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June 5 Multiplayer Balance Changes


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#126
Influ

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Eric Fagnan wrote...

The Harrier change was supposed to go in last week but it was delayed. The weight scaling at higher levels was too high compared to other weapons, so this wasn't really meant as a nerf.

We are looking at the Krysae balance closely and will probably have some changes for it soon.

About that Harrier; is it supposed to have more recoil when fired from cover? It feels weird as this is the exact opposite of how recoil works on every other weapon.

#127
WYLDMAXX

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Eric Fagnan wrote...

We are looking at the Krysae balance closely and will probably have some changes for it soon.


Not excellent

#128
nicethugbert

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SeaJayX wrote...

Haha another week of Krysae.


Haha another week of being decoy for a lobby full of infiltrators.

#129
Jay Leon Hart

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Jade Elf wrote...


Eh, the Harrier only got a "nerf" at level X. I to IX hasn't even been changed...


Again. Is it really that big of a deal?


When joke weapons like the Reegar and Krysae are left untouched? It's irksome...

[Edit] Also, as someone else kindly pointed out, you fail to understand a sliding scale - only Harrier I is unchanged, Harrier II to Harrier X now have increased weight. [/Edit]

Modifié par Jay Leon Hart, 05 juin 2012 - 11:09 .


#130
Siran

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Jade Elf wrote...

Eh, the Harrier only got a "nerf" at level X. I to IX hasn't even been changed,,,


You're wrong. I have it at 5 and it got heavier, Cooldowns benaeth X are definately affected. They made the encumbrance range smaller, so each step in beetween is smaller as well, meaning less weight reduction per level.

#131
MoeRayShep

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I'll say it again: The pre-nerf Harrier and the Reegar carbine have the same weight range!
Yet somehow it was the Harrier that got put on the chopping block because its weight range was too wide. How much sense does that make?

#132
molecularman

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Eric Fagnan wrote...

The Harrier change was supposed to go in last week but it was delayed. The weight scaling at higher levels was too high compared to other weapons, so this wasn't really meant as a nerf.

We are looking at the Krysae balance closely and will probably have some changes for it soon.

Really, I don't get why people are raging about a slight change like that so much.

Anyways, nice to get some news about krysae



nicethugbert wrote...

SeaJayX wrote...

Haha another week of Krysae.


Haha another week of being decoy for a lobby full of infiltrators.

This.

Modifié par molecularman, 05 juin 2012 - 11:28 .


#133
SmawgSS

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+1 to Krysae nerf...

#134
nicethugbert

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WYLDMAXX wrote...

Bioware, what did the Harrier do to you deserve this nerf?




THIS!

#135
A Wild Snorlax

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Eric Fagnan wrote...

The Harrier change was supposed to go in last week but it was delayed. The weight scaling at higher levels was too high compared to other weapons, so this wasn't really meant as a nerf.

We are looking at the Krysae balance closely and will probably have some changes for it soon.


If you do decide with the krysae you should only nerf it on infiltrators. On other classes it's a great balanced weapon. Please do not turn it into another falcon or make it really heavy so we can't use it on the normal classes.

Someone suggested turning it into an assault rifle so it doesn't benefit from cloaks 40% damage boost, that is a great suggestion.

#136
GroverA125

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Eric Fagnan wrote...

The Harrier change was supposed to go in last week but it was delayed. The weight scaling at higher levels was too high compared to other weapons, so this wasn't really meant as a nerf.

We are looking at the Krysae balance closely and will probably have some changes for it soon.


Fangan, just leave it be and debuff Tactical Cloak already. You say the Krysae overpowered, yet the majority of "overpowered" use is with an infiltrator, who is getting a 230% damage increase with it. Obviously this is going to make a weapon which is a viable choice for other classes completely unstoppable. Drop the tactical cloak damage down to 55% standard, 75% upgraded and 25% extra sniper damage. That way it maxes at double damage and keeps it just ahead of Adrenaline Rush in terms of damage, which is what you should be trying to do. Remember that Cloak does what it says on the tin, and allows you to stealthily complete objectives, revive allies and sneak past enemy groups (even when it goes wierd, that's still a brilliant bonus) and AR only gives a bit of shields back and refills your weapon, which doesn't have that much of an effect when compared to partial invisibility.

Then the classes, which are the base of which all weapons will be used on, will be more balanced, which will make balancing the other weapons a damn sight easier. If the foundations are bad, then you can expect whatever to be built on said foundations to be bad as well.

#137
GodlessPaladin

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GroverA125 wrote...

Eric Fagnan wrote...

The Harrier change was supposed to go in last week but it was delayed. The weight scaling at higher levels was too high compared to other weapons, so this wasn't really meant as a nerf.

We are looking at the Krysae balance closely and will probably have some changes for it soon.


Fangan, just leave it be and debuff Tactical Cloak already. You say the Krysae overpowered, yet the majority of "overpowered" use is with an infiltrator, who is getting a 230% damage increase with it.


Wrong, Geth Infiltrators are getting about a *500%* damage increase with it when specced properly.  More if you count in how the instant fire trick affects their DPS.

But yeah, you're right to point out that the real problem with the Krysae is its synergy with Infiltrators.

Modifié par GodlessPaladin, 05 juin 2012 - 11:47 .


#138
palker

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No krysae/reegar nerfs, Eagle gets another buff, I like it.

#139
Immortal Strife

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A Wild Snorlax wrote...

Eric Fagnan wrote...

The Harrier change was supposed to go in last week but it was delayed. The weight scaling at higher levels was too high compared to other weapons, so this wasn't really meant as a nerf.

We are looking at the Krysae balance closely and will probably have some changes for it soon.


If you do decide with the krysae you should only nerf it on infiltrators. On other classes it's a great balanced weapon. Please do not turn it into another falcon or make it really heavy so we can't use it on the normal classes.

Someone suggested turning it into an assault rifle so it doesn't benefit from cloaks 40% damage boost, that is a great suggestion.


Yes, because your suggestion is entirely logical; Weapons switch classes all the time.  
I went into a pug, TS with a Krysae, AJ with a Krysae, PA with a Krysae, hardly any powers the whole time, we got a full extraction on Gold very easily. 

#140
TeamLexana

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I'm confused over the fact that they made the Harrier heavier but didn't give it more ammo, esp since it's the less powerful of the new weapons... ??? *confused*

Really glad they didn't touch the Reager or the Krysea and gave the Eagle a much needed buff, especially since I have a damn Eagle 4! Ugh! lol

#141
TeamLexana

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Eric Fagnan wrote...

The Harrier change was supposed to go in last week but it was delayed. The weight scaling at higher levels was too high compared to other weapons, so this wasn't really meant as a nerf.

We are looking at the Krysae balance closely and will probably have some changes for it soon.


I wouldn't change a thing. Alot of peeps spent real money on the packs just to unlock that thing and if it gets nerfed just to satisfy the ten same peeps that keep crying about it, I guareente they'd never buy another pack again. I'd sense EA getting that award for being he worst company of the year again if that happens.

#142
Immortal Strife

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I would pick the Krysae over my Black Widow VIII on every class other then the infiltrator. I still prefer the Black Widows damage to bosses on infiltrators over the Krysae. Other classes can utilize the Krysae's lighter weight and area effect, easily making it the preferred choice.

Modifié par Immortal Strife, 06 juin 2012 - 12:10 .


#143
A Wild Snorlax

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Immortal Strife wrote...

A Wild Snorlax wrote...

Eric Fagnan wrote...

The Harrier change was supposed to go in last week but it was delayed. The weight scaling at higher levels was too high compared to other weapons, so this wasn't really meant as a nerf.

We are looking at the Krysae balance closely and will probably have some changes for it soon.


If you do decide with the krysae you should only nerf it on infiltrators. On other classes it's a great balanced weapon. Please do not turn it into another falcon or make it really heavy so we can't use it on the normal classes.

Someone suggested turning it into an assault rifle so it doesn't benefit from cloaks 40% damage boost, that is a great suggestion.


Yes, because your suggestion is entirely logical; Weapons switch classes all the time.  
I went into a pug, TS with a Krysae, AJ with a Krysae, PA with a Krysae, hardly any powers the whole time, we got a full extraction on Gold very easily. 


Well good for you. I bet your clear time wasn't very good though with that team setup.

Modifié par A Wild Snorlax, 06 juin 2012 - 12:11 .


#144
Immortal Strife

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Snorlax,

I see that you are on the 360 also, we should play sometime. We can two man gold, K.

#145
Maria Caliban

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ShadedPhoenix wrote...

so much for the hopes of someday getting a nice ar worthy for caster... i dont even have the hariier yet and it already gets the nerfstick....

Vindicator?

#146
Master Xanthan

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The Harrier has barely any ammo and they nerf it? Wow..........just wow. At least they buffed the Eagle though.

#147
smokesheller87

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I wouldn't exactly call the harrier 'nerf' a real nerf. Same weight as a Reve now and I still don't see how that's bad, mine's only a IV and use it on my AJ giving me +150% Recharge speed, a little weight added isn't going to affect me, I have been lucky enough to avoid getting an eagle though :P

#148
TeamLexana

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Master Xanthan wrote...

The Harrier has barely any ammo and they nerf it? Wow..........just wow. At least they buffed the Eagle though.


It's not that much at least though. Considering how often ultra rares drop.... good luck at ever getting it at ten anyways, lol. I do find it strange though that'd they make it heavier at ten but leave it with such little ammo.

#149
A Wild Snorlax

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Immortal Strife wrote...

Snorlax,

I see that you are on the 360 also, we should play sometime. We can two man gold, K.


Sure, add me... That last post wasn't a jab by the way, just a guess. Krysae doesn't have that good dps on non infiltrators so 4 people using it without cloak should take a little while if you're not spamming powers.

#150
Permafrost27

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ntrisley wrote...

Hopefully, the balance on the Krysae is removing it altogether.


Wouldn't bother me.

Obviously it is somewhat unfair to the people who are using it as a crutch or who just legitimately like it.

So I would happily settle for a damage and splash AE reduction