING to do with selection, especially with the gift system.

Alistair may be upset with an mass-murdering evil woman's actions, but he won't break up with her unless she makes fun of his inexperienced penis. What a hero.


I have to admit that was pretty weird. Someone so used to cracking jokes and *that's* what he throws a hissyfit about? It's not like she said he couldn't learn. :police:

Modifié par Ryzaki, 09 juin 2012 - 07:35 .