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How should I play Human Sentinel


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#1
Awpknivez

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 Should I play it like I would an Adept/Engineer, which I use a pistol and spam Warp/Throw all day, or should I play it like I would a Soldier, using an Assault Rifle/Sniper Rifle, and use Warp for a secondary attack (similar to Concussive Shot)?

Modifié par Awpknivez, 06 juin 2012 - 03:13 .


#2
rmccowen

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Yes, you should play it like an Adept or like a Soldier. ;)

Personally, I lean toward caster-type builds, but a Sentinel can be a tanky beast if you spec it that way.

Modifié par rmccowen, 06 juin 2012 - 03:21 .


#3
Amano Kazumi

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You have to play it like a caster from an efficiency stand-point, otherwise you're just using a more durable base human. I've tried these builds: 6/6/6/4/4, 3/6/6/5/6, and 6/6/6/0/6, and far and away my favorite version is 6/6/6/0/6, skipping the barely beneficial Alliance Training in favor of a 40% DR Tech Armor, 825 health/shields, and full BEs.

Tech Armor: Durability, Power Damage, Power Recharge
Warp: Detonate, Expose, Pierce
Throw: Radius, Detonate, Force & Damage
Fitness: all health

Weapon: Predator X

Strategies: Warp -> shoot -> Throw, Throw on "Health" enemies, Throw on enemies already set up with a TB/BE by a team mate. Activate Tech Armor's detonation if flanked mainly for a bit of invincibility.

Modifié par Amano Kazumi, 06 juin 2012 - 04:22 .


#4
techslave33

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why a predator over, say, a phalanx or carnifex? if you have those to ten, i would say those are more preferable.

#5
Gladerunner

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Dont underestimate Tech Armor, you can easily rush in, deactivate, finish everything off and reactive it quite quickly.

#6
Delta Vicious

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I use a variation of Amano Kazumi's build which is a more bulky caster, only I currently have 3 points in Alliance Training and one less in I Warp or Throw, which I know is suboptimal for BE's, but it's enough on silver and FBWGG. As my only weapon I use a Phalanx VI, and I still have +194% cooldown.

I haven't tried setting it up like a Soldier... might try that later, my other HS is set up without any points in Tech Armor.

#7
UKStory135

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techslave33 wrote...

why a predator over, say, a phalanx or carnifex? if you have those to ten, i would say those are more preferable.


With a 6/6/6/0/6 build, the Carnifex X is still kind of heavy on the HS.  You could make a 6/6/6/4/4 or 0/6/6/6/6 build with the Carnifex and trade durability for firepower.  A spamming sentinel is great teammate for either a drell adept or justicar adept against reapers, as they can blow stuff up or debuff quickly with warp or throw, and still live to tell about it. I don't use it much unless I am playing with people who I know will reave spam.

#8
Methew

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Because my mommy says I'm a special and unique snowflake I'm playing mine more like a Soldier with Biotics.

Warp anything with shields or armor then shoot it to pieces. Throw is for when I'm lazy and wanna kill a Husk/Cannibal/etc, weave it into my shots when I'm hitting something big and to reload cancel. Then I sit in Tech Armor all day long, detonating it to clear Swarmers.

Otherwise, you're playing a more durable Asari Adept. And I already have an Asari Adept.

Modifié par Methew, 06 juin 2012 - 04:35 .


#9
Makko Mace

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 Like a more tanky AA without stasis lol

#10
X2-Elijah

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The alliance training tree gives you +35% power damage... If you are speccing for warp-throw BE combos, then you really should have that power damage boost. And tech armour - with its cooldown increases - is just getting in the way.

#11
xxHiDa SuFixx

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6/6/6/5/3
Power bonuses from TA and alliance training
The cooldown penalty from TA is barely noticeable if you take the -30% evolution.
You're not a more durable asari adept ...
You're a powerful biotic spam cannon. I use throw on everything. Especially if you have other biotics

#12
xxHiDa SuFixx

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Cont.
Or tech users.
Biotic/tech explosions all day.
Don't forget about warp/throw/throw.

Something I've noticed is when I warp onto a tech charged target it sets off a tech burst ... But when I then follow with a throw it will still biotic explode that warp.

#13
Methew

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xxHiDa SuFixx wrote...
You're a powerful biotic spam cannon.

The images going through my mind right now.

#14
Paeyvn

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xxHiDa SuFixx wrote...

6/6/6/5/3
Power bonuses from TA and alliance training
The cooldown penalty from TA is barely noticeable if you take the -30% evolution.
You're not a more durable asari adept ...
You're a powerful biotic spam cannon. I use throw on everything. Especially if you have other biotics


This. I personally use a Mattock X on my HSent as well which is 150% base CD, and sometimes throw on a power efficiency module to make up that little bit of difference.

#15
Elecbender

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One of my Human Sentinels doesn't have Warp. Thus maximum fitness and 50 DR. I also can carry heavy weapons since Throw has a short cooldown.

Semi-Soldier/"Tank".

Sometimes I like using the Falcon and creating non-stop Tech Bursts using Throw and Disruptor Ammo.

Modifié par Elecbender, 06 juin 2012 - 05:18 .


#16
GONEJAMIN

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Methew wrote...

xxHiDa SuFixx wrote...
You're a powerful biotic spam cannon.

The images going through my mind right now.


eew thats gross
:sick:

#17
TheWarofArt

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You have two human sentinels. Why not make both and see which one you prefer?

#18
jaydubs67

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X2-Elijah wrote...

The alliance training tree gives you +35% power damage... If you are speccing for warp-throw BE combos, then you really should have that power damage boost. And tech armour - with its cooldown increases - is just getting in the way.


Power damage bonuses don't increase biotic explosion damage.  

That said, I go 6/6/6/5/3 because high-force throw is actually quite useful, and cyclonic modulator + stronghold gear more than makes up for fitness.  

#19
SirRooster

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X2-Elijah wrote...

The alliance training tree gives you +35% power damage... If you are speccing for warp-throw BE combos, then you really should have that power damage boost. And tech armour - with its cooldown increases - is just getting in the way.


Like guy above said,

Power damage bonus passives don't increase biotic explosion damage, the mainstay of the human sentinel. 
:police:

#20
GaryMaple

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When I play any of my Sentinels I tend to play more of a support/ Jack of all, Master of none roll. I find it quite satisfying to assist my teammates more than just soaking up all of the kills for myself. Also it lets me change up my playstyle mid wave or match if I get bored.
That said, I'd recommend going for a power heavy build, but if you spec it right you can still get some really good cooldowns and use a nice gun even if tech armor is active.

#21
xxHiDa SuFixx

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Come on guys ... Even if power bonus doesnt directly increase biotic explosion damage it increases the damage of warp and throw SO if you take the total damage of a biotic explosion (primer + trigger + explosion itself) the total damage done will be increased.

The biotic explosion damage only being calculated from the power ranks does not negate the fact that the warp and throw also do their damage along with the explosion.
And being able to one shot or nearly one shot trash mobs with throw is awesome.

#22
Omega-202

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My current favorite is the 66644 with area Throw and Expose/Recharge Warp.

Play it like a Warp bombing "Adept" and use the Carnifex/Phalanx/Avenger. In my opinion, its the superior version of the Asari Adept because I've always found Stasis to be highly situational against anything but Phantoms.

#23
FiVe150

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I run 0 points in tech armor. It costs me a respec card which is why I'd appreciate bioware removing that 1st point it autoassigns. It plays like a tougher adept.

#24
jaydubs67

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It should also be noted that the 4th rank power damage evolution also adds to carry weight. It's the difference between being able to take the Carnifex X at 200% recharge and not (still only 190%). After a few 6/6/6/0/6 builds using the Phalanx, I find I vastly prefer the Carnifex. Of course, YMMV.

#25
humes spork

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I go with 6/6/6/4/4 myself.

TA gets durability, power damage, and recharge. Warp gets detonate, expose and pierce. Throw gets radius, detonate and damage. Alliance training gets damage/capacity, and fitness gets health.

I carry my paladin with AP/damage mods, and equip with AP ammo, pistol rail amp, power efficiency, and mental focuser (for now, when I get it I'll go with structural ergonomics).

Spam throw on trash, warp and headshot mid-tier enemies, warp/throw the tougher enemies and bosses, and if I have someone with whom to chain tech bursts or BE's straight-up spam warp on bosses while shooting them. Carnifex or paladin backed by a rail amp, AP ammo, AP/damage mods, and debuff-specced warp packs one hell of a whallop, especially if you're getting headshots with it (not applicable versus bosses).

The only drawback is the carnifex's and paladin's respective weights, which is all the worse if they're low-level for you. Hence, reducing cooldown via equipment.