Future Romance Options
#76
Posté 13 décembre 2009 - 01:18
Another alternative would be a sassy and secretive rogue character (possibly like Leliana might have been when she was a bard), on you never knew fully where you stood, the kinda woman who could knife you in the back as easily as kissing you :-) (dangerous romances are definitely more interesting ;-)).
But yeah, I'd love to see a true Viconia character again :-)
#77
Posté 13 décembre 2009 - 01:34
FlintlockJazz wrote...
Skadi_the_Evil_Elf wrote...
For female romancables, I'd like to see tougher ones that are interesting and original. For starters, classes such as fighter/warrior and rogue/thug (not bard) would be really original and refreshing, as opposed to the stereotypical female=mage/priestess/bard not-getting too-dirty-girly-classes. And of course, one who is not particularly weak or needy, but actually wants to be with said character because they LIKE them. A mind blowing concept there.
I would like to subscribe to your newsletter. ALL the mage npcs are female and ALL the warrior npcs are male, enough with the female enchanters and gruff warriors already!
hehehe, yeah! I mean, in mythology and history, there are tales of lovely she-warriors who were quite strong and ruthless, yet managed to captivate the male heart and libido because of their strength of personality and free spirits. An example I brought up was Ser Cauthrien. Little is known about her, and she doesn't play a major role overall, but the archetype is there. I've yet to see something in an RPG to compare.
And it does irritate me all the spellcasters are female. My favorite mages in RPGs past have been male (Xan in Baldur's gate, Sand in NWN2). Women aren't always looking for big muscle bound hunks. We do love "nerds" too, especially ones with dry humor, sharp wit, and a touch of the neurotic to make them serious mind candy. How many women fall in love with a stringy, scrawny geek boy because "he made her laugh".
Now Sand...that was a romance option I would have loved to see in NWN2.
#78
Posté 13 décembre 2009 - 02:09
I would like for "race" to matter. If everyone humps like bunnies no matter what species they are, and are fertile which each other too, I wonder what the point is in having different species at all. If that means some PCs to miss out on a "romance" in a game, so what?
I would like for conduct and personality to matter. No bribing people who hate your choices and actions with gifts. No do-gooder happily bedding a psychopath. Of course, this ties in with my general craving for more pro-active companions, and companions with strong principles.
I would like for the relationship to matter in some ways and not feel like it happens in a void (the same holds true for platonic friendships and other player choices, too). I was "done" with Leliana halfway through the game and that was it. The only person who ever acknowledged there was something going on between us was Wynne. Well, and Morrigan when she tried to use Leliana as emotional blackmail for her babymaking ritual. There was no word for or by Leliana in my eulogy, even, it wasn't until halfway through that I realized she was there. (Though I hear that may be a bug and she's supposed to get a moment of camera-focus.) At least the epilogue acknowledged we had something going on.
Personally, I'd rather not ever see a female elf "romance" again because it's so done-to-death which is weird when you consider how aloof elves are supposed to be in many fantasy settings. A female dwarf on the other hand, especially as a warrior, could be fun.
I would also very much like to see more young(er) women who are NOT "available". And more older women like Wynne. When a game has more male than female companions, and these females are all young and hot and willing, it just leaves a bad taste in my mouth that female companions are mainly put in as bedwarmer material for the (male) hero and not as individuals in their own right.
What I would like to see, especially in a F/F option? A strong woman. Ideally a warrior. Someone who is her own person and does not need to be "fixed" in some way. I would want her to have a strong personality and firm values that she will not give up even for "love". She should know herself and stick by what she is instead of becoming malleable clay in the hands of the PC. A good heart is a must, a sense of humor is a bonus. I'd like a relaxed romance between equals, with mutual respect and without obsession. Age doesn't matter much so long as she's not girly, but I'd prefer a woman with some life experience instead of saccharine "first love".
Definitely no suicide again, please. Leliana's epilogue turned me off going for her again with my other human character. I'd want my woman to go on and find happiness again when my character dies, not kill herself.
#79
Posté 13 décembre 2009 - 03:14
Also, my game ended with an uneasy marriage between Alistair and Anora -- I would like a DLC where I could play as one of them and try to help them like each other more. If I did ONE selfless act in the entire game, it was agreeing to hang around as Chancellor just because I felt guilty about fixing them up together and then Anora wouldn't even hold Alistair's hand during the coronation! And meanwhile *I* got abandoned first by Morrigan and then by Leliana.
#80
Posté 13 décembre 2009 - 04:31
Very true. xD The real reason she's never had a child with Cailan comes out!The Angry One wrote...
mousestalker wrote...
If you really want to anger the maximum number of forum readers, Anora would need to be bisexual as well.
:innocent:
Well what do you think she does with those servant maids of hers?
#81
Posté 13 décembre 2009 - 05:33
RovingRube wrote...
I love the romances and am always disappointed when the content of them runs out before the game does. When the two of you don't seem to have anything left to say to each other. If there were more content for an existing romance, or a new romanceable companion, was included in every DLC, I would feel compelled to buy it and play through the whole game again.
I agree, more then specifying a particularly romantic interest I would love to see future romances continue more meaningfully and with more content through the game, and not actually be so much a quest as part of the RP experience of your PC, It's always kind of sad when you complete the romance 'quest' and then appart from a few 'lets kiss' or 'lets go to bed' etc options (and sometimes not even these) nothing else really happens. Feels like your PC is suddenly in only half an relationship until prehaps the very end, where something new might crop up. Don't know how likely it would be, but it would be nice to have romances that if you pursued them would be more interwoven into the story. And having more dynamic responses and reaction from potential romances could be good as well, make it seem more real
#82
Posté 13 décembre 2009 - 06:26
Allyahnah wrote...
There's an ability to have a threesome with a female. I'd like there to be an option to have a threesome with a male.
There is? Who is involved in this alleged threesome?
#83
Posté 13 décembre 2009 - 06:59
#84
Posté 13 décembre 2009 - 07:45
DarkSpiral wrote...
This one was a surprise to me: I vastly preferred Ashely over Liara, in Mass Effect. I suppose she's the female version of tall, dark, and handsome. And yes, of course she had issues. Romance options that are without flaws are...well, they aren't romance options because who wants to try and compare to Miss/Mr Perfect? I forgave her for her specism in the end. Partially because she had a pretty good reason to carry a grudge, partially because she's kinda right about how humans are treated, and partially because I inspired her to change her mind.
Ashley seemed more complete as well. Never really go that feeling with Liara, like there was a real relationship. Was just sort of you telling her you want her, followed by her saying I need time, until she says she is ready. I'm still inclined to think a good portion of Liara's interest is because I'm filled with Protean memories.
Though the Ashley stuff had its disappointments as well. Mainly, limited conversation options. In a lot of places you can play a very human first character. Yet when talking to Ashley about all the aliens on the ship, there really isn't much of an ability to flat out agree with her, just one orders thing, orders that I never received. I'm a spectre. I do things how I want. Get those aliens off my ship.
Which, I suppose, is similar to something an earlier poster said; we liek to see the characters change in response to our actions.
I don't think they necessarily have to change. Having them open up works as well. Basically, what we want is to see the relationship change because of our actions. That might be because the character itself changes away from something like xenophobia, but could also be just because of a growing sense of trust and closeness.
Been replaying ME of late, in part because DA:O has put me in a Bioware RPG mood, as well as the forthcoming ME 2, but my current character isn't interested in changing her, as he agrees. He likes her for what she is.
A bit more on topic. Future romances? Well. I'd like one of my romanceable women to the one in the heavy armor. That would be a sharp change of pace in a fanatsy game, for the love interest to be the group's tank.
I think I'd also like to see a romance system where the other party occasionally takes the initiative to speak. DA had a couple of conversations that were initiated by party members, but they were all tied into the personal quests. I have no clue how hard that would be to implement, but it would certainly be entertaining to be romanced in return, rather than being the only driving force in the relationship.
Yeah, a strong female romance character would be nice. The competent warrior female. Maybe a cougar, why not have one that pursues us a bit more? The mousy librarian mage type wouldn't be bad either, a bit more shy. And I'd love to see one like Leliana only a bit less crazy or a bit less ditzy...bit less shoes and shopping, I swear I halfway expect her to start carrying a purse with a mini-nug inside.
And, obviously, some other types for those that want more male romances as well.
Basically, different characters of mine would be interested in pursuing different types of romances.
I'd like to see some limitations on race as well. A dwarf gal or guy only a dwarf can romance. Or maybe an elf that hates humans, so humans are not getting romanced, but dwarves or elves are fine. Although, obvously, the more restrictions on romance, the less the return on investment, the greater investment need be made to cover all basis equally and well. If instead of four characters to give everyone three romance options you need six, well, that is that much more dialogue and interactions that need to be written, that much time spent that could have been spent on other content instead.
Modifié par Axterix, 13 décembre 2009 - 07:46 .
#85
Posté 14 décembre 2009 - 05:34
#86
Posté 14 décembre 2009 - 05:40
Suprez30 wrote...
The chick you kill at the end and get her 2 hand sword..That my Type
She's hot.
That is who I want. Defeat her and then convert her to the dark side... er... Warden Side. :innocent:
#87
Posté 14 décembre 2009 - 05:59
Herr Uhl wrote...
To be fair about the strong woman thing, has there been any strong men that were romanceable in any bioware games. None come to mind.
true. i just ranted about this a moment ago, since supposedly alistair was partially inspired by capt. mal reynolds of firefly. not seeing it, myself.
#88
Posté 14 décembre 2009 - 01:53
Along the lines of things Curlain mentions, I also wish there were more chances to break and restart the romance ... on again/off again... more storminess... more jealousy on both sides ... embarrassment... tenderness... the gamut of emotions. I think there was more of that in Baldur's Gate 2. (Although sometimes when you were in the midst of a battle and the romance dialog got triggered ... there should have been a "can we talk about this when we get home, dear?" option!)
I did like how endearingly awkward Leliana was in her approach to the romance, sometimes, and wish that my dialog choices had allowed me to match her in that regard.
But also, I invested a lot of points in Cunning and would like to be able to say some really clever and cutting Mr. Darcy-type things to Morrigan when she gets me mad! It could be more of a "Pride and Prejudice and Darkspawn" kind of game. I've killed enough Darkspawn to where I don't need to kill any more for a while. How about we just have a nice dinner party or a dance at the Gnawed Noble?
#89
Posté 14 décembre 2009 - 02:29
The game logic which most developers adhere to, is that there must be a sense of accomplishment to achieve a successful romance in the game. There must be some sort of obstacle "to win" the romance if you wish.
This is very hard to get right with a strong NPC who is not neurotic and actively pursues the MC. If the romance is too quick and easy, it doesn't feel like an achievement. The "love at first sight" or at least immediate strong attraction from the NPC with little to hold it back, just doesn't work well in a game.
I suppose that it is possible to device a romance where an NPC activly pursues/flirts/tries to bed the player, and let the player enjoy stringing him or her along as long as they like, before "giving in". You could perhaps even have the NPC flip-flop, if the character acceded to soon, but I'm not sure how easy it would be to implement. Could the player still control when conversations was initiated? If so would it break immerssion? If not, how should it be paced, and how to make sure it didn't became annoying?
Think of poor Alistair. Everybody is upset with him for letting you take the lead and make all the tough choices. Have you considered the alternative? That Alistair starts making the decisions instead of you in the game? That Alistair says "forget it woman, now we're off to Redcliff".
So instead we get slightly insecure characters with some dark secret or two. You need to get them to open up and trust you, maybe do a quest or two for you, until they are finally ready to love you, so you can win the game.
/Edit. Ashley was a great female character. I really loved her.
Modifié par Xandurpein, 14 décembre 2009 - 02:42 .
#90
Guest_imported_beer_*
Posté 14 décembre 2009 - 02:32
Guest_imported_beer_*
Happy Endings.
Not *those* kind of happy endings, but a means to get a no compromise, puppy and rainbows ending that doesn't torment the conscience or makes me feel like I failed my PC. As *one* of the options of course.
#91
Posté 14 décembre 2009 - 03:21
However for females... in Mass Effect, my wife chose the alien. In JE, my wife chose the princess. In DA:O however... she chose Alistair, but after a while, hated his guts. And became bisexual again, choosing Leliana.
But maybe it's just her being all so picky...
#92
Posté 14 décembre 2009 - 03:24
OneBadAssMother wrote...
The romances for males are fine in my opinion. I'm pleased with it.
However for females... in Mass Effect, my wife chose the alien. In JE, my wife chose the princess. In DA:O however... she chose Alistair, but after a while, hated his guts. And became bisexual again, choosing Leliana.
But maybe it's just her being all so picky...
I accidently got Liara. I thought for sure I was romancing Kaiden.
For Alistair, however, I can see how he could annoy people. I really want to slap him from here to next week.
#93
Posté 14 décembre 2009 - 04:37
Oh man, did Liara trick you by offering a massage too? :innocent:Kerridan Kaiba wrote...
I accidently got Liara. I thought for sure I was romancing Kaiden.
#94
Posté 14 décembre 2009 - 06:01
Well I did like the romance option for men and women. Regardless if you character is batting for the other team or not.
As well the banter between characters is quite good.
The dog eating morrigan herbs and her starting to give the dog a bollocking and ending offering to find some more for the next serving.
Or when on the way to the arch-demon, you giver a gift (ok it was to get a free spot in the inventory but regardless) she say that she is really sorry thing have to be that way.
Or when she says that she loves you like sister earlier in the game.
The “I disagree so much that I am leaving attacking you on the spot” option is quite good. Like letting Logrhain live pisses off Alistair and unless you are not lover that is not really mendable. Good and I think there should be more of those in the scenario. But I think that if there romance of friendship you should have a chance to mend or explain things or may be a chance to talk about it at camp.
As well who you pick up should influence your standing with them; it already does as you will have some option to get some decision/dialog based influence but equally as you try not to ****** then off too much so should they try not to ****** you off to much.
Different dialog option once and while after you scored and settled would be nince
Talk about us best think that ever hapen to me or lets shack up= I though you’d never ask.
Really well can’t you ask as well and being talked to nicely once and a while as opposed to once would’nt hurt either.
phil
#95
Posté 14 décembre 2009 - 08:56
Yenaquai wrote...
And the only thing I would love to have in any romance ingame is a mutual interest for each other. That's all.. let them ask about my feelings for once, about my opinions on certain aspects of the story, let them ask about my life, my family, my past. That's the only thing I've missed in all romances I've played so far...
I couldn't agree with you more. I've really enjoyed a lot of the romances in BioWare games (particularly Carth), but it's always bothered me that you never get to talk to your interest about your own feelings. They get all kinds of angsty on your PC, but then never bother asking your PC how she feels about things. I mean, couldn't Carth have said something like, "So, how do you feel about being Revan?" once you were reconciled? Since Alistair is so uncertain, it would have been nice to see him asking my PC what she thought about his being king. I find the romances now to be a little to one-sided.
I also totally agree with imported_beer. I know not everyone wants puppies and kittens and I know this is a dark RPG. Still, my character goes through a lot, has to take on a lot of responsibility, and has to deal with many terrible situations. To me, payoff is feeling that she gets some happiness in the end. Sure, my human noble can marry King Alistair, but that's only if she convinces him to do the ritual with Morrigan. Sorry, but this doesn't constitute a happy ending for me.
As for a romanceable female tank, there is Ashley. I had her tank it for me all the time so that my fem Shepard could use her biotic abilities. I was very happy to see that they made the tank one of the romanceables. It's something I think there should be more of.
Really, reading this thread has shown me that people would like to see something other than the "traditional" sort of romanceable character. I don't think I'm far off base when I say that a lot of us would like to see someone break out of the mold and give us a romanceable who's more unconventional.
Modifié par SweetiePea, 14 décembre 2009 - 08:57 .
#96
Posté 14 décembre 2009 - 08:59
#97
Posté 14 décembre 2009 - 09:14
Herr Uhl wrote...
nuculerman wrote...
Herr Uhl wrote...
To be fair about the strong woman thing, has there been any strong men that were romanceable in any bioware games. None come to mind.
probably true.
So please, Bioware, just a strong CHARACTER to romance
The closest thus far in my opinion is Jaheira in BG2. But she still had issues.
I prefered the insane Jaheira from Baldur's Gate 1. poor Khalid..
#98
Guest_Maviarab_*
Posté 14 décembre 2009 - 09:16
Guest_Maviarab_*
#99
Posté 14 décembre 2009 - 09:24
I'm a hopeless romantic type so the whole "take my pleasures where I can get it" that Zevran represents just didn't mesh with me. I ended up going with Leliana because she's so genuine, but I really feel she should have been a lesbian and not even available to males. Don't get me started with Alistair, such a tease! Morrigan came off extremely shallow to me at first but I loved the dynamic changes that happen to her as you progress and it actually broke my heart telling her no when it came ritual time.
For a female option I'd prefer a woman who was strong and could go toe to toe with her male counterparts. SuZe from ME2 really, really, REALLY has me intrigued.
#100
Posté 15 décembre 2009 - 01:41
Xandurpein wrote...
I'll give you my two cents as someone who, in a very, very amateurish way, have tried to design some romantic stuff for NWN2. It may sound strange but I found that it is very difficult to pace a decent romance without the NPC being slightly neurotic, one way or the other.
The game logic which most developers adhere to, is that there must be a sense of accomplishment to achieve a successful romance in the game. There must be some sort of obstacle "to win" the romance if you wish.
This is very hard to get right with a strong NPC who is not neurotic and actively pursues the MC. If the romance is too quick and easy, it doesn't feel like an achievement. The "love at first sight" or at least immediate strong attraction from the NPC with little to hold it back, just doesn't work well in a game.
I suppose that it is possible to device a romance where an NPC activly pursues/flirts/tries to bed the player, and let the player enjoy stringing him or her along as long as they like, before "giving in". You could perhaps even have the NPC flip-flop, if the character acceded to soon, but I'm not sure how easy it would be to implement. Could the player still control when conversations was initiated? If so would it break immerssion? If not, how should it be paced, and how to make sure it didn't became annoying?
Think of poor Alistair. Everybody is upset with him for letting you take the lead and make all the tough choices. Have you considered the alternative? That Alistair starts making the decisions instead of you in the game? That Alistair says "forget it woman, now we're off to Redcliff".
So instead we get slightly insecure characters with some dark secret or two. You need to get them to open up and trust you, maybe do a quest or two for you, until they are finally ready to love you, so you can win the game.
/Edit. Ashley was a great female character. I really loved her.Jaheira is a lot stronger than Viconia in BG2. Viconia is almost as much tough on the outside, but insecure on the inside as Morrigan really, i.m.o.
Great stuff! Thank you Xandurpein!
With Ashley and Jaheira, there was more of the "mystery of the personality" for me... I wondered what it was they were really thinking inside. They seemed complex.... And also, was it morally right for me to have a romance with them? With Jaheira ... when the vendor suggested that I buy flowers for her ... it seemed a little too soon ... poor Khalid... I really identified with that guy in BG1.





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