I have built a mod with 28 areas. On loading it hangs at area 20 for a loooong time. It always loads okay but there is a gap of maybe a minute or so halfway through the load.
Has anyone come across this and know what might be causing it.
Thanks
Pj
Module loading issue
Débuté par
PJ156
, juin 05 2012 09:54
#1
Posté 05 juin 2012 - 09:54
#2
Posté 05 juin 2012 - 10:38
do you know the area?
How many objects in that area? Are there a lot of any object type ( creature, waypoint, environmental, placeables, placed vfx, etc. )
how big is it?
Is the file sizes for this areas resources in explorer larger than your other areas? ( if you are in directory mode you can see the sizes )
Could be other things but those are the simplest questions which can point at the problem.
How many objects in that area? Are there a lot of any object type ( creature, waypoint, environmental, placeables, placed vfx, etc. )
how big is it?
Is the file sizes for this areas resources in explorer larger than your other areas? ( if you are in directory mode you can see the sizes )
Could be other things but those are the simplest questions which can point at the problem.
#3
Posté 05 juin 2012 - 10:47
I don't know the area, I tried counting through but the area 20 in the toolset does not seem to stand out as large or complex (it's an interior)
My largest area is 24,000 kB it has a fair few tree's but is mostly water so is texture and grass for the most part. It is not hte largest I have done for any of my mods.
I have another area at 20,000 which has a lot of placeables. Which do you think might cause a greater lag, water or placeables. I'm guessing its the mesh as much as whats in the area?
PJ
My largest area is 24,000 kB it has a fair few tree's but is mostly water so is texture and grass for the most part. It is not hte largest I have done for any of my mods.
I have another area at 20,000 which has a lot of placeables. Which do you think might cause a greater lag, water or placeables. I'm guessing its the mesh as much as whats in the area?
PJ
#4
Posté 05 juin 2012 - 11:51
You might think about a buggy on-area-enter script, all creatures in an area fire them, not just the PCs.
#5
Posté 06 juin 2012 - 05:07
I would remove half the areas in the module ( using directory mode ), if it's in those it will go slow and pull out half, if it loads fast it's in the ones you just pulled out. That way you know which area is involved.
Yes it could be creature scripts firing when they are loading. It really helps to know the area. I think it's the git file that has a lot of the blueprints in it, any of those a bit too large?
Yes it could be creature scripts firing when they are loading. It really helps to know the area. I think it's the git file that has a lot of the blueprints in it, any of those a bit too large?
#6
Posté 06 juin 2012 - 06:30
I will follow your advice this evening pain. I should have though of that one.
Once I know the area I will give you some more details on it.
PJ
Once I know the area I will give you some more details on it.
PJ





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