suntzuxi wrote...
Seboist wrote...
suntzuxi wrote...
I do not think Mass Effect 3 is near the level of betrayal in Ultima 9. I mean that game contradicted everything happened in previous games. the only thing that is broken in ME3 is just the ending.
So the invalidation of ME1's plot, Cerberus being retconned into a galactic sith empire that overshadows the Reapers, auto-dialogue, Alliance officials acting like blubbering morons, choices from all three games being reduced to arbitary numbers, inane DA2 style fetch quests, shoehorned multiplayer to sell online pass and the mind boggling moronic crucible plot weren't in your copy?
Cerberus overshadows Reapers? From my understanding of ME3 plot, Cerberus is just a tool used and controlled by Reapers just like Saren. Saren can create huge army filled with mindless krogans so TIM can not do this to human? overall, TIM and Cerberus were destined to be vilians. Although the plot did not reveal when the illusive man was indoctrinated, but I thought this happened before ME3's intro, since he looked different when we met him on Mars and considering that he was messing around with reaper technolegy for a long time.
Actually, if one wishes to draw parallels, TIM is Saurman to the Reapers' Sauron. In the book. Sauron never appears physically and is never directly confronted. It's only in the One Ring that we see any physicality granted to Sauron. Same thing here... The Reapers aka the ships as as much tools of a larger plan of an enemy who isn't given any real form til the end, and even then that form is created to be sympathetic and not the real form of the antagonist.
@Seboist:
Bioware is not Origin Systems, and trying to make the comparison is pedantic.
Cereberus is not retconned into a "galactic Sith Empire"; in fact the Cereberus we see is a natural outgrowth of what happened in ME2. TIM was always building toward what happens in 3. Look at TIM's treatment of the SR2 crew, Shepard herself or her non-crew friends on Horizon, the Collector Ship, etc, even though the primary mission would never be completed if the SR2 was destroyed. He'd stopped caring about humans long ago, and replaced it with an ideal "humanity", which doesn't exist.
And Cerberus becomes not only an issue that Shepard must deal with, but they demonstrate the fracturing of the species that is mentioned as happening to the Protheans, and we can surmise the other races before them, in the series via indoctrination.
So no, I didn't find it pedantic, not did I find the scan quests and the ambiant conversation quests boring etc. I had no problem with the system as it was set in place, as it kind of reminded me of a the approach Mask of the Betrayer took toward the spirit eating mechanic. As for the ambiant conversations... a number of them twist around and hit the player in the back of the head (best example being the Post tramatic stress disorder asari commando). The systems exist to be able to quantify something as emphemeral as war. If Bioware hadn't given some kind of system for seeing the preparations Shepard was contributing to the war effort people would be complaining just the same.
While I do believe that Bioware tied the MP outcomes too tightly to war prep, and there should have been a way to opt out if one only played SP. It's a small thing, in my mind, however, and one that came out of misjudgement rather than malice or anything "forced" by EA. I actually found the concepts of the Crucible interesting, but then much like when a new book comes out in a series, I'll read the previous books to remind myself of context, I did the same with ME 3, and played a single character through 1 and 2 before putting 3 in the drive. It makes it a lot easier to see somethings that are not completely evident in 3 alone if one plays the entire trilogy. It gives the Crucible some interesting context.
As for the "auto dialogue", that happens in ALL the games. more so in ME 3, but it's a larger game that either 1 or 2, and like in 1 and 2, it's mostly expository.
Returning to the "Origin" comparison, if I may point out, Garriot was involved as either producer or director on many of the failed games, and Ultima Online was his idea (this was the man who coined the phrase MMORPG), so Ultima's demise was never totally within the hands of EA.