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How should I play Human Sentinel


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#26
Yajuu Omoi

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Sentinels are made to adapt, they are the class than can most easily change to fit the situation and team simply by changing weapons.

I float more towards the Warp/Throw + Eagle build. But that's me
I've seen others totally own with a Widow equipped...

Currently I'm running a 6/6/6/5/3 spec

Made for damge from powers, boosted BE's and quick cooldown, and for the offensive passive, weapon dmg, power dmg.

Modifié par Yajuu Omoi, 06 juin 2012 - 05:58 .


#27
Cundu_Ertur

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A while back I burned a respec card and set tech armor to 0 for one of my two HS's. Everything else to 6, maximizing BE's and power damage. Not sure if you can still set TA to 0 with a card though. I suspect you can.
Gun is irrelevant, so long as the bonus is +200%.

#28
humes spork

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Cundu_Ertur wrote...

A while back I burned a respec card and set tech armor to 0 for one of my two HS's. Everything else to 6, maximizing BE's and power damage. Not sure if you can still set TA to 0 with a card though. I suspect you can.
Gun is irrelevant, so long as the bonus is +200%.

One thing I've learned over the course of playing HS initially, taking a break from it, then coming back is that HS fares much, much, much better as a class if you divorce yourself from simply trying to bluesplode everything. Especially since the latest patch which increases enemies' chances to dodge your biotic projectiles.

In most cases, you'll be more effective warping and headshotting, or simply spamming throw, than if you go to great lengths and time priming and detonating explosions. Save the explosions for when they really count; that is to say, in a group of enemies, against mid- to mid-high-tier opponents (ravagers, pyros and combat engineers fall squarely in this category for comparison's sake), and bosses.

#29
JustinSaneV2

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 I usually either go Warp/Throw or Throw/Tech Armor.  Usually have more fun with the latter as I get to carry any weapon I want.

#30
heybigmoney

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66644 or skip alliance training completely and max out fitness if you want. Durable warp throw class pretty much.

#31
Calibisto

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I lean towards the mixed type.
Spamming BE's and shooting with a Tempest

Personally I think taking 3 or less in Fitness doesn't make Tech Armour shine as much as it could.
My favourite is a 6/6/6/0/6 with Tempest X (or Phalanx X if you really don't like SMG's)
Or a 6/6/6/4/4 with Carnifex X
(I use both)

The numbers TA/Fitness

Tempest works on all classes with warp, as warp Pierce weakens the armour 50%. Add Expose for another 15% weapon damage and you can easily do some decent damage with your SMG.
Use AP ammo (not Warp ammo as that doesn't stack with Warp power) and even Brutes feel the sting of the Tempest.
If you dislike SMG's, Phalanx X is a good alternative while keeping your base cooldown at 200%

I always take the 30% penalty reduction for Tech armour. You don't need 200% to spam BE's.
Warp 200%: 2.46s
Warp 180%: 2.62s
difference= 0.16s

Throw 200%: 1.23s
Throw 180%: 1.31s
Difference: 0.08s

Total of 0.24s difference for Biotic Explosion at 200% or 180%.
The TA offset isn't noteworthy.

TA: Durability/ Power Damage / Power Recharge
Warp: Detonate / Expose / Pierce
Throw: Radius / Detonate/ Force & Damage
AT (optional): Damage & Capacity
Fitness: Full health.

Modifié par Calibisto, 06 juin 2012 - 06:20 .


#32
X2-Elijah

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Hrm. I do tend to play a bluesplosion sentinel time to time to recover from my infiltrator - fairly different all in all.

Often, I find it highly anoying just how incredibly many of my projectiles are dodged and/or ignored.
Fire at mooks? Yeah, they will definitely dodge everything. It's really quite annoying, especially since I know that if I was playing my Inf, that mob would be dead instantly.

Also for some reason the biosplosions are fairly rubbish at taking out shields (e.g. primes, atlasae). Did that get nerfed as well sometime? I somehow recall a few months ago that shields went down way faster.

Banshees.. Oh god don't mention them :| I can usually manage one, one and a half explosions before they turn on their lolbbqimmune thing, and I'm left fairly useless against them.

And honestly the sentinel geared for biosplosions isn't all that more durable anyway. You either have 625 shields + 40% DR, or 0%DR and 825 shields. ... Not that big of a deal, in fact, when an inf can just aggro dump on others, and for salarian, get instantly 990 shields back + 40%DR for 10 seconds!


... So alliance training doesn't actually benefit the biosplosion damage? Wow. That's really bad.. Warp's own damage is not all that high, and throw has basically no damage to speak of - it solely relies on how far the enemy gets pushed/ragdolled, and that in turn is highly situational.
If biosplosions aren't influenced by +%powerdmg, then both the alliance training and the power amror powerdmg boost are useless, aren't they?

#33
Calibisto

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Alliance Training and the Tech Armour power bonus help the base Damage/Force of Warp & Throw.
If you take both you get a nice 65% bonus (to the base damage/force)

Personally I've stopped taking the Evo 5 for most classes and instead choose extra fitness.

#34
Bolo Xia

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tip
- detonate tech armor when you are fighting phantoms, it stagger them nicely.
also using a light shotgun helps when they are staggered.

some people toggle tech armor, for example only turning it on when they leave cover or revive and such. for me i just leave it on and carry light weapons.

some thread was saying detonating tech armor while being insta killed would make the enemy drop you, but i havent confirmed this though, so i dunno if its true or not. dont get all primal on me if it doesnt work.

if you like gunning more than power spam, try leaving off throw, maxing warp, and carry like a claymore or some other hard hitting weapon.
mix that with incendiary ammo and you will do a load of damage to boss's, but of course your recharge for warp will be like 6+ secs or something.

anyway just throwing that out there and might not even be close to what you want.

#35
tfoltz

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I've done every build and prefer 6/6/6/3/5.

#36
RomanowRomanow

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soldier - human with ar and grenades
sentinel - krogan with grenades
adept- asari adept

I use human sentinel as an uglier, weaker biotic when my AA is low level and only then

#37
jaydubs67

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X2-Elijah wrote...
... So alliance training doesn't actually benefit the biosplosion damage? Wow. That's really bad.. Warp's own damage is not all that high, and throw has basically no damage to speak of - it solely relies on how far the enemy gets pushed/ragdolled, and that in turn is highly situational.
If biosplosions aren't influenced by +%powerdmg, then both the alliance training and the power amror powerdmg boost are useless, aren't they?


Warp's damage increase is largely useless, but don't underestimate how useful a high-force throw is.  With full power upgrades and tech armor, you will 80 percent of the time or so kill any enemy down to health in 1 cast.  In all my 6/6/6/0/6 runs, I missed it dearly.  

Of course, extra shields and faster shield recharge are nice too.  

#38
RomanowRomanow

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you may choose to hoard around 1,5 milion credits, it will give you some goal and statistically you will have a large chance you will get at least 1 good thing when you buy those 15 PSP,a lso you can jump nicely in ranking, just promote all characters, then buy PSP's and be back to like lev 16 immediately

buying in bulk DOES NOT improve your chances just gives you psychological illusion of achieveing something, you can just as well buy 1 PSP every 1,5 gold game


oh, and grenade capacity mod [theoretically rare but seems like ultra rare] is just plainly awesome on bronze

Modifié par RomanowRomanow, 06 juin 2012 - 06:35 .


#39
X2-Elijah

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Yes, but an enemy down to health can be killed in one/two shotgun shots, or a heavy melee, or any weapon fire, in fact.. It's not like those enemies are a problem - and among all that, throw still has a good chance of being dodged.

#40
Bolo Xia

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jaydubs67 wrote...

X2-Elijah wrote...
... So alliance training doesn't actually benefit the biosplosion damage? Wow. That's really bad.. Warp's own damage is not all that high, and throw has basically no damage to speak of - it solely relies on how far the enemy gets pushed/ragdolled, and that in turn is highly situational.
If biosplosions aren't influenced by +%powerdmg, then both the alliance training and the power amror powerdmg boost are useless, aren't they?


Warp's damage increase is largely useless, but don't underestimate how useful a high-force throw is.  With full power upgrades and tech armor, you will 80 percent of the time or so kill any enemy down to health in 1 cast.  In all my 6/6/6/0/6 runs, I missed it dearly.  

Of course, extra shields and faster shield recharge are nice too.  


warp also applies a DoT that is like 25% of the total damage. so with incendiary ammo it eats alot of health/armor at a good rate when warp damage is increased.

im pretty sure the DoT lasts the entire duration of warp duration. 

if any one knows exactly how this works dont be afraid to educate me.

#41
capn233

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You should get a buddy that plays Drell Adept, and just follow him around casting Throw after he casts Reave.

#42
Doctor Sensei

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While it isn't my usual setup, I've been playing a sentinel with 6/0/6/6/6 for kicks. Basically, a tank that only uses throw for crowd control, staggering, or detonations in between shotgun blasts. Since throw has such a low cooldown, it remains spammable even with a heavy shotgun and without taking the recharge speed bonus on tech armor. It's a fun build paired with any caster classes, if a bit atypical.

I imagine a warp only sentinel would work better, but I prefer the quickness of throw.

#43
xGunKungFUx

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i do a weird build with mine.. 6-5-6-5-5

#44
astheoceansblue

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RomanowRomanow wrote...

soldier - human with ar and grenades
sentinel - krogan with grenades
adept- asari adept

I use human sentinel as an uglier, weaker biotic when my AA is low level and only then


Human Sentinel is better looking than Ugly Asari... ;_;

#45
ajburges

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66606 (Though 66635 works to for a little more throw and Carnifax)

60666 for TA and Throw spam. (Cap, Power, dam for AT)

#46
OniGanon

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I have mine at 6/6/6/0/6 with full durability and a Tempest X.

#47
Kalas Magnus

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Warp > throw against reapers. Spec 6/6/6/0/6. The armor give enough power damage that you can neglect the passives.

#48
Dashmundo

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6-6-6-4-4.

You're a closer-range Asari Adept.

#49
snackrat

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I play mine as one would an Asari Adept (sans Stasis) warp->throw, warp->throw, with the tech armour to increase survivability and provide a 'self-localised explosion' in case you get surrounded by enemy forces. Even if the damage isn't sufficient (and on the weakest of enemies it usually is, depending on difficulties) it will at least stagger them so you can line up shots.

#50
Pensrule1985

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my preferred character is my female human sentinel. I have it set as 0/6/6/6/6. No tech armor necessary (speeds up recharge rate) and you can just BE everything in site.