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June 5 Multiplayer Balance Changes


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#176
CmdrPwn

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Hiero Glyph wrote...

I honestly have no faith left in Bioware currently. Changes like these, while plausible, neglect the real issues that need balancing. I suppose there were not enough speed run videos showing how balanced the Krysae is currently.[/sarcasm]


Actually the fastest speed runs on gold are with all claymores............These people wanting nerfs on every gun are so ****ing annoying and probably just suck at the game or have nothing better to do than troll the forums.

#177
Lexa_D

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thewalrusx wrote...

I'd like to take a moment to LMAO at the "nerf the kryrse" people. LOL you got owned.

Eric Fagnan wrote...

We are looking at the Krysae balance closely and will probably have some changes for it soon.

Pffffft....

#178
GroverA125

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For anyone still intending to go on about the Krysae and it's immense power/just above average power/ below average power, look at Tangsters weapon stats document. It shows that the weapon has barely higher damage at level 10 compared to its level 1 ultra rare counterparts. What its got going for it appears to be AoE damage (and any forms of exploits that people seem to witter on about). Considering that it can hit multiple enemies with one round, I can see it getting a slight power decrease of around 10%, but any greater would ruin the weapon for non infiltrators. Now that leads me onto my main point, take a look at what are considered to be the incredibly overpowered combinations for weapons:

N7 Valiant + Infiltrator (Valiant's DPS isn't that fancy, outmatched by other weapons of different types, with cloak however, that changes)
Black Widow + Infiltrator (Same story here, nothing fancy, except a tiny amount of AP on the get-go)
Claymore + Infiltrator (makes the javelin look bad, even without the extra 40% sniper damage buff, breaks the shield gate and has a lot greater range than people claim)
GPS + Infiltrator (Shamefully high damage already, but then gains another 90% damage on to that)
Carnifex/Paladin + Infiltrator (thanks to cloak, has enough power to drop the shield of anything at a good level with one bullet, and has plenty)

See a pattern here? Cloak seems to make any weapon, which in other cases seems to be of above average power, completely and utterly overpowered. While admittedly the Krysae has a problem in terms of power, doing anything to it is completely and absolutely pointless until you sort out the base at which many people will use it. If cloak isn't changed, then at best, after a balance, using it on an infiltrator will be possible, and on anyone else it will be as useless as an incisor. Like I said in a previous post, If the foundations which you build upon are badly done, then whatever's built on top of it will not be good. Correctly balancing Tactical Cloak next week, then seeing how that affects everything is the most logical, and the most effective solution.

#179
Poison_Berrie

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Cdr. Pwn wrote...

Actually the fastest speed runs on gold are with all claymores............These people wanting nerfs on every gun are so ****ing annoying and probably just suck at the game or have nothing better to do than troll the forums.

To be honest, the fastest speedruns rely on missles and grenade spamming spawns and knowing how the game works (use missle on the first wave 3 target run to get weaker enemies as targets).

#180
Adragalus

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Great. The Harrier is even heavier now. No matter how slight of a change, the fact still remains: not a peep on the Reegar or the Krysae.

Why, people say? Perhaps it is because not everyone has the Reegar or Krysae, so why nerf it before they get to enjoy it, like the old Falcon for so many including myself?

So they nerf the Harrier instead.

Great move, Bioware. Great frakking move.

#181
Stinja

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Most people are not doing speed runs though, and that's where weapons matter.

But I kinda agree with GroverA125:  it's not weapons that are broken, it's classes.  But you forgot the Vanguards, in a similar way they make good weapons broken by the durability (shield recharge) and fast movement (via biotic charge).  Korgans doubly so.
Vanguards are kinda balanced by non-host glitching...  If you call that balancing.

Infiltrator's TC can make weapons OP.  Eg: <insert sniper rifle>
(Krogan) vanguard's BC can make weapons OP.  eg:  Reegar

But as I've said before, I'm not too bothered.  If I join a game with three infiltrators, all using W/BW/Krysae, I'll tank the aggro and do a team job which is less about killing and more about the other stuff the team needs.Saying that, I ran into this situation on the weekend, and are they really overpowered?  ;)

img217.imageshack.us/i/imagelpmd.jpg/

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Modifié par Stinja, 06 juin 2012 - 10:09 .


#182
Lexa_D

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That's whining. 25% more uncumberance on lvl X - big bloody deal. Harrier is still good.

Thanx for Eagle buff, luckily have none. Please continue buffing it.

Modifié par Lexa_D, 06 juin 2012 - 10:04 .


#183
Adragalus

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Lexa_D wrote...

That's whining. 25% more uncumberance on lvl X - big bloody deal. Harrier is still good.

Thanx for Eagle buff, luckily have none. Please continue buffing it.

Is it a hugely drastic change? No, not in the least.

Was it completely unneccesary, ignoring the Reegar and Krysae, and ALREADY putting a wholly unneeded damper on what is probably the only really decent assault rifle in the game?

Well, forums, you tell me.

#184
Lexa_D

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Stinja wrote...

But I kinda agree with GroverA125:  it's not weapons that are broken, it's classes.  But you forgot the Vanguards, in a similar way they make good weapons broken by the durability (shield recharge) and fast movement (via biotic charge).  Korgans doubly so.

Vanguards OP now, after patch 1.03? Krogan most of all? Let me disagree with you, kind sir.

Can Human or Kroguard wipe out a gold spawn in seconds like grenadiers or Krysae Infiltrators? No. They will underperform even if their good friends manage to set up blasts with biotics or techs.The gear for non-grenade vanguards provides laughable bonuses.

#185
GodlessPaladin

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If anything Human Vanguards have been effectively kicked down a notch by the DLC/patch, which is a damn shame.

#186
Nickle

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Stinja wrote...
But as I've said before, I'm not too bothered.  If I join a game with three infiltrators, all using W/BW/Krysae, I'll tank the aggro and do a team job which is less about killing and more about the other stuff the team needs.Saying that, I ran into this situation on the weekend, and are they really overpowered?  ;)


Time: 39+ minutes.

#187
JGDD

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GroverA125 wrote...

For anyone still intending to go on about the Krysae and it's immense power/just above average power/ below average power, look at Tangsters weapon stats document. It shows that the weapon has barely higher damage at level 10 compared to its level 1 ultra rare counterparts. What its got going for it appears to be AoE damage (and any forms of exploits that people seem to witter on about). Considering that it can hit multiple enemies with one round, I can see it getting a slight power decrease of around 10%, but any greater would ruin the weapon for non infiltrators. [...]


It's not that it's overpowered so much as cheap and gimmicky. Regardless of class using it the mere fact that it only has to pass somewhere near the target without hitting a thing to detonate the projectile puts it in the 'what were they thinking?' catagory.

AoE & damage are fine with any class as long as it hits something before exploding (and wouldn't detonate on swarmers). Just changing that would make sense as it would still be a sniper rifle with interesting and useful perks. EG: explosive rounds. It wouldn't nerf it into the grave if they removed that aspect of the weapon either.

The rub is if they can pull off a smart and sensible balance change like this instead of the usual rof, weight, bleh blah meh that happens on other arms. Let's hope they fix the piercing at the same time so you can flush enemies out of (light) cover.

#188
Poison_Berrie

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Adragalus wrote...

Is it a hugely drastic change? No, not in the least.

Was it completely unneccesary, ignoring the Reegar and Krysae, and ALREADY putting a wholly unneeded damper on what is probably the only really decent assault rifle in the game?

Well, forums, you tell me.

It was an error. They probably put in a wrong value in the DLC and are now correcting that.

#189
Daforth

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wrong post, soz

Modifié par Daforth, 06 juin 2012 - 12:08 .


#190
Lexa_D

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Poison_Berrie wrote...

Adragalus wrote...

Is it a hugely drastic change? No, not in the least.

Was it completely unneccesary, ignoring the Reegar and Krysae, and ALREADY putting a wholly unneeded damper on what is probably the only really decent assault rifle in the game?

Well, forums, you tell me.

It was an error. They probably put in a wrong value in the DLC and are now correcting that.

Yes, that's what Eric said. Was it worth changing to "correct" value? No. Did it do much harm? No. Case closed.

#191
count_4

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molecularman wrote...

Grimy Bunyip wrote...

eagle I more DPS than predator X now! :D
eagle X more DPS than carnifex X
much better, but not viable at low rank.

I'm calling EA schenanigans for no krysae nerf.

Accuracy might still be a problem, no?

That and the lower damage per actual shot.

#192
the slynx

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Nice. I know people hate the Eagle, but I already enjoyed it on my Turian characters on Silver and Bronze, and do reasonably well with it. Thanks, BioWare.

It'd be nice if the Harrier got some extra off-hand ammo to compensate for its weight. Although the chances of my unlocking it beyond level one or two are about one in a hundred, so I suppose it doesn't affect me.

#193
Adragalus

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Edit: nvm

Modifié par Adragalus, 06 juin 2012 - 03:05 .


#194
GodlessPaladin

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While not quite the pathetic joke it used to be, the Eagle still isn't competitive with other ultra-rare pistols.  An Eagle IV has a bit less sustained DPS than a Carnifex X, and that's after accounting for reload times.  When compared to other black card pistols, it falls way behind.  And then you consider things like burst DPS or accuracy...

Pretty much the only thing it has is tons of spare capacity.  No idea why they buffed that.  That wasn't even close to being a problem for the Eagle. Decent teams will end a wave before you can empty an Eagle's capacity into a wall.   It might as well have infinite ammo.

The Eagle didn't need more capacity.  It needed some actual damage.   As is there is still no good reason to consider the Eagle over the Paladin, Talon, Hurricane, Scorpion, or Harrier.

Modifié par GodlessPaladin, 06 juin 2012 - 03:05 .


#195
GGW KillerTiger

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 BioFailures at their best ...... What's next are you going to buff the Black Widow to instant kill if you shoot it at the sky?

#196
GGW KillerTiger

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Stinja wrote...

Most people are not doing speed runs though, and that's where weapons matter.

But I kinda agree with GroverA125:  it's not weapons that are broken, it's classes.  But you forgot the Vanguards, in a similar way they make good weapons broken by the durability (shield recharge) and fast movement (via biotic charge).  Korgans doubly so.
Vanguards are kinda balanced by non-host glitching...  If you call that balancing.

Infiltrator's TC can make weapons OP.  Eg: <insert sniper rifle>
(Krogan) vanguard's BC can make weapons OP.  eg:  Reegar

But as I've said before, I'm not too bothered.  If I join a game with three infiltrators, all using W/BW/Krysae, I'll tank the aggro and do a team job which is less about killing and more about the other stuff the team needs.Saying that, I ran into this situation on the weekend, and are they really overpowered?  ;)

img217.imageshack.us/i/imagelpmd.jpg/

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Must have been the worst infiltrators of all time that can't aim ....

#197
Poison_Berrie

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Lexa_D wrote...

Yes, that's what Eric said. Was it worth changing to "correct" value? No. Did it do much harm? No. Case closed.

But it does give us a reason why they did make this change while not doing the Krysae or Reegar.
It was something that was already on the schedule... which kind of makes this update as impressive as last week's one.

Modifié par Poison_Berrie, 06 juin 2012 - 03:37 .


#198
Stinja

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GGW KillerTiger wrote...

Must have been the worst infiltrators of all time that can't aim ....


Which is kind of the point:  if you have average people using OP guns, it dosent "break the game" like people claim.  It's only the good players, who have the top teir guns at X, that make guns seem OP.  

Really it's tall poppy syndrome, people will pick the best guns.  Nerf those, and the next best get chosen.  Nerf those and we would have threads on "Katana X and Eagle are way OP!!!!1!!!".
As balance is tricky, there will always be the good guns, and the not so good guns - people will choose the good ones.  All Bioware can do is try to make the good guns not too good.

#199
eldrjth

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Nickle wrote...

Stinja wrote...
But as I've said before, I'm not too bothered.  If I join a game with three infiltrators, all using W/BW/Krysae, I'll tank the aggro and do a team job which is less about killing and more about the other stuff the team needs.Saying that, I ran into this situation on the weekend, and are they really overpowered?  ;)


Time: 39+ minutes.


thats terrible. consider the fact that the game went for twice as long as a normal match and you only scored ~90k xp in that time (though the other guys did far worsr). seems like a long solo save effort from someone using a weapon like the avenger.

#200
Aryck the One

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I really hope I get an Eagle in my next Commendation Pack...