Firky wrote...
Like, Merrill is gay, if you're a girl and you romance her.
Not really. At least, she thinks the Qunari were "easy on the eyes".
Firky wrote...
Like, Merrill is gay, if you're a girl and you romance her.
David Gaider wrote...
MKDAWUSS wrote...
Personally, for DA3, I'd rather have no LIs period. In fact, they should shoot you down should you try to advance on them.
That certainly does get tempting after reading a thread like this, where one would almost come to the conclusion that the entire point of the game is to romance someone. Anyone. Everyone.
Inevitably this means that, no matter what we do, someone will be unhappy and come to the forums to declare that's not realistic/not why they play the game/not done as well as it should be/was done better in some other game... well, such is life on the Internet, I suppose.
MKDAWUSS wrote...
Personally, for DA3, I'd rather have no LIs period. In fact, they should shoot you down should you try to advance on them.
David Gaider wrote...
MKDAWUSS wrote...
Personally, for DA3, I'd rather have no LIs period. In fact, they should shoot you down should you try to advance on them.
That certainly does get tempting after reading a thread like this, where one would almost come to the conclusion that the entire point of the game is to romance someone. Anyone. Everyone.
Inevitably this means that, no matter what we do, someone will be unhappy and come to the forums to declare that's not realistic/not why they play the game/not done as well as it should be/was done better in some other game... well, such is life on the Internet, I suppose.
Wulfram wrote...
Firky wrote...
Like, Merrill is gay, if you're a girl and you romance her.
Not really. At least, she thinks the Qunari were "easy on the eyes".
Firky wrote...
Wulfram wrote...
Not really. At least, she thinks the Qunari were "easy on the eyes".
She does? (I'm a straight woman and Isabela was pretty, damn easy on the eyes, though. But I take your point.)
Allan Schumacher wrote...
MKDAWUSS wrote...
Personally, for DA3, I'd rather have no LIs period. In fact, they should shoot you down should you try to advance on them.
I'm actually not against this idea either, but I think I don't think it'd be very well received by our core.
joshko wrote...
Plus you really don't need an example. Nothing wrong with trying something that hasen't been done before, and I wouldn't say making LIs to be a little more important in stories is the most risky thing some devs could do.
You'll could always go 'Obsidian style', and throw in an NPC who makes fun of the convention.Allan Schumacher wrote...
MKDAWUSS wrote...
Personally, for DA3, I'd rather have no LIs period. In fact, they should shoot you down should you try to advance on them.
I'm actually not against this idea either, but I think I don't think it'd be very well received by our core.
Modifié par HiroVoid, 06 juin 2012 - 12:16 .
Wulfram wrote...
I like the romances because they're an opportunity for my character to make a personal choice. Not one based on morality or practicality, but one based on their own preferences.
Which helps with replayability, since for questions of morality there's only a relatively limited breadth of characters I'm interested in playing, so a lot of the game will tend to end up being very similar. But the different romance gives me a nice solid difference to keep me hooked, and helps give a quick basis of difference to start me on the way to seeing the characters as different people too.
Allan Schumacher wrote...
MKDAWUSS wrote...
Personally, for DA3, I'd rather have no LIs period. In fact, they should shoot you down should you try to advance on them.
I'm actually not against this idea either, but I think I don't think it'd be very well received by our core.
Personally I don't see this as necessary.Direwolf0294 wrote...
Unless BioWare was willing to make a minimum two straight female companions, two straight male companions, two gay companions and two lesbian companions for players to romance then I say they stick with playersexual characters for all their future games.
Anders is bisexual. In DA:O:A there's evidence to suggest he was sleeping with female characters and in DA2 he explicitly states that he slept with Karl and Isabela.Also, I hate how people keep using playsersexual and bisexual interchangeably. They are not the same thing. Characters like Leliana and Isabella are bi. Characters like Anders are playersexual. There is a difference.
As someone who quit TOR because of it's lack of SGRA all I can say is, don't you even dare think about doing this.
GodWood wrote...
Personally I don't see this as necessary.Direwolf0294 wrote...
Unless BioWare was willing to make a minimum two straight female companions, two straight male companions, two gay companions and two lesbian companions for players to romance then I say they stick with playersexual characters for all their future games.
Non-heterosexuality is far less common then heterosexuality so it's only natural a non-heterosexual PC is going to bump into far fewer people with the same sexual orientation as he or she.
Allan Schumacher wrote...
As someone who quit TOR because of it's lack of SGRA all I can say is, don't you even dare think about doing this.
Do you think it would have made as big of a difference had TOR not had any romances at all?
Allan Schumacher wrote...
As someone who quit TOR because of it's lack of SGRA all I can say is, don't you even dare think about doing this.
Do you think it would have made as big of a difference had TOR not had any romances at all?
Modifié par JustifiablyDefenestrated, 06 juin 2012 - 01:20 .
Likewise, which is why I think the more choices open to the player, the better. So arbitrarily locking some options out as soon as you start the game for no obvious gain as far as I can see seems counter-productive to me, it's losing the ability to define the PC a certain way almost like deciding mages can't be pro-chantry or only rogues can make jokes; the safest option seems to be leave all the options open to everyone and let the player decide what's appropriate.Wulfram wrote...
I like the romances because they're an opportunity for my character to make a personal choice. Not one based on morality or practicality, but one based on their own preferences.
Which helps with replayability, since for questions of morality there's only a relatively limited breadth of characters I'm interested in playing, so a lot of the game will tend to end up being very similar. But the different romance gives me a nice solid difference to keep me hooked, and helps give a quick basis of difference to start me on the way to seeing the characters as different people too.
Direwolf0294 wrote...
As someone who quit TOR because of it's lack of SGRA all I can say is, don't you even dare think about doing this.
Dave of Canada wrote...
Direwolf0294 wrote...
As someone who quit TOR because of it's lack of SGRA all I can say is, don't you even dare think about doing this.
You quit a game... because it lacked a romance option which they said they'd add in later?
Blacklash93 wrote...
My point is not to label every character. I know there are plenty of characters better off not blatantly stating things about themselves. The person I responded to someone who worded his question in a way that sounded to me like "You might have these LGBT characters and not know it.".
My point is that you cannot call, for instance, a married man who does not specifically mention his sexuality a relatable LGBT character in any way. Just because there is that, however small, element of ambiguity does not make one a relatable character to an LGBT audience. Sexuality must be expressed somehow. Gay people are not going to go "Oh! Bann Teagan didn't specifically state his orientation! He might be bi!" and call that a character they can identify with.
Modifié par Sith Grey Warden, 06 juin 2012 - 01:56 .
I don't have to point out how this is flat out wrong do I?nerdage wrote...
Likewise, which is why I think the more choices open to the player, the better. So arbitrarily locking some options out as soon as you start the game for no obvious gain as far as I can see seems counter-productive to me, it's losing the ability to define the PC a certain way almost like deciding mages can't be pro-chantry or only rogues can make jokes; the safest option seems to be leave all the options open to everyone and let the player decide what's appropriate.
GodWood wrote...
I don't have to point out how this is flat out wrong do I?