I think these two things fall under the same umbrella when talking about any aspect of the game, from romances to dialogue, loot systems to follower gear, and many other things.David Gaider wrote...
... how other games did it to their satisfaction...
... Talk about the things you know...
In a couple of threads I've mentioned travel using similar themes, talking about my experiences in Neverwinter Nights, Guild Wars, and the use of random encounters found in such games as Final Fantasy and Pokemon.
Granted, I think some posts are worded as to suggest blatantly copying whatever system in some other game, which is a bit silly, given that people don't even seem to consider whether something would work well within a Dragon Age game. However, I do think such examples can be helpful, and as players they are the only things we have to compare to and site as our examples. I'll venture to say that only very creative players will be able to come up with something truly unique as a suggestion for a forum like this. It's also a way to say "I played it in such-and-such game so I know it's not impossible."
So I suppose that "other games" are "the things [we] know." Which now, for most of us here on the BSN, also includes DAO and DA2 ;D. I suppose my perfect game would have elements of both, but I like them both equally and for different reasons. I've been able to play DA2 so many more times simply because it's a much shorter game. I would happily trade half of my DA2 plays for the 20 more hours of content that DAO had.
Modifié par nightscrawl, 07 juin 2012 - 11:09 .




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