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Question About Firebase White (non-farming)


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#1
GiroX-

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Why do people play Cerberus or Reapers on Firebase White? This map just seems terrible for both factions.

Cerberus flush you out of cover with nades, guardians and phantoms and Atlas are only a problem up close, which is always on White.

You need to simply be constantly moving against Reapers. This one I seriously cant understand. People camp in the farming room against Reapers and if even one banshee spawns, you cant kill it fast enough without forcing you to run out back. Then you have 2 or 3 more routes to run to the other side of the map, but they're both chokepoints normally clogged by big brutes or ravagers.

Can anyone explain to me why anyone would play this map?

#2
Traim Eisenblut

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It`s small, the spawns are easy to reach. Fast runs, more credits for everyone.
And you don't really take cover on white. You run around and kill everything.

#3
CmnDwnWrkn

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Some people find a challenging game to be entertaining. And some people create games with Unknown/Unknown.

#4
GiroX-

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Traim Eisenblut wrote...
 You run around and kill everything.


That's what I mean though, this map seems like the hardest one to be able to run around in. Where all the other maps are in a roughly circular design, this one is more like a straight line.

CmnDwnWrkn wrote...

Some people find a challenging game to be entertaining. And some people create games with Unknown/Unknown.


U/U would makes sense, but Ive been joining a ton of games lately where people specifically set the game to White/Cerberus or White/Reaper


This is on Gold btw.

Modifié par GiroX-, 05 juin 2012 - 06:59 .


#5
Sacrificial Bias

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On what difficulty? On Gold I would agree, but I've never had any problems on Silver. The map is small like Glacier, so I find it easier to throw grenades around and nail entire clusters of mobs with them.

#6
BoomDynamite

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Cerberus is easy there...

#7
Red the Aloof

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If positioned properly, banshee's can't cross the infamous counter allies camp. They just hump the counter as the try to get over it.

Don't like it when my team mates exploit that :\\

#8
GiroX-

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Red the Aloof wrote...

If positioned properly, banshee's can't cross the infamous counter allies camp. They just hump the counter as the try to get over it.

Don't like it when my team mates exploit that :


I noticed that too. But I also noticed that the Banshee eventually gets unstuck.

That might depend on how who she's targeting moves though.

#9
CmnDwnWrkn

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GiroX- wrote...

Traim Eisenblut wrote...
 You run around and kill everything.


That's what I mean though, this map seems like the hardest one to be able to run around in. Where all the other maps are in a roughly circular design, this one is more like a straight line.

CmnDwnWrkn wrote...

Some people find a challenging game to be entertaining. And some people create games with Unknown/Unknown.


U/U would makes sense, but Ive been joining a ton of games lately where people specifically set the game to White/Cerberus or White/Reaper


This is on Gold btw.


Oh, that's kind of strange then.  I'm not sure why that would be.

#10
Kalas Magnus

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They rush into my indra at a faster rate. Larger maps usually end up with someone soloing rounds with clear times of 40 min.

#11
Traim Eisenblut

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GiroX- wrote...

Traim Eisenblut wrote...
 You run around and kill everything.


That's what I mean though, this map seems like the hardest one to be able to run around in. Where all the other maps are in a roughly circular design, this one is more like a straight line.

This is on Gold btw.


No, it`s not hard. Figuere out the spawnpoints. Start in the middle on the highground, two people take out everything that spawns down at the farmingcamp, two people everything on the landingpad, regroup, repeat.

#12
sigma_draconis

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I personally find Cerberus quite easy on White, as the map's layout makes it very hard for Atlases to maneuver. Ladders (like those on the top level) and doorways are great chokepoints, making them easy targets for Proxy mines, Grenades etc. Phantoms as always are the only problem, but I actually find them easier to deal with on small maps since they're less likely to snipe you with their palm blast halfway across the map and they're now at a range you can deal with (unless you're a sniper)

I will agree on Reapers though. Although that could be said about almost any map with Reapers. Seriously, I've never seen a map where it's desirable to fight them.

Modifié par sigma_draconis, 05 juin 2012 - 07:15 .


#13
stripethegremlin

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I like Cerberus on that map. It's great fun, especially dropping a flaming turret between the ramp and the ship. Seems to distract the phantoms who spawn in that area, who just flip back and forth and get flamed.

#14
GiroX-

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Traim Eisenblut wrote...

GiroX- wrote...

Traim Eisenblut wrote...
 You run around and kill everything.


That's what I mean though, this map seems like the hardest one to be able to run around in. Where all the other maps are in a roughly circular design, this one is more like a straight line.

This is on Gold btw.


No, it`s not hard. Figuere out the spawnpoints. Start in the middle on the highground, two people take out everything that spawns down at the farmingcamp, two people everything on the landingpad, regroup, repeat.


That's one of the first strategies a few friends and I used when I started playing Gold. You get 2 spawns, one behind and inside the farming building, only places where Atlai spawn. Then things spawn at the landing pad.

The problem that I personally dont like about the strat is that though everything dies below the ladder, theres not much cover to take things out at the landing pad and all the enemies have about 5 feet from them and the docked ship for cover. Engineers lay turrets that hit the ladder team. Nemisis thrive there. And Atlai that decide to take the stairs in the building instead of walking at you end up getting really close to your team with full shileds/armor.

Just my thoughts though. I thought there was a reason somehow with a strat with farming room, but that seems just as bad.

#15
Ramsutin

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Duuuuude, have you ever played FBWRG with
1. Drell Adept
2. Asari Adept
3. Asari Justicar
4. Geth Infiltrator
The only thing louder than BEs are the screams like: "I ****ing love biotics"
Serioously though with reaves, throws, warps and cluster nades you wipe out the fieldand the only reason to bring GI insetead of another AA are the missions. Let him cloak and run while you blow the shaitout of everything.

#16
mpompeo27

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When I play with the primary group of players I team up with, we actually find FBW Cerberus to be much easier and faster than FBW Geth.

#17
MartialArtsSurfer

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small cramped maps & chokepoints make easier area effect kills with biotic explosions & tech bursts, grenades & other area effect weapons/powers since mobs are funneled into tighter groupings

#18
GiroX-

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Ramsutin wrote...

Duuuuude, have you ever played FBWRG with
1. Drell Adept
2. Asari Adept
3. Asari Justicar
4. Geth Infiltrator
The only thing louder than BEs are the screams like: "I ****ing love biotics"
Serioously though with reaves, throws, warps and cluster nades you wipe out the fieldand the only reason to bring GI insetead of another AA are the missions. Let him cloak and run while you blow the shaitout of everything.


This sounds like something that would work. Do you start in the farm room to bunch things together for Biotic Explosions / Cluster nades?

#19
Ramsutin

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The AA and AJ have to be side by side. If Drell is great player he can wield a Claymore i he wishes. He is the one to purge spawn points and come back to the "farming space" if he wishes or go nuts and let the hell break loose on top of the ladder. GI is near adepts just to practice how to kill husks with Javelin X. We did a game with this setup with Drell having Claymore and him running around the field in 20 minutes. The basic rule was: Reavers Reave and Asari Throws. Or warps if armored target. This is FUN and FAST way of making money.

#20
Fizdatin

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FBW Reaper Gold is awesome. Sub-20-minute extraction without even trying. In some ways I'd say it is even easier than Geth.

#21
John123453242

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Your problem is going to the farming spot for non-Geth. While that area can be held by good players, it is not even close to the best spot. You should be above the ladder. You get a pretty big circle to kite bosses around while taking out the smaller guys. That map is really easy from up there.

#22
nuculerman

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FBW Reapers is super easy. Banshees can't get over the main camping spot, but they'll try continuously. For all other enemies you can run to spawn points and wipe them out very quickly. Did FBW-R-G in 15:30 ish with a PUG once. Justicar, AA, DA (me) and Batarian Sentinel. It was silly easy.

#23
neteng101

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So that's it - you just let the Banshee get "stuck"! Cause its a pain when Banshees come after you if you're up on top of the ladder, and they come via the inside room especially, at lightspeed.

Cerberus from top of ladder is just fine though... just have to watch 3 sides. FBW is great for wallhacks ie. Geth with Hunter Mode.

#24
Guest_XxTaLoNxX_*

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John123453242 wrote...

Your problem is going to the farming spot for non-Geth. While that area can be held by good players, it is not even close to the best spot. You should be above the ladder. You get a pretty big circle to kite bosses around while taking out the smaller guys. That map is really easy from up there.


When my team gets Reaper or Cerberus on UUG on FBW, we have two shooters up top and two below the ladder behind that small piece of cover there, they can retreat to the LZ area if they get pushed back.

The two up top can cover the LZ and the stairway when they need to while allowing the two below to watch the lower spawn.

It usually works out quite well.

Modifié par XxTaLoNxX, 05 juin 2012 - 08:25 .