Nyoka wrote...
iakus wrote...
Nyoka wrote...
So, in your opinion, when I modded Ashley's romance over here, she
suddenly stopped being a character in your game. Did you notice that
when playing?
Sibling dying depending on your class is a
choice/consequence taken away from you. The game decided what would
happen, not you. With subjective sexuality, it's exactly the opposite.
The game doesn't decide which one you should romance. You make that
decision.
I don't think love interests being unavailable for a
vast portion of players (those of the wrong race, political preferences,
morality, class, and/or clan) is a good design decision. It strikes me
more as a waste of resources.
But the player is denied nothing. the characters, depending on how they're played, might be. But that's why RPGs are often touted for "replayability" Start a new game and see how differently things can play out.
But like I wrote before that was a "blank check, limitless resources" dream.
I've quoted my whole post if you don't mind, just to highlight the points you ignored in your response, as you only quoted one part. First, if you had learned today that Ashley was indeed romanceable by Femshep, would she stop being a character all of a sudden?
Are we talking ME1 or ME3?
If ME3, then yeah, I'd have to say she dropped a few notches from character " to "fan service" (of course, the uniform did that anyway, but that's another issue)
If, otoh, it turned out I was suffering from a highly selective amnesia and it turned out she had always been openly bisexual in ME1, then no, that's how the character was designed to begin with. Just like Liara or Leliana.
Second, with subjective sexuality the choice is left to you, as opposed to the sibling thing. So it's in fact the opposite thing, not similar, and therefore not similarly "jarring". Agreed on that?
I choose to be a warrior. Carver dies. I choose to be a mage, Bethany dies. I choose a male character, Andersis s/s. I choose a female character, Anders is o/s. The state of their existence is dependant on Hawke's state of existence.
maybe it's just how I perceive it, though. But it seems like Hawke is bending reality just by existing
Third, yes, the player is denied the choice subjective sexuality gives them: the ability to choose who you want to romance with the character you want. Your approach deprives players from that, forces players to make a certain character. Sometimes it makes sense: warriors don't get to throw fireballs or summon familiars. However, I look at the Ashley romance and I still haven't seen a reason why this restriction should be there.
The player has the choice to romance who the writers
decide you can romance. The writers can go wild and make eight romances, four o/s and four s/s. Does anyone have any more or less choice than if they had the same four LIs to choose from? Or go 2/2/2 and everyone still has four, does that still deny choice?
I say, no more than the four all/all option. Everyone still has four choices, the only question that would remain is the quality of the romances.
Finally, it's nice of you to admit that your approach of multiple restrictions is not realistic and shouldn't be taken very seriously when discussing actual games.
Thanks. I think.