iakus,
First sorry for the douchy tone but I was pissed off for not being able to join a lobby in me3mp. First point is Ashley is a character on her own merits... and then she has a gender lock. The modded romance for Ashley works very well. So characters don't stop being characters when they're made into subjective sexuality, as you said. Just untrue. My way of showing that in the most clear way possible is to ask you if Ashley changes in any way in your playthrough the day you learn she's available for Femshep. No she doesn't. Therefore Shepard doesn't bend reality.
Another example, I didn't know Anders had a past with Carl if you play Manhawke, because I never play Manhawke. To me, Anders had a friend named Carl, that's all. Then, a year after purchasing the game, I read on the forums that Manhawke players say Anders had a thing with Carl. Oh well. That's Anders for them, and it's equally well. Carl is either a friend or a past relationship. Such a small detail doesn't affect Ander's characterization, who he is in the game (he has far more important things to show and be remembered by in the game); and that's more than the changes Ashley would get. I don't get affected in any way by Carl. Likewise you aren't affected in any way by my Ashleymance. If you are defending that subjective sexuality necessarily makes characters hollow or in any way worse, then Ashley became hollow or worse the day I modded her romance and it worked well. But she obviously didn't. Romance should be a major part of her characterization for that to work, and it's never been that way in these games.
The siblings thing.
For Femhawke you have Merril, Fenris, Anders and Isabela. Manhawke, same. Warrior hawke, same. Mage hawke, same. Whatever, always the same choices for you to pick. The game lets you decide. Now, with the siblings, warrior/rogue Hawke gets Bethany and mage Hawke gets Carver. No choice. That's the difference. You don't decide. You can't support one or another in that fight. The game decides for you. Back to romances: I think Merrill is a good character with a good story and background and all the rest, not hollow or bad or cheap, and still after all these pages I see no reason why she should be only available for romance if you play Manhawke, or Femhawke, or rogue Hawke, or whatever other arbitrary restriction you might want to put there.
If you're going to put a restriction, let it be an action that goes against her character. Break her mirror. Hand her over to the templars for being a blood mage. Something related to her, as a character. It's logical that Merrill won't want you if you denounce her. She'll hate you. And that locks the romance path. Is that more hollow or cheap than making her available exclusively to, say, Femhawke for the sake of... something? I think it isn't.
Now onto choices.
"The player has the choice to romance who the writers decide you
can romance. The writers can go wild and make eight romances, four o/s
and four s/s. Does anyone have any more or less choice than if they had
the same four LIs to choose from? Or go 2/2/2 and everyone still has
four, does that still deny choice?"
You have money for 8 well written romances - with subjective sexuality you have 8 potential love interests regardless of your Hawke, plus the extra cost of minor line variations, like pronouns (the Carl thing, or Cortez's dead husband are unnecessary additions in my opinion. Ashley didn't need it for the romance to be wonderful. Still, those details are small enough to make a variation: Carl-the-friend and a dead wife instead of husband. Problem solved). This is the way to maximize choice with a given set of resources. There is no way around it. If you like to make different Hawkes to romance different people because replayability, you can make 8 Hawkes if you want. That's replayability right there. I personally prefer to make 1 Hawke, and replay the game 8 times with the same Hawke. Because the game lets me do that. Your game, your choice. Possibilities are open for you to decide. The game doesn't tell you you can't romance this one or that one because of the Hawke you made. The game lets you decide that. Only games can do this. Movies and books and comics and TV shows can't do it because there's no interactivity. That's why I said on page 1 that subjective sexuality is a unique advantage of this medium and it should be seized for greater role playing possibilities.
With your approach, however, any given Hawke will get 4 potential love interests. You will be able to notice eight options for any given Hawke are more than four. And then I will have to mod the game to remove an arbitrary gender lock that the game put there for an arbitrary reason, like in Jade Empire and ME1 and DA:O, so I can have the option to romance the character I think best suits my character.
Modifié par Nyoka, 10 juin 2012 - 03:44 .