Question About Firebase White (non-farming)
#1
Posté 05 juin 2012 - 06:54
Cerberus flush you out of cover with nades, guardians and phantoms and Atlas are only a problem up close, which is always on White.
You need to simply be constantly moving against Reapers. This one I seriously cant understand. People camp in the farming room against Reapers and if even one banshee spawns, you cant kill it fast enough without forcing you to run out back. Then you have 2 or 3 more routes to run to the other side of the map, but they're both chokepoints normally clogged by big brutes or ravagers.
Can anyone explain to me why anyone would play this map?
#2
Posté 05 juin 2012 - 06:56
And you don't really take cover on white. You run around and kill everything.
#3
Posté 05 juin 2012 - 06:56
#4
Posté 05 juin 2012 - 06:57
Traim Eisenblut wrote...
You run around and kill everything.
That's what I mean though, this map seems like the hardest one to be able to run around in. Where all the other maps are in a roughly circular design, this one is more like a straight line.
CmnDwnWrkn wrote...
Some people find a challenging game to be entertaining. And some people create games with Unknown/Unknown.
U/U would makes sense, but Ive been joining a ton of games lately where people specifically set the game to White/Cerberus or White/Reaper
This is on Gold btw.
Modifié par GiroX-, 05 juin 2012 - 06:59 .
#5
Posté 05 juin 2012 - 06:58
#6
Posté 05 juin 2012 - 06:58
#7
Posté 05 juin 2012 - 07:02
Don't like it when my team mates exploit that :\\
#8
Posté 05 juin 2012 - 07:04
Red the Aloof wrote...
If positioned properly, banshee's can't cross the infamous counter allies camp. They just hump the counter as the try to get over it.
Don't like it when my team mates exploit that :
I noticed that too. But I also noticed that the Banshee eventually gets unstuck.
That might depend on how who she's targeting moves though.
#9
Posté 05 juin 2012 - 07:04
GiroX- wrote...
Traim Eisenblut wrote...
You run around and kill everything.
That's what I mean though, this map seems like the hardest one to be able to run around in. Where all the other maps are in a roughly circular design, this one is more like a straight line.CmnDwnWrkn wrote...
Some people find a challenging game to be entertaining. And some people create games with Unknown/Unknown.
U/U would makes sense, but Ive been joining a ton of games lately where people specifically set the game to White/Cerberus or White/Reaper
This is on Gold btw.
Oh, that's kind of strange then. I'm not sure why that would be.
#10
Posté 05 juin 2012 - 07:07
#11
Posté 05 juin 2012 - 07:10
GiroX- wrote...
Traim Eisenblut wrote...
You run around and kill everything.
That's what I mean though, this map seems like the hardest one to be able to run around in. Where all the other maps are in a roughly circular design, this one is more like a straight line.
This is on Gold btw.
No, it`s not hard. Figuere out the spawnpoints. Start in the middle on the highground, two people take out everything that spawns down at the farmingcamp, two people everything on the landingpad, regroup, repeat.
#12
Posté 05 juin 2012 - 07:14
I will agree on Reapers though. Although that could be said about almost any map with Reapers. Seriously, I've never seen a map where it's desirable to fight them.
Modifié par sigma_draconis, 05 juin 2012 - 07:15 .
#13
Posté 05 juin 2012 - 07:22
#14
Posté 05 juin 2012 - 07:24
Traim Eisenblut wrote...
GiroX- wrote...
Traim Eisenblut wrote...
You run around and kill everything.
That's what I mean though, this map seems like the hardest one to be able to run around in. Where all the other maps are in a roughly circular design, this one is more like a straight line.
This is on Gold btw.
No, it`s not hard. Figuere out the spawnpoints. Start in the middle on the highground, two people take out everything that spawns down at the farmingcamp, two people everything on the landingpad, regroup, repeat.
That's one of the first strategies a few friends and I used when I started playing Gold. You get 2 spawns, one behind and inside the farming building, only places where Atlai spawn. Then things spawn at the landing pad.
The problem that I personally dont like about the strat is that though everything dies below the ladder, theres not much cover to take things out at the landing pad and all the enemies have about 5 feet from them and the docked ship for cover. Engineers lay turrets that hit the ladder team. Nemisis thrive there. And Atlai that decide to take the stairs in the building instead of walking at you end up getting really close to your team with full shileds/armor.
Just my thoughts though. I thought there was a reason somehow with a strat with farming room, but that seems just as bad.
#15
Posté 05 juin 2012 - 07:32
1. Drell Adept
2. Asari Adept
3. Asari Justicar
4. Geth Infiltrator
The only thing louder than BEs are the screams like: "I ****ing love biotics"
Serioously though with reaves, throws, warps and cluster nades you wipe out the fieldand the only reason to bring GI insetead of another AA are the missions. Let him cloak and run while you blow the shaitout of everything.
#16
Posté 05 juin 2012 - 07:32
#17
Posté 05 juin 2012 - 07:40
#18
Posté 05 juin 2012 - 07:42
Ramsutin wrote...
Duuuuude, have you ever played FBWRG with
1. Drell Adept
2. Asari Adept
3. Asari Justicar
4. Geth Infiltrator
The only thing louder than BEs are the screams like: "I ****ing love biotics"
Serioously though with reaves, throws, warps and cluster nades you wipe out the fieldand the only reason to bring GI insetead of another AA are the missions. Let him cloak and run while you blow the shaitout of everything.
This sounds like something that would work. Do you start in the farm room to bunch things together for Biotic Explosions / Cluster nades?
#19
Posté 05 juin 2012 - 07:49
#20
Posté 05 juin 2012 - 08:05
#21
Posté 05 juin 2012 - 08:09
#22
Posté 05 juin 2012 - 08:09
#23
Posté 05 juin 2012 - 08:17
Cerberus from top of ladder is just fine though... just have to watch 3 sides. FBW is great for wallhacks ie. Geth with Hunter Mode.
#24
Guest_XxTaLoNxX_*
Posté 05 juin 2012 - 08:25
Guest_XxTaLoNxX_*
John123453242 wrote...
Your problem is going to the farming spot for non-Geth. While that area can be held by good players, it is not even close to the best spot. You should be above the ladder. You get a pretty big circle to kite bosses around while taking out the smaller guys. That map is really easy from up there.
When my team gets Reaper or Cerberus on UUG on FBW, we have two shooters up top and two below the ladder behind that small piece of cover there, they can retreat to the LZ area if they get pushed back.
The two up top can cover the LZ and the stairway when they need to while allowing the two below to watch the lower spawn.
It usually works out quite well.
Modifié par XxTaLoNxX, 05 juin 2012 - 08:25 .





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