Firky didn't leave. Firky now has an A4 page of notes and a new module open in the toolset.

Not that anyone likely cares, but Firky finds it very difficult to turn off her brain, at times. Especially when it comes to plot flags (and, to a lesser extent, "non-traditional" gender representation in RP games.)
So, sorry Vormaerin, but not this. "Play femHawke = Merrill is a lesbian." But also not this, companions must be defined as gay/straight in order to give their character an identity. (Sexuality really doesn't have to define a person. It can, but doesn't have to. I could describe the example of a close friend I've had for 20 years, but that would be inappropriate.) But, I think, having moments of conversation in which Merrill is gay or straight is a different thing. (She just thinks the Arishok is hot, or thinks he's funny for the clothes he wears. She's still Merrill.)
The problem is, to my mind, there must be a barrier for entry into a player defined gay (also bi*, not gay - or even default/player undefined - ) relationship, but what is it?
*but not bi in the sense that Isabela is bi
Can it simply be "I like you," therefore you are the orientation I choose? Maybe, in the case of someone like Merrill? As a general rule, I don't really like that idea. (Which is not to say it's wrong, just that I don't really like it.)
Can it be linked to a case in the story, but at an unrelated juncture, in which the player self-identifies as wanting to play as gay character? It still doesn't solve the first "problem," necessarily. It's not either/or.
But what? You can't do a quest to unlock same sex relationships. Merrill will become gay for me if I save her from the beasties. (Well, not my thing, anyway.)